Editing Front Door

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{level infobox
{{level  
|title=Front Door
|title=Front Door
|image=[[File:Front Door.png|256px]]<br>Mario running towards door 2
|image=[[Image:Front_Door.png|200px]]
|code=7-FD
|code=7-FD
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|world=[[Valley of Bowser]]
|notes=The player must choose which doors to go through to get to [[Bowser]].
|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|before=[[Larry's Castle|<<]]
|boss=[[Bowser]]
|before=[[7 Larry's Castle|<<]] [[Valley of Bowser 4|<<]] [[Star World 4|<<]]
|after=>>
|after=>>
|track=[[Castle (theme)|Castle]]
|sample=[[File:Sub Castle Theme Super Mario World.oga]]
}}
}}
The '''Front Door''' is a [[level]] in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]]’s secret exit. It consists of [[Bowser's Castle]] in [[Dinosaur Land]]. This level and the [[Back Door]] are both counted as the same exit, and as such, the player is only required to complete one of them to achieve 100% [[completion]].
The '''Front Door''' is a level in ''[[Super Mario World]]''. It can be accessed by the completion of [[Larry's Castle|#7 Larry's Castle]], or through the [[Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]] (secondary exit). It is [[Bowser's Castle]] in [[Dinosaur Land]]. Inside is a bright hallway with four [[Door]]s (numbered 1 to 4) for [[Mario]] or [[Luigi]] to choose from; each door leads to a different area with enemies and obstacles that vary depending on which door was selected.
*Door 1: An auto-scrolling room with giant wooden pillars that smash into the ground, [[Podoboo]]s, and Yellow, Green, Red, and Blue [[! Block]]s to stop the player from falling into the lava.<br>
*Door 2: A series of [[fence]]s with [[Climbing Koopa]]s and flying Podoboos.<br>
*Door 3: A maze with many blocks and [[Mecha-Koopa]]s. A 1-up Mushroom and Cape Feather are hidden in the room.<br>
*Door 4: A room full of floating platforms with [[Li'l Sparky|Li'l Sparkies]] and [[Hothead]]s.


==Layout==
All four rooms then lead to a second bright hallway with another four doors (but this time numbered 5 to 8). The obstacles and enemies will again vary on what door is selected.
Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for [[Mario]] or [[Luigi]] to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.
*Door 5: A room filled with [[Spiked Pillar]]s and [[Thwomps]]. The player must sprint past these at the right time in order to get through unharmed.<br>
*Door 1: An auto-scrolling room with [[Pillar]]s (as previously seen in [[1 Iggy's Castle|#1 Iggy's Castle]] and the [[Forest Fortress]]), [[Lava Bubble]]s, and Yellow, Green, Red, and Blue [[! Block]]s to stop the player from falling into the lava.
*Door 6: An underwater room with [[Dry Bones]] that throw bones at the player, [[Fishbone]]s, [[Ball 'n' Chain]]s, and [[Spike (obstacle)|spikes]].<br>
*Door 2: A series of [[Chain-Link|fence]]s with [[Climbing Koopa]]s, a pit filled with [[Spike Trap|spikes]] and flying Lava Bubbles.
*Door 7: A room full of [[Gray Bowser Statue]]s that shoot fireballs, and [[Gold Bowser Statue]]s that pursue Mario/Luigi.<br>
*Door 3: A maze with many blocks and [[Mechakoopa]]s. A [[1-Up Mushroom]] and [[Cape Feather]] are hidden in the room.
*Door 4: A room full of floating platforms with [[Lil Sparky|Lil Sparkies]] and a [[Hothead]].
All four areas then lead to a second bright hallway with another four doors-four more areas (but this time numbered 5 to 8). The obstacles and enemies will again vary on what door is selected.
*Door 5: A room filled with [[Skewer]]s and [[Thwomp]]s. The player must sprint past these at the right time in order to get through unharmed.
*Door 6: An underwater room with [[Dry Bones]] that throw bones at the player, [[Fish Bone|Fishbone]]s, [[Spinner|Ball 'N' Chain]]s, and spikes.
*Door 7: A room full of Gray [[Bowser Statue]]s that shoot fireballs and Gold Bowser Statues that pursue Mario/Luigi.
*Door 8: A room with [[Chargin' Chuck]]s that jump at the player.
*Door 8: A room with [[Chargin' Chuck]]s that jump at the player.
The last four areas lead to a dark room and a red [[? Block]] that activates a spotlight<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=147|language=en-us|publisher=Nintendo of America}}</ref> at the top of the screen; this room is also seen at the beginning of [[Back Door]], with slight alterations. This area has Mechakoopas. The area is also the only area in the game where the player can encounter [[Ninji]]s. The boss door is found at the end.


===Boss battle===
The last four rooms lead to a dark room and a red block that activates a light at the top of the screen; this room is also seen at the beginning of [[Back Door]], with slight alterations. This area has [[Mecha Koopa]]s, and is also the only area in the game where the player can encounter [[Ninji]]s. The boss door is found at the end.
[[File:SMWMvsB.png|thumb|Screenshot of the final battle]]
Beyond the boss door is the roof of the castle, where Bowser is fought his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[Fire Breath|Flames]] from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Super Mushroom]] to her left. The player may choose whether to take it or not. In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[metal ball|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.


