Editing Fortune Street

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{{italic title}}
{{italic title}}
{{stub|Include single player content such as the awards given at the end of matches and clothing available in the costume shop.}}
{{rewrite-expand|include single player content such as the awards given at the end of matches and clothing available in the Costume Shop}}
{{game infobox
{{game infobox
|image=[[File:FS boxcover.png|250px]]<br>North American box art
|image=[[File:FS boxcover.png|250px]]<br>North American box art
|developer=[[Marvelous Inc.|Marvelous AQL]]<br>[[TOSE Software Co.]]
|developer=[[Marvelous|Marvelous AQL]]<br>[[TOSE Software Co.]]
|publisher=[[Nintendo]] (US, EU)<br>[[Square Enix]] (JP)
|publisher=[[Nintendo]] (US, EU)<br>[[Square Enix]] (JP)
|release={{flag list|Japan|December 1, 2011<ref>{{cite|url=www.nintendo.co.jp/wii/software/st7j/index.html|title=いただきストリートWii|publisher=Nintendo Co., Ltd.|language=ja|accessdate=June 1, 2018|archive=https://web.archive.org/web/20250119185343/https://www.nintendo.co.jp/wii/software/st7j/index.html}}</ref>|USA|December 5, 2011<ref>{{cite|url=https://www.gamesradar.com/games-december-2011/|title=The games of December 2011|author=Hayward, Andrew|date=December 1, 2011|accessdate=January 26, 2025|publisher=<nowiki>GamesRadar+</nowiki>|archive=https://web.archive.org/web/20240825081106/https://www.gamesradar.com/games-december-2011/}}</ref>|Europe|December 23, 2011 (some countries)<ref name="Boom Street">{{cite|author=Vuckovic, Daniel|date=December 13, 2011|archive=web.archive.org/web/20120330002612/http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html|title=Boom Street explodes in Australian on January 5th|publisher=Vooks|url=http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html|deadlink=y}}</ref>|Australia|January 5, 2012<ref name="Boom Street"/>|Europe|January 6, 2012 (most other countries)<ref name="Boom Street"/>}}
|release={{release|Japan|December 1, 2011|USA|December 5, 2011|Europe|December 23, 2011 (some countries)<ref name="Boom Street">Vuckovic, Daniel. (December 13, 2011). [http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html Boom Street explodes in Australian on January 5th]. ''Vooks''. ([https://web.archive.org/web/20120330002612/http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html Archived] March 30, 2012, 00:26:12 UTC via Wayback Machine.)</ref>|Australia|January 5, 2012<ref name="Boom Street"/>|Europe|January 6, 2012 (most other countries)<ref name="Boom Street"/>}}
|languages={{languages|en=y|fr_fr=y|es_es=y|de=y|it=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer (2–4 players)
|modes=Single-player, multiplayer (2–4 players)
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=0|acb=PG}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=0|acb=PG}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wii=1}}
|media={{media|wii=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|serials={{flag list|Japan|RVL-ST7J-JPN}}
}}
}}
'''''Fortune Street''''' (known as '''''Boom Street''''' in Europe and Oceania) is a follow-up to the 2007 [[Nintendo DS]] game ''[[Itadaki Street DS]]''. It is a [[Wii]] game developed primarily by [[Marvelous Inc.|Marvelous AQL]]. It is a ''[[Super Mario (franchise)|Super Mario]]'' game within [[Square Enix]]'s ''{{wp|Itadaki Street}}'' series, and was the first ''Itadaki Street'' game in general to be released outside of Japan.  
'''''Fortune Street''''' (known as '''''Boom Street''''' in Europe and Oceania) is a [[Wii]] game developed primarily by [[Marvelous|Marvelous AQL]]. It is a follow-up to the 2007 [[Nintendo DS]] game ''[[Itadaki Street DS]]'' and was the first game in [[Square Enix]]'s ''{{wp|Itadaki Street}}'' series to be released outside of Japan.
 
This game was able to be played over [[Nintendo Wi-Fi Connection]]; however, the service was terminated on May 20, 2014, making this game no longer playable online. Also, mainly due to this game's Wi-Fi compatibilities, it is impossible to transfer the save data to an [[Memory Card|SD Card]].


This game was able to be played over [[Nintendo Wi-Fi Connection]]; however, the service was terminated on May 20, 2014, making this game no longer playable online. Also, mainly due to this game's Wi-Fi compatibilities, it is impossible to transfer the save data to an [[nwiki:SD Card|SD Card]].
==Gameplay==
==Gameplay==
[[File:FortuneStscrn08E3.png|thumb|Bowser pays Mario upon landing on Mario's shop]]
[[File:FortuneStscrn08E3.png|thumb|Bowser pays Mario upon landing on Mario's shop]]
This game functions like a ''{{wp|Monopoly (game)|Monopoly}}'' style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be COM players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own [[Wii]] Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: {{button|wii|A}}, {{button|wii|1}}, and {{button|wii|2}} during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.
This game functions like a ''[[wikipedia:Monopoly (game)|Monopoly]]'' style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be COM players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own [[Wii]] Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: {{button|wii|A}}, {{button|wii|1}}, and {{button|wii|2}} during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.


At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.
At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.


Four players (excluding the play system in Tutorial mode, where only [[Mii|three]] [[Toad|characters]] [[Slime (Dragon Quest)|play]]) take turns by rolling [[Dice Block|dice]] to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion. The maximum gold that can be held is 999,999.
Four players (excluding the play system in Tutorial mode, where only [[Mii|three]] [[Toad|characters]] [[Slime (Dragon Quest)|play]]) take turns by rolling [[Dice Block|dice]] to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.


The main accounting currency is the [[dragonquest:gold|gold coin]] (abbreviated to G). The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or gets [[Fortune Street#Venture Cards|Venture Card #74]], the highest bid is credited to the original owner. If the player's debt cannot be resolved at the end of their turn, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a ''very'' rare case should two or more players have the ''same'' highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.
The main accounting currency is the [[dragonquest:gold|gold coin]] (abbreviated to G). The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or gets [[Fortune Street#Venture Cards|Venture Card #74]], the highest bid is credited to the original owner. If the player's debt cannot be resolved at the end of their turn, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a ''very'' rare case should two or more players have the ''same'' highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.


There are two different ways to play: the Easy rules and the Standard rules.
There are two different ways to play: the Easy rules and the Standard rules.
===Standard Rules===
===Standard Rules===
[[File:FS PC BowserJr.png|thumb|Vacant plots in Standard rules]]
[[File:FS PC BowserJr.png|thumb|Vacant plots in Standard rules]]
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Exclusive to Standard rules are vacant plots. These squares allow a player to build upon the land. A vacant plot can be changed, or 'renovated', at any time before the player rolls the dice block. The following buildings can be built on vacant plots:
Exclusive to Standard rules are vacant plots. These squares allow a player to build upon the land. A vacant plot can be changed, or 'renovated', at any time before the player rolls the dice block. The following buildings can be built on vacant plots:
{|class="wikitable"
 
{| class="wikitable"
|-
|-
!Type
!Type
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|The player can build a shop with a starting value of 1000G; this acts like any other shop square until it is renovated. If another player lands on this square they must pay for goods; if the owner lands there, they can invest in any shop they own.
|The player can build a shop with a starting value of 1000G; this acts like any other shop square until it is renovated. If another player lands on this square they must pay for goods; if the owner lands there, they can invest in any shop they own.
|}
|}
Three-Star Shops cost 1000G to build; everything else costs 200G. A surcharge of 150G is imposed to renovate an existing building.
Three-Star Shops cost 1000G to build; everything else costs 200G. A surcharge of 150G is imposed to renovate an existing building.


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A player's salary from a promotion is calculated as follows:
A player's salary from a promotion is calculated as follows:
====Formula====
====Formula====
{|class="wikitable"
{| class="wikitable"
|-
|-
!Type!!Calculation
! Type !! Calculation
|-
|-
|'''Base salary'''||'''B''' (usually 250)
| '''Base salary''' || '''B''' (usually 250)
|-
|-
|'''Promotion bonus'''||'''150''' × '''L''' (level before promotion)
| '''Promotion bonus''' || '''150''' × '''L''' (level before promotion)
|-
|-
|'''Shop bonus'''||'''S''' ÷ '''10''' ''(rounded down)''
| '''Shop bonus''' || '''S''' ÷ '''10''' ''(rounded down)''
|-
|-
|'''Total'''||Sum of the three values above
| '''Total''' || Sum of the three values above
|}
|}


====Variables====
====Variables====
{|class="wikitable"
{| class="wikitable"|-style="background: #ABC;"
|-
|-
!Variable!!Description
! Variable !! Description
|-
|-
|'''B'''||The fixed amount the player gets.
| '''B''' || The fixed amount the player gets.
|-
|-
|'''P'''||An amount that controls the amount the player gets corresponding to their level.
| '''P''' || An amount that controls the amount the player gets corresponding to their level.
|-
|-
|'''L'''||The player's level before promotion.
| '''L''' || The player's level before promotion.
|-
|-
|'''S'''||The sum of all the player's shop value.
| '''S''' || The sum of all the player's shop value.
|}
|}


==Squares==
==Squares==
{|class=wikitable style="text-align:center"
{|class=wikitable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;text-align:center"
!width=20% colspan=2|Square
!width=20% colspan=2|Square
!width=30%|In-game description
!width=30%|In-game description
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|[[File:FS Bank Square.png]]
|[[File:FS Bank Square.png]]
|Bank
|Bank
|"''This is the finishing square. You'll also receive your salary each time you return here with all four suits, and you can buy stocks as you pass through.''"
|''"This is the finishing square. You'll also receive your salary each time you return here with all four suits, and you can buy stocks as you pass through."''
|align=left|Landing on the bank allows players to choose any direction to move on their next turn.
|align=left|Landing on the bank allows players to choose any direction to move on their next turn.
|-
|-
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|[[File:FS Spade Square.png]][[File:FS Heart Square.png]]<br>[[File:FS Diamond Square.png]][[File:FS Club Square.png]]
|[[File:FS Spade Square.png]][[File:FS Heart Square.png]]<br>[[File:FS Diamond Square.png]][[File:FS Club Square.png]]
|Suit
|Suit
|"''When you pass this suit square, you pick up a [[File:FS Spade Suit.png|20px]]/[[File:FS Heart Suit.png|20px]]/[[File:FS Diamond Suit.png|20px]]/[[File:FS Club Suit.png|20px]]. Stop on it exactly for the chance to draw a venture card!''"
|''"When you pass this suit square, you pick up a [[File:FS Spade Suit.png|20px]]/[[File:FS Heart Suit.png|20px]]/[[File:FS Diamond Suit.png|20px]]/[[File:FS Club Suit.png|20px]]. Stop on it exactly for the chance to draw a venture card!"''
||-
||-
|-
|-
|[[File:FS Change-of-suit Spade Square.png]]
|[[File:FS Change-of-suit Spade Square.png]]
|Change-of-suit
|Change-of-suit
|"''You pick up a suit when you pass this square. After you take it, the suit on offer changes to another.''"
|''"You pick up a suit when you pass this square. After you take it, the suit on offer changes to another."''
|align=left|This is just like a Suit square, except it cycles through all four suits as players pass it.
|align=left|This is just like a Suit square, except it cycles through all four suits as players pass it.
|-
|-
|[[File:FS Venture Square.png]]
|[[File:FS Venture Square.png]]
|Venture
|Venture
|"''Land on this square for a chance to draw a venture card.''"
|''"Land on this square for a chance to draw a venture card."''
|align=left|Allows a player to choose a card from a random selection of 64 cards.
|align=left|Allows a player to choose a card from a random selection of 64 cards.
|-
|-
|[[File:FS Take-a-break Square.png]]
|[[File:FS Take-a-break Square.png]]
|Take-a-break
|Take-a-break
|"''When you land on this square, all your shops shut until your next turn.''"
|''"When you land on this square, all your shops shut until your next turn."''
||-
||-
|-
|-
|[[File:FS Vacant Lot Square.png]]
|[[File:FS Vacant Lot Square.png]]
|Vacant plot
|Vacant plot
|"''You can build a variety of buildings and attractions.''"
|''"You can build a variety of buildings and attractions."''
|align=left|Exclusive to Standard rules, these squares allow a player to build upon the land. They take the place of regular shops in districts. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules.
|align=left|Exclusive to Standard rules, these squares allow a player to build upon the land. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules.
|-
|-
|[[File:FS Boon Square.png]]
|[[File:FS Boon Square.png]]
|Boon
|Boon
|"''Land on this square to receive a commission on everyone's profits until your next turn. (20% of all payments made)''"
|''"Land on this square to receive a commission on everyone's profits until your next turn. (20% of all payments made)"''
||-
||-
|-
|-
|[[File:FS Boom Square.png]]
|[[File:FS Boom Square.png]]
|Boom
|Boom
|"''Land on this square to receive a great big commission on everyone's profits until your next turn. (50% of all payments made)''"
|''"Land on this square to receive a great big commission on everyone's profits until your next turn. (50% of all payments made)"''
||-
||-
|-
|-
|[[File:FS Arcade Square.png]]
|[[File:FS Arcade Square.png]]
|Arcade
|Arcade
|"''Land on this square for some serious fun at the mini-game arcade!''"
|''"Land on this square for some serious fun at the mini-game arcade!"''
||-
||-
|-
|-
|[[File:FS Roll-on Square.png]]
|[[File:FS Roll-on Square.png]]
|Roll-on
|Roll-on
|"''When you land on this square, you roll the die and move again.''"
|''"When you land on this square, you roll the die and move again."''
||-
||-
|-
|-
|[[File:FS Backstreet Square.png]][[File:FS Backstreet Warp Square.png|64px]]
|[[File:FS Backstreet Square.png]][[File:FS Backstreet Warp Square.png|64px]]
|Backstreet
|Backstreet
|"''When you land on this square, you duck down a backstreet and come out on the other end.''"
|''"When you land on this square, you duck down a backstreet and come out on the other end."''
|align=left|Either a [[Warp Pipe]] or a warp square, these squares take the player to the connecting square of the same color.
|align=left|Either a [[Warp Pipe]] or a warp square, these squares take the player to the connecting square of the same color.
|-
|-
|[[File:FS Stockbroker Square.png|64px]]
|[[File:FS Stockbroker Square.png|64px]]
|Stockbroker
|Stockbroker
|"''You have the opportunity to buy stocks when you land on this square.''"
|''"You have the opportunity to buy stocks when you land on this square."''
|
|align=left|Similar to the bank except that it must be landed on and does not promote players if they pass it.
|-
|-
|[[File:FS One-way-alley Square.png|64px]]
|[[File:FS One-way-alley Square.png|64px]]
|One-way alley
|One-way alley
|"''An alleyway to another part of the board. Dart down one and continue your turn when you come out the other end.''"
|''"An alleyway to another part of the board. Dart down one and continue your turn when you come out the other end."''
|align=left|On Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board. On ''Super Mario'' series boards, they are based on the appearance of the [[Warp Door]] from ''New Super Mario Bros. Wii''.
|align=left|In boards like Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board. On ''Super Mario'' series boards, they are based on the appearance of the [[Warp Door]] from ''New Super Mario Bros. Wii''.
|-
|-
|[[File:FS Cannon Square.png|64px]]
|[[File:FS Cannon Square.png|64px]]
|Cannon
|Cannon
|"''Land here to become a living cannon ball and blast your way to a square where another player is.''"
|''"Land here to become a living cannon ball and blast your way to a square where another player is."''
|align=left|Blasting to another player's square does not activate the square's function, but blasting to a Suit square allows the suit to be collected, and blasting to the Bank allows the player to buy stocks and receive a promotion.
|align=left|Blasting to another player's square does not activate the square's function, but blasting to a Suit square allows the suit to be collected, and blasting to the Bank allows the player to buy stocks and receive a promotion.
|-
|-
|[[File:FS Switch Square.png]]
|[[File:FS Switch Square.png]]
|Switch
|Switch
|"''Landing on this square throws the switch and changes the layout of the board.''"
|''"Landing on this square throws the switch and changes the layout of the board."''
|align=left|Causes large segments of the board to move around.
|align=left|Causes large segments of the board to move around.
|-
|-
|[[File:FS Lift Square.png]]
|[[File:FS Lift Square.png]]
|rowspan=2|Lift
|rowspan=2|Lift
|"''You can take the lift to another location. Once you get off the lift, your turn ends.''"
|''"You can take the lift to another location. Once you get off the lift, your turn ends."''
|align=left rowspan=2|Only found on Yoshi's Island, these squares act as a one-way path to a secluded spot of the board in standard rules and across the board in easy rules.
|align=left rowspan=2|Only found on Yoshi's Island and acts as a one-way path to a secluded spot of the board.
|-
|-
|[[File:YS Lift End Square.png]]
|[[File:YS Lift End Square.png]]
|"''This is the lift's destination. It's for getting off the lift only. (You can't take the lift from here.)''"
|''"This is the lift's destination. It's for getting off the lift only. (You can't take the lift from here.)"''
|-
|-
|[[File:FS Magmalice Square.png|64px]]
|[[File:FS Magmalice Square.png|64px]]
|rowspan=2|Magmalice
|rowspan=2|Magmalice
|"''You can ride on the magnificent magmalice to another square, but then your turn ends.''"
|''"You can ride on the magnificent magmalice to another square, but then your turn ends."''
|align=left rowspan=2|Only found on Mt. Magmageddon, these squares cause a magmalice to bring players to other segments of the board when they are apart.
|align=left rowspan=2|Only found on Mt. Magmageddon and brings players to other segments of the board when they are apart.
|-
|-
|[[File:FS Magmalice End Square.png|64px]]
|[[File:FS Magmalice End Square.png|64px]]
|"''You can ride on the magnificent magmalice to another square. ...But it's not here at the moment!''"
|''"You can ride on the magnificent magmalice to another square. ...But it's not here at the moment!"''
|}
|}


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All 22 characters from ''Itadaki Street DS'' return, with the addition of five new characters ([[Mii]], [[Diddy Kong]], [[Bowser Jr.]], [[Stella (Dragon Quest)|Stella]], and [[Patty (Dragon Quest)|Patty]]) for a grand total of 27. Players can customize their Miis in the game with a variety of clothing and animation options.
All 22 characters from ''Itadaki Street DS'' return, with the addition of five new characters ([[Mii]], [[Diddy Kong]], [[Bowser Jr.]], [[Stella (Dragon Quest)|Stella]], and [[Patty (Dragon Quest)|Patty]]) for a grand total of 27. Players can customize their Miis in the game with a variety of clothing and animation options.


Miis are the only playable characters in single-player and online mode; in multiplayer offline, players can also choose between the ''Dragon Quest'' and ''Super Mario'' characters as well. Each computer character is ranked from S, A, B, C, D in terms of difficulty (S being the highest, and D being the lowest) which means each computer character has a predetermined difficulty. If the player beats either all the Easy Tour boards or all the Standard Tour boards, they have the ability to switch the computers' difficulty to S rank from their normal rank.
Miis are the only playable characters in single-player and online mode; in multiplayer offline, players can also choose between the ''Super Mario'' and ''Dragon Quest'' characters as well. Each computer character is ranked from S, A, B, C, D in terms of difficulty (S being the highest, and D being the lowest) which means each computer character has a predetermined difficulty. If the player beats either all the Easy Tour boards or all the Standard Tour boards, they have the ability to switch the computers' difficulty from S rank to their normal rank.


Characters marked with an asterisk (*) are unlockable.
Characters marked with an asterisk (*) are unlockable.
===Playable in Multiplayer Mode===
===Playable in Multiplayer Mode===
====[[Super Mario (franchise)|''Super Mario'' franchise]]====
====[[Super Mario (franchise)|''Super Mario'' franchise]]====
{|class="wikitable"
{|border=1 cellspacing=2 cellpadding=3 style="border:1px solid black; border-collapse:collapse; background:#fffbfb" align=center
!Image!!Name and ranke!!Official description
|-style="background:#ee0505;"
|-
!width=150px|{{color-link|Mario|white}}
|[[File:FSMario.jpg]]
!width=150px|{{color-link|Luigi|white}}
|[[Mario]]<br>'''Rank A'''
!width=150px|{{color-link|Yoshi|white}}
|''The universal hero who dashes and jumps his way around the world. His trademark outfit of a red shirt, overalls and an "M"-embroidered hat is known to all.''
!width=150px|{{color-link|Bowser|white}}
|-
!width=150px|{{color-link|Toad|white}}
|[[File:FSLuigi.jpg]]
!width=150px|{{color-link|Donkey Kong|white}}
|[[Luigi]]<br>'''Rank C'''
!width=150px|{{color-link|Wario|white}}
|''Mario's twin brother. Though normally quiet and unassuming, he's a shrewd and powerful man.''
|-
|[[File:FSYoshi.jpg]]
|[[Yoshi]]<br>'''Rank B'''
|''Mario's trusty adventuring partner who carries Mario around on the shell on his back. His long tongue's perfect for slurping up fruit and giving his adversaries a good licking, too!''
|-
|[[File:FSBowser.jpg]]
|[[Bowser]]<br>'''Rank A'''
|''Head of the Koopa Troop, whose sole aim seems to be disturbing the peace in the Mushroom Kingdom. He's a dangerous business rival, who won't hesitate to buy your property from under you.''
|-
|[[File:FSToad.jpg]]
|[[Toad]]<br>'''Rank C'''
|''Never far from Princess Peach's side, Toad is here on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street too. He's a thoroughly nice 'stool who's rooting for everyone!''
|-
|-
|[[File:FSDK.jpg]]
!width=150px|[[File:FSMario.jpg|link=Mario]]<br>'''Rank A'''
|[[Donkey Kong]]<br>'''Rank D'''
!width=150px|[[File:FSLuigi.jpg|link=Luigi]]<br>'''Rank C'''
|''A soft-hearted, yet hard as nails hero of the jungle. Is he only here on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street for the banana-selling fruit stalls!?''
!width=150px|[[File:FSYoshi.jpg|link=Yoshi]]<br>'''Rank B'''
!width=150px|[[File:FSBowser.jpg|link=Bowser]]<br>'''Rank A'''
!width=150px|[[File:FSToad.jpg|link=Toad]]<br>'''Rank C'''
!width=150px|[[File:FSDK.jpg|link=Donkey Kong]]<br>'''Rank D'''
!width=150px|[[File:FSWario.jpg|link=Wario]]<br>'''Rank B'''
|-
|-
|[[File:FSWario.jpg]]
!width=150px|''The universal hero who dashes and jumps his way around the world. His trademark outfit of a red shirt, overalls and an "M"-embroidered hat is known to all.''
|[[Wario]]<br>'''Rank B'''
!width=150px|''Mario's twin brother. Though normally quiet and unassuming, he's a shrewd and powerful man.''
|''A slightly vulgar miscreant who rivals Mario whether he wants it or not. He has no idea of value, but will do anything to make a quick buck!''
!width=150px|''Mario's trusty adventuring partner who carries Mario around on the shell on his back. His long tongue's perfect for slurping up fruit and giving his adversaries a good licking, too!''
!width=150px|''Head of the Koopa Troop, whose sole aim seems to be disturbing the peace in the Mushroom Kingdom. He's a dangerous business rival, who won't hesitate to buy your property from under you.''
!width=150px|''Never far from Princess Peach's side, Toad is here on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street too. He's a thoroughly nice 'stool who's rooting for everyone!''
!width=150px|''A soft-hearted, yet hard as nails hero of the jungle. Is he only here on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street for the banana-selling fruit stalls!?''
!width=150px|''A slightly vulgar miscreant who rivals Mario whether he wants it or not. He has no idea of value, but will do anything to make a quick buck!''
|-
|-
|[[File:FSWaluigi.jpg]]
|-style="background:#ee0505;"
|[[Waluigi]]<br>'''Rank C'''
!width=150px|{{color-link|Waluigi|white}}
|''A strange baddie who's fueled solely by the desire to oppose Luigi. His twisted ways are sure to upset everyone!''
!width=150px|{{color-link|Princess Daisy|white}}
!width=150px|{{color-link|Birdo|white}}
!width=150px|{{color-link|Diddy Kong|white}} {{color|<sup><small>(new)</small></sup>|white}}
!width=150px|{{color-link|Bowser Jr.|white}} {{color|<sup><small>(new)</small></sup>|white}}
!width=150px|{{color-link|Princess Peach|white}}{{color|*|white}}
!rowspan=3 width=75px style="background:white;border-right:1px solid white;border-bottom:1px solid white;"|
|-
|-
|[[File:FSDaisy.jpg]]
!width=150px|[[File:FSWaluigi.jpg|link=Waluigi]]<br>'''Rank C'''
|[[Daisy|Princess Daisy]]<br>'''Rank C'''
!width=150px|[[File:FSDaisy.jpg|link=Princess Daisy]]<br>'''Rank C'''
|''The bright and lively, if slightly tomboyish, Princess of Sarasaland. Now she's bringing her bubbling enthusiasm to <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street.''
!width=150px|[[File:FSBirdo.jpg|link=Birdo]]<br>'''Rank D'''
!width=150px|[[File:FSDiddy.jpg|link=Diddy Kong]]<br>'''Rank D'''
!width=150px|[[File:FSBowserJr.jpg|link=Bowser Jr.]]<br>'''Rank A'''
!width=150px|[[File:FSPeach.jpg|link=Princess Peach]]<br>'''Rank S'''
|-
|-
|[[File:FSBirdo.jpg]]
!width=150px|''A strange baddie who's fueled solely by the desire to oppose Luigi. His twisted ways are sure to upset everyone!''
|[[Birdo]]<br>'''Rank D'''
!width=150px|''The bright and lively, if slightly tomboyish, Princess of Sarasaland. Now she's bringing her bubbling enthusiasm to <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street.''
|''A fluttery-eyed, pouting, pink creature with a very unusual mouth that spews eggs!''
!width=150px|''A fluttery-eyed, pouting, pink creature with a very unusual mouth that spews eggs!''
|-
!width=150px|''The one and only, long-tailed, red-hatted partner to Donkey Kong. He swings deftly around <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street as if it were his jungle home.''
|[[File:FSDiddy.jpg]]
!width=150px|''The mischievous, practical-joking son of Bowser. He's a chip off the old block and definitely not someone to be messed with!''
|[[Diddy Kong]] (newcomer)<br>'''Rank D'''
!width=150px|''Princess of Mushroom Kingdom, often kidnapped by the wicked Bowser. Although she lives a sheltered life, she's not afraid of a battle on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street!''
|''The one and only, long-tailed, red-hatted partner to Donkey Kong. He swings deftly around <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street as if it were his jungle home.''
|-
|[[File:FSBowserJr.jpg]]
|[[Bowser Jr.]] (newcomer)<br>'''Rank A'''
|''The mischievous, practical-joking son of Bowser. He's a chip off the old block and definitely not someone to be messed with!''
|-
|[[File:FSPeach.jpg]]
|[[Princess Peach]]*<br>'''Rank S'''
|''Princess of Mushroom Kingdom, often kidnapped by the wicked Bowser. Although she lives a sheltered life, she's not afraid of a battle on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street!''
|}
|}


====[[dragonquest:Dragon Quest (series)|''Dragon Quest'' series]]====
====[[dragonquest:Dragon Quest (series)|''Dragon Quest'' series]]====
{|class="wikitable"
{|border=1 cellspacing=2 cellpadding=3 style="border:1px solid black; border-collapse:collapse; background:#fbfbff" align=center
!Image!!Name and ranke!!Official description
|-
|[[File:FSSlime.jpg]]
|[[Slime (Dragon Quest)|Slime]]<br>'''Rank D'''
|''The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and squishy and speak almost perfect "gooman".''
|-
|[[File:FSPudding.jpg]]
|[[Princessa]]<br>'''Rank C'''
|''A noble princess dedicated to the restoration of her beloved Moonbroke after its ruinous fall at the hand of monsterkind. She's here to earn gold to fund the reconstruction work.''
|-
|[[File:FSKiryl.jpg]]
|[[Kiryl]]<br>'''Rank C'''
|''A priest serving in Zamoksva who secretly covets Tsarevna Alena. He remains glued to her side, protecting her from harm with his magical mastery.''
|-
|[[File:FSYangus.jpg]]
|[[Yangus]]<br>'''Rank D'''
|''A half-inching hoodlum from the sticky-fingered town of Pinkham who dreams of becoming a thief among thieves. This is young Yangus, but he's as cor-blimey as ever!''
|-
|[[File:FSAngelo.jpg]]
|[[Angelo]]<br>'''Rank A'''
|''A Templar Knight from Maella Abbey whose cool character is just as adept at winning over the ladies as winning on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street.''
|-
|[[File:FSPlatypunk.jpg]]
|[[Platypunk]]<br>'''Rank C'''
|''A duck-billed, dough-collecting Don's dogsbody. He and his Plob mob once attacked Slimenia, and the wound's still oozing now.''
|-
|[[File:FSBianca.jpg]]
|[[Bianca]]<br>'''Rank B'''
|''A bit of a tomboy in her youth, Bianca has grown up to be a kind and gentle woman. But she stills makes the odd daring move here and there!''
|-
|[[File:FSAlena.jpg]]
|[[Alena]]<br>'''Rank B'''
|''A tomboyish Tsarevna from Zamoksva who's snuck out to try her hand at <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street! She's a little too impulsive to make a go of it, though.''
|-
|-
|[[File:FSHassan.jpg]]
|-style="background:#2f63ff;"
|[[Carver]]<br>'''Rank C'''
!width=150px|{{color-link|Slime (Dragon Quest)|white|Slime}}
|''Don't let this muscle-bound hulk's appearance deceive you. Carver is a gentle and feeling man. But can his carpentry skills build him a fortune on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street?''
!width=150px|{{color-link|Princessa|white}}
!width=150px|{{color-link|Kiryl|white}}
!width=150px|{{color-link|Yangus|white}}
!width=150px|{{color-link|Angelo|white}}
!width=150px|{{color-link|Platypunk|white}}
!width=150px|{{color-link|Bianca|white}}
|-
|-
|[[File:FSStella.jpg]]
!width=150px|[[File:FSSlime.jpg|link=Slime (Dragon Quest)]]<br>'''Rank D'''
|[[Stella (Dragon Quest)|Stella]] (newcomer)<br>'''Rank B'''
!width=150px|[[File:FSPudding.jpg|link=Princessa]]<br>'''Rank C'''
|''A mysterious female who's all about appearances, devoted to fashion and definitely NOT a faer— She always does the first that enters her head, which might just win her the game!''
!width=150px|[[File:FSKiryl.jpg|link=Kiryl]]<br>'''Rank C'''
!width=150px|[[File:FSYangus.jpg|link=Yangus]]<br>'''Rank D'''
!width=150px|[[File:FSAngelo.jpg|link=Angelo]]<br>'''Rank A'''
!width=150px|[[File:FSPlatypunk.jpg|link=Platypunk]]<br>'''Rank C'''
!width=150px|[[File:FSBianca.jpg|link=Bianca]]<br>'''Rank B'''
|-
|-
|[[File:FSJessica.jpg]]
!width=150px|''The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and squishy and speak almost perfect "gooman".''
|[[Jessica]]*<br>'''Rank S'''
!width=150px|''A noble princess dedicated to the restoration of her beloved Moonbroke after its ruinous fall at the hand of monsterkind. She's here to earn gold to fund the reconstruction work.''
|''A well-to-do young lady from Alexandria. She's headstrong and bold, and won't give you any quarter whatsoever. ''
!width=150px|''A priest serving in Zamoksva who secretly covets Tsarevna Alena. He remains glued to her side, protecting her from harm with his magical mastery.''
!width=150px|''A half-inching hoodlum from the sticky-fingered town of Pinkham who dreams of becoming a thief among thieves. This is young Yangus, but he's as cor-blimey as ever!''
!width=150px|''A Templar Knight from Maella Abbey whose cool character is just as adept at winning over the ladies as winning on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street.''
!width=150px|''A duck-billed, dough-collecting Don's dogsbody. He and his Plob mob once attacked Slimenia, and the wound's still oozing now.''
!width=150px|''A bit of a tomboy in her youth, Bianca has grown up to be a kind and gentle woman. But she stills makes the odd daring move here and there!''
|-style="background:#2f63ff;"
!width=120px|{{color-link|Alena|white}}
!width=150px|{{color-link|Carver|white}}
!width=150px|{{color-link|Stella (Dragon Quest)|white|Stella}} {{color|<sup><small>(new)</small></sup>|white}}
!width=150px|{{color-link|Jessica|white}}{{color|*|white}}
!width=150px|{{color-link|Dragonlord|white}}{{color|*|white}}
!width=150px|{{color-link|Patty (Dragon Quest)|white|Patty}}{{color|*|white}} {{color|<sup><small>(new)</small></sup>|white}}
!rowspan=3 width=75px style="background:white;border-right:1px solid white;border-bottom:1px solid white;"|
|-
|-
|[[File:FSDragonlord.jpg]]
!width=150px|[[File:FSAlena.jpg|link=Alena]]<br>'''Rank B'''
|[[Dragonlord]]*<br>'''Rank S'''
!width=150px|[[File:FSHassan.jpg|link=Carver]]<br>'''Rank C'''
|''The kingpin of monsterkind who would see the world plunged into darkness. True to his dastardly disposition, his shops are powerhouses of impoverishment that lurk around every bend to bring you to your knees.''
!width=150px|[[File:FSStella.jpg|link=Stella (Dragon Quest)]]<br>'''Rank B'''
!width=150px|[[File:FSJessica.jpg|link=Jessica]]<br>'''Rank S'''
!width=150px|[[File:FSDragonlord.jpg|link=Dragonlord]]<br>'''Rank S'''
!width=150px|[[File:FSPatty.jpg|link=Patty (Dragon Quest)]]<br>'''Rank S'''
|-
|-
|[[File:FSPatty.jpg]]
!width=150px|''A tomboyish Tsarevna from Zamoksva who's snuck out to try her hand at <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street! She's a little too impulsive to make a go of it, though.''
|[[Patty (Dragon Quest)|Patty]]* (newcomer)<br>'''Rank S'''
!width=150px|''Don't let this muscle-bound hulk's appearance deceive you. Carver is a gentle and feeling man. But can his carpentry skills build him a fortune on <span title="American English" style="border-bottom:1px dotted">Fortune</span> / <span title="British English" style="border-bottom:1px dotted">Boom</span> Street?''
|''A networking pundit who the lonely adventurer can rely on to be behind the counter of her Party Planning Place whenever needed. When it comes to running a business, is there anyone better? ''
!width=150px|''A mysterious female who's all about appearances, devoted to fashion and definitely NOT a faer— She always does the first that enters her head, which might just win her the game!''
!width=150px|''A well-to-do young lady from Alexandria. She's headstrong and bold, and won't give you any quarter whatsoever. ''
!width=150px|''The kingpin of monsterkind who would see the world plunged into darkness. True to his dastardly disposition, his shops are powerhouses of impoverishment that lurk around every bend to bring you to your knees.''
!width=150px|''A networking pundit who the lonely adventurer can rely on to be behind the counter of her Party Planning Place whenever needed. When it comes to running a business, is there anyone better? ''
|}
|}


