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| [[File:Freezing Water.png|200px|thumb|[[Mario]] skating on freezing water in the [[Freezeflame Galaxy]] while utilizing the [[Ice Flower]] in ''Super Mario Galaxy'']] | | [[File:Cold water.jpg|200px|thumbnail|[[Mario]] skating on '''freezing water''' in the [[Freezeflame Galaxy]] while utilizing the [[Ice Flower]]]] |
| {{quote|BRRR! Frostbite Danger! Do not swim here. I'm serious. --The Penguin|Sign in [[Snowman's Land]]|[[Super Mario 64]]}} | | {{LLQuote|BRRR! Frostbite Danger! Do not swim here. I'm serious. --The Penguin|Sign in [[Snowman's Land]]|[[Super Mario 64]]}} |
| '''Freezing water''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=300-301 and 305-306|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> originally called '''cold water''',<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|language=en-us|date=1996|page=90}}</ref> appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as hazardous [[water]] that hurts the player character on contact, due to having a low temperature. | | |
| | '''Freezing water'''<ref>Knight, Michael. ''[[Prima Games|Prima]] Nintendo DS Pocket Guide'', pages 300-1, 305-306.</ref> is a hazard for [[Mario]] in several games, due to its low temperature. |
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| ==History== | | ==History== |
| ===''Super Mario'' series=== | | ===''Super Mario 64''=== |
| ====''Super Mario 64'' / ''Super Mario 64 DS''====
| | [[File:SM64DS Snowmans Land Star 4.png|thumb|left|The '''freezing water''' below Mario.]] |
| [[File:SM64DS Snowmans Land Star 4.png|thumb|The cold water below Mario in ''Super Mario 64 DS'']] | | In ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]'', freezing water appears in [[Snowman's Land]] in two forms. The first type of water cannot be touched at all, and any character who makes contact with it loses three wedges of [[Health Meter|health]] and bounces away, in a similar manner to [[lava]]. This water is only found in a large pool underneath the [[Bully (Snowman's Land)|Bully]]'s platform. When pushed off, the Bully will melt in the freezing water and be defeated. |
| {{quote|Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter. If you fall into the freezing pond, your power decreases quickly, and you won't recover automatically. --The [[Snowman]]|Sign in [[Snowman's Land]]|[[Super Mario 64]]}}
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| Cold water in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'' (the latter where it is known under its current name) appears in two forms in [[Snowman's Land]]. Touching the first type of water takes away three wedges from a player character's [[Health Meter|health]] (or four and a half wedges if Mario, [[Luigi]], or [[Wario]] has no [[cap]]) and bounces away, in a similar manner to [[lava]]. Cold water is found only in a large pool underneath the [[Chill Bully]]'s platform, and in the [[Chief Chilly]] battle inside [[Chief Chilly Challenge]] in the remake. When pushed off, the Chill Bully will melt in the cold water and be defeated. In ''Super Mario 64 DS'', Wario is able to withstand this cold water with his [[Metal Mario|metal]] power-up. When walking on this water, he will move as if he is in [[quicksand]]. The second type makes up the freezing pond and acts much like regular water; unlike in regular water, however, this water is so cold that the player will begin to lose a wedge of their Health Meter for about every three seconds they are in it, and will not recover health automatically. If the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard when the player has one or two wedges left. In ''Super Mario 64'', if mods are used to fill [[Cool, Cool Mountain]] and [[Over the Rainbows|Wing Mario Over the Rainbow]] with water (due to their being "cold" courses and Mario's shivering in his idle animation in these courses), the water would be programmed to be freezing by default.<ref>{{cite|url=www.youtube.com/watch?v=Rq5I5hZBKSE&t=1502s|timestamp=25:02|title=Is it Possible to Beat Super Mario 64 if All Levels are Flooded with Water?|author=SwankyBox|publisher=YouTube|accessdate=May 22, 2024|language=en}}</ref>
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| ====''Super Mario Galaxy''====
| | The second type makes up the freezing pond and acts much like regular water; however, this water is so cold that the player will begin to lose a wedge of their health meter for every two seconds they are in it, and will not recover health automatically like regular water. |
| {{quote|The water here is cold! Really, really cold. Seriously! If you fall in, it's going to hurt!|Sign in [[Freezeflame Galaxy]]|[[Super Mario Galaxy]]}}
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| Freezing water in ''[[Super Mario Galaxy]]'' can be swum in, like with regular water, but if [[Mario]] or [[Luigi]] stays in it for too long, they will lose one slice of their [[Health Meter]]. Therefore, to traverse it, an [[Ice Flower]] is required. When jumping into this water, the screen will "tingle" for a split-second. Freezing water appears in [[Freezeflame Galaxy]].