A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. The screen will freeze on the image once the music finishes and the system will need to be turned off or reset, though the [[Super Mario World: Super Mario Advance 2|remake]] adds a custom illustration, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.
==Boss Battle==
[[File:SMWMvsB.png|thumb|200px|Mario fighting Bowser in the final battle.]]


While the HUD is absent, the [[item storage|Item Stock]] still appears if it is holding a power-up, though the HUD is visible in the remake.
Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mecha-Koopas. The player must kick these upward toward the Koopa Clown Car. After taking 2 hits, the Koopa Clown Car will fly off-screen, and a bunch of fireballs will fall from the sky and the Koopa Clown Car will return. [[Princess Peach|Princess Toadstool]] will throw a [[Mushroom]] to her left. The player may choose whether to take it or not.


==Enemies==
Bowser regains control of the Koopa Clown Car, and this time he will then try to hover above Mario/Luigi and drop [[Big Steely|Big Steelies]] on threm. After throwing two Big Steelies, he will throw two Mecha-Koopas. Again, the player must kick the Mecha-Koopas up toward Bowser, and hit him twice. After another round of fireballs (and another Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to land on Mario. Eventually, more Mecha Koopas are thrown and the player must again kick one into Bowser, defeating him.
{{number of enemies
|image1=[[File:SMW Lava Blubbe.png]]
|name1=[[Lava Bubble]]
|count1=7
|image2=[[File:SMW ZigzagLavaBubble.png]]
|name2=Lava Bubble (zigzag)
|count2=10
|image3=[[File:SMWClimbingKoopaRed.png]]
|name3=[[Climbing Koopa]] (red)
|count3=8
|image4=[[File:Mechakoopa.png]]
|name4=[[Mechakoopa]]  
|count4=10
|image5=[[File:Li'lSparky SMW.png]]
|name5=[[Lil Sparky]]
|count5=8
|image6=[[File:Hothead SMW.png]]
|name6=[[Hothead]]
|count6=1
|image7=[[File:ThwompAngry.png]]
|name7=[[Thwomp]]
|count7=8
|image8=[[File:SMWDB.png]]
|name8=[[Dry Bones]]
|count8=2
|image9=[[File:Fish Bone SMW sprite.png]]
|name9=[[Fish Bone|Fishbone]]
|count9=6
|image10=[[File:SMW Whistling Chargin Chuck.png]]
|name10=[[Chargin' Chuck|Bouncing Chuck]]
|count10=8
|image11=[[File:SMW Ninji sprite.png]]
|name11=[[Ninji]]
|count11=6
|image12=[[File:BowserSMW.png]]
|name12=[[Bowser]]
|count12=1 (boss)
}}
 
==Obstacles==
{{number of enemies
|image1=[[File:SMW Pillar.png]]
|name1=[[Pillar]]
|count1=indefinite
|image2=[[File:SpikePillar-SMW.png]]
|name2=[[Skewer]]
|count2=9
|image3=[[File:Ball N Chain.png]]
|name3=[[Spinner|Ball 'N' Chain]]
|count3=6
|image4=[[File:Grey Bowser Statue.png]]
|name4=[[Bowser Statue]] (grey)
|count4=6
|image5=[[File:Gold Bowser Statue.png]]
|name5=Bowser Statue (gold)
|count5=3
|image6=[[File:BigSteely SMW.png]]
|name6=[[metal ball|Big Steely]]
|count6=infinite
|image7=[[File:SMW Bowser fireballs.png]]
|name7=[[Fire Breath|Flame]]
|count7=infinite
}}


==See also==
A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (or Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of fireworks appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven Yoshi Eggs follow along) and the list of enemies from the game, complete with pictures.
*[[Back Door]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname|
|Jap=クッパのしろいりぐち
|Jap=クッパの城入り口
|JapR=Kuppa no Shiro Iriguchi
|JapR=Kuppa no shiro iriguchi
|JapM=Bowser's Castle Front Door
|JapM=Bowser's Castle Entrance
|Fre=Porte Principale
|FreM=Main Door
|Ger=Burgtor
|GerM=Castle Gate
|Ita=Portone d'ingresso
|ItaM=Front Door
|Por=Entrada Principal
|PorM=Main Entrance
|Spa=Puerta Principal
|SpaM=Main Door
}}
}}
==Trivia==
==Trivia==
*The ''[[Super Mario World (television series)|Super Mario World]]'' television series episode "[[Send in the Clown]]" features what seems to be the Front Door, due to similar background designs and it featuring the same white and green lozenge curtains and a block that toggles light. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.
*If ''Super Mario World: Super Mario Advance 2'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance SP]] or [[Nintendo DS Lite]]), the background in the dark section of the level will be so bright that the red ? block light is actually not needed to complete the level. This is because those systems are backlit and this game was intended to be played on a non-backlit Game Boy Advance.  
 
<br clear=all>
==References==
{{SMW Levels}}
<references/>
[[Category:Subterranean Areas]]
 
[[Category:Levels]]
{{SMW levels}}
[[Category:Castles]]
[[Category:Underground areas]]
[[Category:Bowser's Castles]]
[[Category:Bowser's castles]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: