Editing Frozen
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{{ | {{move|Freeze}} | ||
[[File:Frozen Block.png|frame | {{quote2|Mario's '''frozen'''! He can't move right now!|Battle text|[[Paper Mario]]}} | ||
[[File:Frozen Block.png|frame]] | |||
'''Frozen''' is a status ailment that appears in the [[Paper Mario (series)|''Paper Mario'' series]] and | '''Frozen''' is a status ailment that appears in the [[Paper Mario (series)|''Paper Mario'' series]] and ''[[Mario + Rabbids Kingdom Battle]]''. | ||
==History== | ==History== | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
In ''[[Paper Mario]]'', if [[Mario]] is frozen, he will not be able to move for several turns. It is indicated by a very large irregular chunk of ice surrounding Mario. The [[Crystal King]] can inflict this status on Mario with his Ice Bolt attack. | |||
In ''[[Paper Mario]]'', if Mario is frozen, he will not be able to move for several turns. It is indicated by a very large | |||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Sir Grodus Frozen TTYD.png | [[File:Sir Grodus Frozen TTYD.png|thumb|120px|[[Sir Grodus]] frozen]] | ||
The status ailment returned in ''[[Paper Mario: The Thousand-Year Door]]'' and serves much the same purpose, with one key difference. When Mario, his partner, or any enemy's frozen status expires, that character will take 1 [[Heart Point|HP]] of damage when the ice breaks. It is indicated by a hexagonal chunk of ice only as big as the character surrounding them. In addition, if any attack that can induce a [[Burn]] is used on a frozen character, it will negate both status ailments. | |||
The status ailment returned in ''[[Paper Mario: The Thousand-Year Door]]'' | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
[[File: | [[File:Bonechill.png|145px|left|thumb|Bonechill, a boss in ''Super Paper Mario'' with the ability to freeze the player.]] | ||
The status effect returns in ''[[Super Paper Mario]]''. Several items including the [[Fruit Parfait]] and [[Snow Bunny]] freeze enemies if used in battle. The | The status effect returns in ''[[Super Paper Mario]]''. Several items including the [[Fruit Parfait]] and [[Snow Bunny]] freeze enemies if used in battle. The [[Ice Cherbil]] is one of the enemies that can freeze the heroes. Several bosses also have this ability, including [[Bonechill]], whose freeze is more powerful than any other found in game. Mario does no longer take damage by waiting, however getting touched by enemies will make Mario lose [[Heart Point|HP]]. The player can only break free if they shake the [[Wii#Wii Remote|Wii Remote]]. | ||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
It reappears in ''[[Paper Mario: Sticker Star]]'', but only on the overworld when Mario gets in contact with an [[Ice Bro]]'s iceballs. Mario will be stunned for a few seconds, and if any enemy makes contact with Mario in this state, they will automatically get a First Strike on Mario, even if they otherwise cannot. | |||
It reappears in ''[[Paper Mario: Sticker Star]]'', but only on the overworld when Mario gets in contact with an [[Ice Bro]]'s iceballs. Mario will be stunned for a few seconds, and if any enemy makes contact with Mario in this state, they will automatically get a | |||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
In ''The Origami King,'' the Frozen status can be inflicted on [[Scissors]] and [[King Olly]]'s Earth Vellumental form using the Ice Vellumental's power. It prevents the target from acting but also increases their defense, making the boss take no damage from most sources. Instead, Mario can use the [[1000-Fold Arms]] to stun and attack the target for major damage, or use fire-based attacks to deal 1 damage each hit. Using a Fire Vellumental on a frozen boss will thaw the ice while dealing 1 damage. | |||