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| There is an exploit that allows Mario or Luigi to traverse freezing water without using an Ice Flower or taking damage over time. Usually, Mario or Luigi cannot jump in water unless they are next to land. However, a second player utilizing the [[Star Pointer]] can make Mario or Luigi jump, even if they are in water. Jumping out of the freezing water cancels the internal timer for taking damage in freezing water. This means that if the second player makes Mario or Luigi jump consecutively within around 2 seconds of each jump, Mario or Luigi will safely be able to swim across freezing water.
| | ===''Super Mario Galaxy''=== |
| | Freezing water also makes an appearance in ''[[Super Mario Galaxy]]'' in the [[Freezeflame Galaxy]]. Like regular water, it can be swam in; however, if [[Mario]] or [[Luigi]] stays in it for too long, they will lose one slice of their [[Health Meter]]. Therefore, to traverse it, an [[Ice Flower]] is required. When jumping into this water, the screen will "tingle" for a split-second. |
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| ====''Super Mario Odyssey''====
| | Freezing water's purpose is similar to lava in any fire-related [[Galaxy]] or level, except now in an ice-related [[Galaxy]]. They both serve as obstacles that cannot be gone through without an [[Ice Flower]]. However, unlike [[Lava]], the player can swim around in it, and it takes about two seconds in freezing water for [[Mario]] or [[Luigi]] to take damage. Also, when [[Mario]] or [[Luigi]] take damage, they will not move uncontrollably, unlike lava. |
| {{quote|Cold! So c-cold! Get out, quick!|Cappy|Super Mario Odyssey}}
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| Freezing water in ''[[Super Mario Odyssey]]'' appears mainly throughout the [[Snow Kingdom]], as well as a bonus area in the [[Sand Kingdom]]. Here, the same ticking sound that [[Bob-omb]]s make in more recent games plays when Mario is in it. If Mario swims in freezing water, the screen will gradually become covered with frost, and if he stays in too long, he will take damage. However, he can avoid taking damage from the freezing water by [[capture|capturing]] one of the kingdom's [[Cheep Cheep#Super Mario Odyssey|purple Cheep Cheeps]]. [[Gushen]]s can also travel safely across freezing water. One area of the [[Darker Side]] course also features a moving block of freezing water, through which Mario must swim in as little time as possible to avoid a set of [[Fuzzy|Fuzzies]]. | |
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| ===''Donkey Kong Country: Tropical Freeze''===
| | There is a exploit that allows [[Mario]] or [[Luigi]] to traverse freezing water without using an [[Ice Flower]] or taking damage over time. Usually, [[Mario]] or [[Luigi]] can not jump in water unless they are next to land. However, a second player utilizing the [[Star Cursor]] can make [[Mario]] or [[Luigi]] jump, even if they are in water. Jumping out of the freezing water immediately cancels the code for taking damage in water. This means that if the second player makes [[Mario]] or [[Luigi]] jump consecutively within around 2 seconds of each jump, [[Mario]] or [[Luigi]] will safely be able to swim across freezing water. |
| In ''[[Donkey Kong Country: Tropical Freeze]]'', freezing water appears throughout the level [[Seashore War]]. If the [[Kong]]s fall into a body of freezing water, they are flung back to dry land with one [[Heart (item)|heart]] from their health meter depleted.
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| ==Names in other languages== | | ==Trivia== |
| {{foreign names
| | *In ''Super Mario 64'' and ''Super Mario 64 DS'', if the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard as well when the player has one or two wedges left. |
| |Jap=冷たい水<ref>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=92|isbn=978-4-09-106569-8}}</ref>
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| |JapR=Tsumetai Mizu
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| |JapM=Cold Water
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| |Ita=Acqua ghiacciata
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| |ItaN=''Super Mario Odyssey''
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| |ItaM=Chilly water
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| |Ita2=Lago Gelato<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=92}}</ref>
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| |Ita2N=''Super Mario 64''
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| |Ita2M=Frozen Lake
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| |Ita3=Acqua gelida<ref>{{cite|title=''Super Mario Odyssey'' PRIMA Guide|page=131}}</ref>
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| |Ita3M=Frigid water
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| }}
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| ==References== | | ==Reference== |
| <references/> | | <references/> |
| | | {{BoxTop}} |
| {{SM64}} | | {{SM64}} |
| {{SMG}} | | {{SMG}} |
| {{DKCTF}}
| | [[Category:Traps and Obstacles]] |
| {{SMO}}
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| [[Category:Hazardous objects]] | |
| [[Category:Donkey Kong Country: Tropical Freeze objects]]
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| [[Category:Super Mario 64 objects]]
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| [[Category:Super Mario Galaxy objects]]
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| [[Category:Super Mario Odyssey objects]]
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| [[it:Acqua ghiacciata]]
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