Editing Freezing water
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[[File:SM64DS Snowmans Land Star 4.png|thumb|The cold water below Mario in ''Super Mario 64 DS'']] | [[File:SM64DS Snowmans Land Star 4.png|thumb|The cold water below Mario in ''Super Mario 64 DS'']] | ||
{{quote|Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter. If you fall into the freezing pond, your power decreases quickly, and you won't recover automatically. --The [[Snowman]]|Sign in [[Snowman's Land]]|[[Super Mario 64]]}} | {{quote|Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter. If you fall into the freezing pond, your power decreases quickly, and you won't recover automatically. --The [[Snowman]]|Sign in [[Snowman's Land]]|[[Super Mario 64]]}} | ||
Cold water in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'' | Cold water in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'' appears in two forms in [[Snowman's Land]]. Touching the first type of water takes away three wedges from a player character's [[Health Meter|health]] (or four and a half wedges if Mario, [[Luigi]], or [[Wario]] has no [[cap]]) and bounces away, in a similar manner to [[lava]]. Cold water is found only in a large pool underneath the [[Chill Bully]]'s platform, and in the [[Chief Chilly]] battle inside [[Chief Chilly Challenge]] in the remake. When pushed off, the Chill Bully will melt in the cold water and be defeated. In ''Super Mario 64 DS'', Wario is able to withstand this cold water with his [[Metal Mario|metal]] power-up. When walking on this water, he will move as if he is in [[quicksand]]. The second type makes up the freezing pond and acts much like regular water; unlike in regular water, however, this water is so cold that the player will begin to lose a wedge of their Health Meter for about every three seconds they are in it, and will not recover health automatically. If the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard when the player has one or two wedges left. In ''Super Mario 64'', if mods are used to fill [[Cool, Cool Mountain]] and [[Over the Rainbows|Wing Mario Over the Rainbow]] with water (due to their being "cold" courses and Mario's shivering in his idle animation in these courses), the water would be programmed to be freezing by default.<ref>{{cite|url=www.youtube.com/watch?v=Rq5I5hZBKSE&t=1502s|timestamp=25:02|title=Is it Possible to Beat Super Mario 64 if All Levels are Flooded with Water?|author=SwankyBox|publisher=YouTube|accessdate=May 22, 2024|language=en}}</ref> | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== |