In ''The Origami King,'' the Frozen status can be inflicted on [[ | {{br}} | ||
===''Mario + Rabbids'' series=== | ===''Mario + Rabbids'' series=== | ||
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The status effect makes an appearance in ''[[Mario + Rabbids Kingdom Battle]]'', being named '''Freeze'''. Instead of immobilizing characters completely, inflicted characters cannot use any of their techniques for one turn. While inflicted characters can wait until the next turn, as with other prevention status ailments, they can also clear it by having an ally perform a team jump with the inflicted character. | The status effect makes an appearance in ''[[Mario + Rabbids Kingdom Battle]]'', being named '''Freeze'''. Instead of immobilizing characters completely, inflicted characters cannot use any of their techniques for one turn. While inflicted characters can wait until the next turn, as with other prevention status ailments, they can also clear it by having an ally perform a team jump with the inflicted character. | ||
Freeze is one of the four status effects that cause the deactivation of certain abilities, with the other three being [[Honey (status effect)|Honey]], [[Ink]] and [[Stone (status effect)|Stone]]. | |||
Freeze is one of the four status effects that cause the deactivation of certain abilities, with the other three being [[Honey (status effect)|Honey]], [[Ink]] | |||
====''Mario + Rabbids Sparks of Hope''==== | ====''Mario + Rabbids Sparks of Hope''==== | ||
[[File:Frostbite icon MRSOH.png|frame]] | [[File:Frostbite icon MRSOH.png|frame]] | ||
A Super Effect known as '''Frostbite''' appears in ''[[Mario + Rabbids Sparks of Hope]]''. It functions identically to [[Honey (status effect)|Honey]] from ''[[Mario + Rabbids Kingdom Battle]]''; if a character is inflicted with Frostbite, they will be unable to move for one turn. [[ | A Super Effect known as '''Frostbite''' appears in ''[[Mario + Rabbids Sparks of Hope]]''. It functions identically to [[Honey (status effect)|Honey]] from ''[[Mario + Rabbids Kingdom Battle]]''; if a character is inflicted with Frostbite, they will be unable to move for one turn. [[Deep Freeze]]s are enemies that cause Frostbite, while the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]]s [[Cryobolide]] and [[Cryogeddon]] allow heroes to inflict Frostbite on enemies. | ||
;Enemy weaknesses and resistances | ;Enemy weaknesses and resistances | ||
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**[[Squashette]]s | **[[Squashette]]s | ||
**[[Ghostly Walker]]s | **[[Ghostly Walker]]s | ||
*[[File:Frostbite Resistance icon MRSOH.png|25px]] '''Resistant''' | *[[File:Frostbite Resistance icon MRSOH.png|25px]] '''Resistant''' | ||
**[[Scoper]]s | **[[Scoper]]s | ||
**[[Giant Wildclaw]] | **[[Giant Wildclaw]] | ||
**[[ | **[[Deep Freeze]]s | ||
**[[Lone Wolf|Lone Wolves]] | **[[Lone Wolf|Lone Wolves]] | ||
**[[Midnite]] | **[[Midnite]] | ||
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**[[Big Magikoopa|Giant Magikoopa]] | **[[Big Magikoopa|Giant Magikoopa]] | ||
**[[Giant Magnafowl]] | **[[Giant Magnafowl]] | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=こおり<br>''Kōri''<br>アイス <small>(''Mario + Rabbids Sparks of Hope'')</small><br>''Aisu'' | ||
|JapM=Ice | |||
|Spa=Congelación <small>(''Mario + Rabbids Sparks of Hope'')</small> | |||
|SpaM=Freezing | |||
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| | |||
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}} | }} | ||
{{PM}} | {{PM}} | ||
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{{M+RKB}} | {{M+RKB}} | ||
{{M+RSOH}} | {{M+RSOH}} | ||
[[Category:Mario + Rabbids Kingdom Battle Super Effects]] | [[Category:Mario + Rabbids Kingdom Battle Super Effects]] | ||
[[Category:Mario + Rabbids Sparks of Hope Super Effects]] | [[Category:Mario + Rabbids Sparks of Hope Super Effects]] |