Editing Frozen Frenzy (level)
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|after=[[Meltdown Mayhem|>>]] [[Dynamite Dash|**]] | |after=[[Meltdown Mayhem|>>]] [[Dynamite Dash|**]] | ||
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'''Frozen Frenzy''' is the seventh level of [[Donkey Kong Island (world)|Donkey Kong Island]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. This level is closely related to the [[Factory (Donkey Kong Country Returns)|Factory]] levels of ''[[Donkey Kong Country Returns]]'', but here it is | '''Frozen Frenzy''' is the seventh level of [[Donkey Kong Island (world)|Donkey Kong Island]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. This level is closely related to the [[Factory (Donkey Kong Country Returns)|Factory]] levels of ''[[Donkey Kong Country Returns]]'', but here it is in disarray due to the invasion of the [[Snowmads]]. This factory-themed level features many electric-based obstacles, such as electrical beams created by [[Electroid (enemy)|Electroid]]s that deal damage if touched. Electroids form many other major obstacles in Frozen Frenzy. For example, the level contains moving platforms that travel over Electroids; circuits form when the platforms connect to the Electroids, therefore charging the platforms. The Electroids also shoot currents at [[vine]]s that the [[Kong]]s must climb, which sends a damaging current throughout the entire vine. The level is almost entirely covered in ice, which makes traction difficult, and some ice platforms also break moments after [[Donkey Kong]] lands on them. Besides the Electroids, enemies in this level include [[Pointy Tucks]], [[Painguin Tucks]], a [[Papa Painguin]], [[Waldough]]s, [[Walnut]]s, [[Hootz]]es and a lone [[Fish Poker Pops]]. | ||
The music track for this level is a much slower arrangement of "Fear Factory" from ''[[Donkey Kong Country]]''. | The music track for this level is a much slower arrangement of "Fear Factory" from ''[[Donkey Kong Country]]''. | ||
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==Overview== | ==Overview== | ||
The level starts out where frozen pipes and steel platforms are; it is the same starting area from the level [[Lift-off Launch]] from ''[[Donkey Kong Country Returns]]''. First, the player must re-activate the factory's system by pounding the golden platform three times, which will open the way to the next area. The player must avoid different Snowmad enemies, as well as Electroids and their emission all the way in the level. If a plug touches an Electroid, a platform or a vine with a plug under gets electrified. Near the end, an eyeball-like robot from the level [[Handy Hazards]] from ''Donkey Kong Country Returns'' that has stopped working can be seen in the background. | The level starts out where frozen pipes and steel platforms are; it is the same starting area from the level [[Lift-off Launch]] from ''[[Donkey Kong Country Returns]]''. First, the player must re-activate the factory's system by pounding the golden platform three times, which will open the way to the next area. The player must avoid different Snowmad enemies, as well as Electroids and their emission all the way in the level. If a plug touches an Electroid, a platform or a vine with a plug under gets electrified. Near the end, an eyeball-like robot from the level [[Handy Hazards]] from ''Donkey Kong Country Returns'' that has stopped working can be seen in the background. | ||
==Enemies== | ==Enemies== | ||
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*4: After the third Puzzle Piece and imbalanced platform, a barrel is seen under the screen. It brings players to the bonus room. | *4: After the third Puzzle Piece and imbalanced platform, a barrel is seen under the screen. It brings players to the bonus room. | ||
*5: There are two balancing vines with Electroids just before the second checkpoint. It is located upwards of these vines, so players should grab the further vine, climb, and go to the other one as quickly as possible, then grab a wall on a left side and climb it. The player can go across these two vines from right to the upper left starting from the fixed platform with the second checkpoint. | *5: There are two balancing vines with Electroids just before the second checkpoint. It is located upwards of these vines, so players should grab the further vine, climb, and go to the other one as quickly as possible, then grab a wall on a left side and climb it. The player can go across these two vines from right to the upper left starting from the fixed platform with the second checkpoint. | ||
==Secret exit== | |||
After the letter N, there are two balancing vines with Electroids underneath them. The player must climb on top of the platform holding the vines, then use [[Cranky Kong]]'s [[Cane Bounce]] to bound over the spiky platforms to the other side. Entering the portal there allows the Kongs to access [[Dynamite Dash]]. | |||
==Gallery== | ==Gallery== |