====Unlocking criteria====
====Unlocking criteria====
{|class="wikitable"style="text-align:center"
{| class="wikitable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Character
!Character
!Unlock method
!Unlock Method
|-
|-
|Princess Peach
|<center>Princess Peach</center>
|Beat the Peach's Castle board in second or first in Tour mode.
|<center>Beat the Peach's Castle board in second or first in Tour mode.</center>
|-
|-
|Jessica
|<center>Jessica</center>
|Beat the Robbin' Hood Ruins board in second or first on Tour mode.
|<center>Beat the Robbin' Hood Ruins board in second or first on Tour mode.</center>
|-
|-
|Dragonlord
|<center>Dragonlord</center>
|Beat the Alefgard board in second or first on Tour mode.
|<center>Beat the Alefgard board in second or first on Tour mode.</center>
|-
|-
|Patty
|<center>Patty</center>
|Beat the Alltrades Abbey board in first on Tour mode.
|<center>Beat the Alltrades Abbey board in first on Tour mode.</center>
|}
|}


===Other===
===Other===
<gallery>
<gallery>
FortuneStMiis.png|[[Mii]] <sup><small>(new)</small></sup>
FortuneStMiis.png|[[Mii]] {{color|<sup><small>(new)</small></sup>|black}}
</gallery>
</gallery>


Line 376: Line 367:
*[[Goodybag]]
*[[Goodybag]]
*[[Healslime]]
*[[Healslime]]
*{{iw|dragonquest|Magmalice}}
*[[dragonquest:Magmalice|Magmalice]]
*{{iw|dragonquest|Malroth}}
*[[dragonquest:Malroth|Malroth]]
*{{iw|dragonquest|Metal slime}}
*[[dragonquest:Metal Slime|Metal slime]]
*{{iw|dragonquest|Mottle slime}}
*[[dragonquest:Mottle slime|Mottle slime]]
*[[dragonquest:She-Slime|She-slime]]
*[[dragonquest:She-Slime|She-slime]]
*{{iw|dragonquest|Rockbomb}}
*[[dragonquest:Rockbomb|Rockbomb]]


==Boards==
==Boards==
===''Super Mario'' Tour===
===''Super Mario'' Tour===
{|class=wikitable
{|class="wikitable" width=100%
!Screenshot!!Board!!Official description
|-
!Board
!style="width:80%"|Description
|-
|align=center|[[File:FS Mario Stadium Overview.png|200px]]
|rowspan=2|''Fierce competition is a daily event at this seaside sports ground.''
|-
|-
|[[File:FS Mario Stadium Overview.png|200px]]
!align=center|[[Mario Stadium (board)|Mario Stadium]]
|[[Mario Stadium (board)|Mario Stadium]]
|''Fierce competition is a daily event at this seaside sports ground.''
|-
|-
|[[File:FS Starship Mario Overview.png|200px]]
|align=center|[[File:FS Starship Mario Overview.png|200px]]
|[[Starship Mario (board)|Starship Mario]]
|rowspan=2|''A spaceship in the shape of Mario. He likes to zoom around the galaxy in it.''
|''A spaceship in the shape of Mario. He likes to zoom around the galaxy in it.''
|-
|-
|[[File:ISWii07.png|200px]]
!align=center|[[Starship Mario (board)|Starship Mario]]
|[[Mario Circuit (board)|Mario Circuit]]
|''A race track built within the Mushroom Kingdom. There's a never-ending drone of white-hot engines whizzing around the track.''
|-
|-
|[[File:ISWii17.png|200px]]
|align=center|[[File:ISWii07.png|200px]]
|[[Yoshi's Island (board)|Yoshi's Island]]
|rowspan=2|''A race track built within the Mushroom Kingdom. There's a never-ending drone of white-hot engines whizzing around the track.''
|''An island inhabited by members of the Yoshi race, a kaleidoscope assortment of friendly creatures. As a young snip, Mario had wild adventures here with his Yoshi friends.''
|-
|-
|[[File:FS Delfino Plaza Overview.png|200px]]
!align=center|[[Mario Circuit (board)|Mario Circuit]]
|[[Delfino Plaza (board)|Delfino Plaza]]
|''The largest metropolis on the southern resort of Isle Delfino. Once it was graffitied all over by the incorrigible Bowser Jr.''
|-
|-
|[[File:FS Peach Castle Overview.png|200px]]
|align=center|[[File:ISWii17.png|200px]]
|[[Peach's Castle (board)|Peach's Castle]]
|rowspan=2|''An island inhabited by members of the Yoshi race, a kaleidoscope assortment of friendly creatures. As a young snip, Mario had wild adventures here with his Yoshi friends.''
|''The home of Princess Peach. Bowser's troops make frequent assaults on the place, but the Toad guards keep them at bay.''
|-
!align=center|[[Yoshi's Island (board)|Yoshi's Island]]
|-
|align=center|[[File:FS Delfino Plaza Overview.png|200px]]
|rowspan=2|''The largest metropolis on the southern resort of Isle Delfino. Once it was graffitied all over by the incorrigible Bowser Jr.''
|-
!align=center|[[Delfino Plaza (board)|Delfino Plaza]]
|-
|align=center|[[File:FS Peach Castle Overview.png|200px]]
|rowspan=2|''The home of Princess Peach. Bowser's troops make frequent assaults on the place, but the Toad guards keep them at bay.''
|-
!align=center|[[Peach's Castle (board)|Peach's Castle]]
|}
|}


===''Dragon Quest'' Tour===
===''Dragon Quest'' Tour===
{|class=wikitable
{|class="wikitable" width=100%
!Screenshot!!Board!!Official description
|-
!Board
!style="width:80%"|Description
|-
|align=center|[[File:CastleTrodain Fortune Street.png|200px]]
|rowspan=2|''The tranquil domain of [[dragonquest:Trode|King Trode]]. ...Though the once pitiful sight of it cocooned in cursed vines is impressed on all our memories.''
|-
!align=center|[[Castle Trodain]]
|-
|align=center|[[File:The Observatory.png|200px]]
|rowspan=2|''Lofty home of the [[dragonquest:Celestrian|Celestrians]], orbited by its unusual passenger service, the [[dragonquest:Starflight Express|Starflight Express]].''
|-
!align=center|[[The Observatory]]
|-
|align=center|[[File:Ita07.jpg|200px]]
|rowspan=2|''An eerie vessel that, after sinking in a wild tempest, meandered over boundless oceans with its crew of phantom seafarers.''
|-
!align=center|[[Ghost Ship]]
|-
|-
|[[File:CastleTrodain Fortune Street.png|200px]]
|align=center|[[File:Slimenia FS.png|200px]]
|[[Castle Trodain]]
|rowspan=2|''A teardrop-shaped island that could only bring tears of joy, as its slimy inhabitants live in a fun-filled, gooey paradise!''
|''The tranquil domain of [[dragonquest:Trode|King Trode]]. ...Though the once pitiful sight of it cocooned in cursed vines is impressed on all our memories.''
|-
|-
|[[File:The Observatory.png|200px]]
!align=center|[[Slimenia]]
|[[The Observatory]]
|''Lofty home of the {{iw|dragonquest|Celestrian}}s, orbited by its unusual passenger service, the {{iw|dragonquest|Starflight Express}}.''
|-
|-
|[[File:Ita07.jpg|200px]]
|align=center|[[File:Mt Magmageddon.png|200px]]
|[[Ghost Ship]]
|rowspan=2|''A volcano perforated with caves that hide the crucial [[dragonquest:Circle of Fire|Circle of Fire]]. Press the switches to trigger eruptions and change the shape of the map.''
|''An eerie vessel that, after sinking in a wild tempest, meandered over boundless oceans with its crew of phantom seafarers.''
|-
|-
|[[File:Slimenia FS.png|200px]]
!align=center|[[Mt. Magmageddon]]
|[[Slimenia]]
|''A teardrop-shaped island that could only bring tears of joy, as its slimy inhabitants live in a fun-filled, gooey paradise!''
|-
|-
|[[File:Mt Magmageddon.png|200px]]
|align=center|[[File:RobbinHoodRuins FortuneStreet.png|200px]]
|[[Mt. Magmageddon]]
|rowspan=2|''The place where the Great Thief, [[dragonquest:Robbin' 'Ood|Robbin' Hood]], stashed his bountiful loot. The mysterious doors dotted around within are the bane of the treasure-hunting explorer.''
|''A volcano perforated with caves that hide the crucial {{iw|dragonquest|Circle of Fire}}. Press the switches to trigger eruptions and change the shape of the map.''
|-
|-
|[[File:RobbinHoodRuins FortuneStreet.png|200px]]
!align=center|[[Robbin' Hood Ruins]]
|[[Robbin' Hood Ruins]]
|''The place where the Great Thief, [[dragonquest:Robbin' 'Ood|Robbin' Hood]], stashed his bountiful loot. The mysterious doors dotted around within are the bane of the treasure-hunting explorer.''
|}
|}


===Special Tour (unlockable boards)===
===Special Tour (unlockable boards)===
{|class="wikitable"width=100%
{|class="wikitable" width=100%
|-
|-
!Board
!Board
Line 487: Line 494:


==Minigames==
==Minigames==
{|class=wikitable
{|class="wikitable" width=100%
!Screenshot!!Title!!Summary
|-
!Minigame
!style="width:80%"|Description
|-
|-
|[[File:FS Round the Blocks Mario.png|200px]]
|align="center"|[[File:FS Round the Blocks Mario.png|200px]]<br>[[Round the Blocks]]
|[[Round the Blocks]]
|This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level.
|This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level.
|-
|-
|[[File:Memory Block.png|200px]]
|align="center"|[[File:Memory Block.png|200px]]<br>[[Memory Block]]
|[[Memory Block]]
|The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most.
|The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most.
|-
|-
|[[File:Dart of Gold.png|200px]]
|align="center"|[[File:Dart of Gold.png|200px]]<br>[[Dart of Gold]]
|[[Dart of Gold]]
|The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment.
|The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment.
|-
|-
|[[File:Slurpodrome.png|200px]]
|align="center"|[[File:Slurpodrome.png|200px]]<br>[[Slurpodrome]]
|[[Slurpodrome]]
|Players choose from five different colored Slimes, and then a race to see which one makes it to the end first starts. Along the way, treasure chests open and reveal one of many things: a gold coin worth 20G, a Mimic which knocks the Slime out of the race, a Munchie which does nothing to affect the race, or a seed of agility which increases the Slime's speed. Sometimes, Rockbombs roll onto the track and knock a Slime out of the race. When a Slime gets to the end first, the player backing it wins the most money (100G times their level plus any coins they collect during the race). However, since players can collect coins along the way, all players get some money (depending on the number of chests hit) if they can collect at least one coin. Rewards are doubled for easy rules. This is also the only minigame which all four players immediately participate in upon it being selected.
|Players choose from five different colored Slimes, and then a race to see which one makes it to the end first starts. Along the way, treasure chests open and reveal one of many things: a gold coin worth 20G, a Mimic which knocks the Slime out of the race, a Munchie which does nothing to affect the race, or a seed of agility which increases the Slime's speed. Sometimes, Rockbombs roll onto the track and knock a Slime out of the race. When a Slime gets to the end first, the player backing it wins the most money (100G times their level plus any coins they collect during the race). However, since players can collect coins along the way, all players get some money (depending on the number of chests hit) if they can collect at least one coin. Rewards are doubled for easy rules. This is also the only minigame which all four players immediately participate in upon it being selected.
|}
|}
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==Venture cards==
==Venture cards==
[[File:ISWii14.png|thumb|Venture cards]]
[[File:ISWii14.png|thumb|Venture cards]]
When a player lands on a Venture square or a Suit square, they must select a venture card at random. Venture cards produce a variety of effects, either benefiting or inhibiting one or more players. They are analogous to Chance Cards in ''Itadaki Street DS'', with many venture cards and their effects having been directly copied from the predecessor.
When a player lands on a Venture square or a Suit square, they must select a venture card at random. Venture cards produce a variety of effects, either benefiting or inhibiting one or more players. They are analogous to Chance Cards in ''Itadaki Street DS'', with many venture cards and their effects having been directly copied from the predecessor.


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The following is a list of venture cards and their effects (descriptions in '''bold''' are exclusive to Standard Rules while descriptions in ''italics'' indicate effects from which the player can opt out):
The following is a list of venture cards and their effects (descriptions in '''bold''' are exclusive to Standard Rules while descriptions in ''italics'' indicate effects from which the player can opt out):
{{br}}
{{br}}
{|style="text-align:center"class=wikitable
 
!#!!Image!!Description!!Notes
{|style="text-align: center"; border=1 cellspacing=0 cellpadding=3; "border-collapse:collapse"
! # !! Image !! Description !! Notes
|-
|-
|1||[[File:FS Venture Card Move.png|50px]]||Adventurous turning point! You can choose which way to move on your next go, (player's name).||When viewed in the Collection from the Main Menu, the game always assumes it is the player's turn.
|1||[[File:FS Venture Card Move.png|50px]]||Adventurous turning point! You can choose which way to move on your next go, (player's name).||When viewed in the Collection from the Main Menu, the game always assumes it is the player's turn.
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|2||[[File:FS Venture Card Roll.png|50px]]||Venture on! Roll the die again and move forward.||-
|2||[[File:FS Venture Card Roll.png|50px]]||Venture on! Roll the die again and move forward.||-
|-
|-
|3||[[File:FS Venture Card Zoom.png|50px]]||Venture through space! Zoom over to any non-venture, non-suit square you like!||If chosen square is not player's own, said player will have to pay the fee.
|3||[[File:FS Venture Card Zoom.png|50px]]||Venture through space! Zoom over to any non-venture, non-suit square you like!||-
|-
|-
|4||[[File:FS Venture Card Die x Gold.png|50px]]||Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in first place!||Will affect all other players tied for first place.
|4||[[File:FS Venture Card Die x Gold.png|50px]]||Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in first place!||Will affect all other players tied for first place.
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|-
|-
|128||[[File:FS Venture Card Shop x55.png|50px]]||Special bonus! You receive 55 times the number of shops you own in gold coins from the bank!||-
|128||[[File:FS Venture Card Shop x55.png|50px]]||Special bonus! You receive 55 times the number of shops you own in gold coins from the bank!||-
|-
|}
|}
===Footnotes===
 
===Notes===
*Venture cards #101 and up are far rarer than the others to balance out their more powerful effects.
*Venture cards #101 and up are far rarer than the others to balance out their more powerful effects.
*When players are eliminated, certain venture Cards have different effects with fewer players.
*When players are eliminated, certain venture Cards have different effects with fewer players.
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==Results screen==
==Results screen==
When a game is finished, the player in first place does a winning animation and the player in 4th place does a losing animation (note: if there is a tie, then the tiebreaker is decided by whoever is later in the turn order). After that, trophies and prizes are handed out (only in Single Player mode, except Tutorial), then a details screen shows up, divided into three different screens (on all screens except in Sales and Payments the Target amount appears):
When a game is finished, the player in first place does a winning animation and the player in 4th place does a losing animation (note: if there is a tie, then the tiebreaker is decided by whoever is later in the turn order). After that, trophies and prizes are handed out (only in Single Player mode, except Tutorial), then a details screen shows up, divided into three different screens (on all screens except in Sales and Payments the Target amount appears):
===Graph===
===Graph===
[[File:FS End Graph.png|thumb|The graph]]
[[File:FS End Graph.png|thumb|The graph]]
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**'''Average:''' Average amount of gold determined by the total divided by the number of sales. The average is reported as an integer, truncating the decimal part.
**'''Average:''' Average amount of gold determined by the total divided by the number of sales. The average is reported as an integer, truncating the decimal part.
**'''Greatest:''' The most amount of gold the player gained from one sale.
**'''Greatest:''' The most amount of gold the player gained from one sale.
It also shows the amount of payments including gold values:
It also shows the amount of payments including gold values:
*'''Number of payments:''' Number of times the player landed on rivals' properties and had to pay.
*'''Number of payments:''' Number of times the player landed on rivals' properties and had to pay.
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**'''Average:''' Average amount of gold determined by the total divided by the number of payments.
**'''Average:''' Average amount of gold determined by the total divided by the number of payments.
**'''Greatest:''' The most amount of gold the player lost from one payment.
**'''Greatest:''' The most amount of gold the player lost from one payment.
In Standard Rules, there is also '''Stock Return''', which is the amount of gold gained or lost from stock prices rising or dropping.
In Standard Rules, there is also '''Stock Return''', which is the amount of gold gained or lost from stock prices rising or dropping.


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*'''Property:''' Sum of the shop prices of the property the player owns.
*'''Property:''' Sum of the shop prices of the property the player owns.
*'''Stocks:''' Only in Standard Rules, the sum of the stock prices on stocks the player invested in.
*'''Stocks:''' Only in Standard Rules, the sum of the stock prices on stocks the player invested in.
It also shows the player's level and upcoming salary:
It also shows the player's level and upcoming salary:
*'''Level:''' Shows the player's level.
*'''Level:''' Shows the player's level.
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[[File:FS Costume Shop.png|thumb|The different types of clothing available in the costume shop]]
[[File:FS Costume Shop.png|thumb|The different types of clothing available in the costume shop]]
By completing boards in Tour mode, the player can earn stamps which can be used to purchase clothing, accessories, mascots, actions, and styles of play for their Mii. While most only change the aesthetics of the Mii, the style of play affects how the Mii acts when the player chooses "out to lunch" in the menu during a game.
By completing boards in Tour mode, the player can earn stamps which can be used to purchase clothing, accessories, mascots, actions, and styles of play for their Mii. While most only change the aesthetics of the Mii, the style of play affects how the Mii acts when the player chooses "out to lunch" in the menu during a game.
{{stub|section=y}}
{{br}}
{{br}}


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==Reception==
==Reception==
{|class="wikitable" style="width:100%;text-align:center"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|''"Taken on its own merits, Fortune Street offers some tremendous potential for fun. The experience is hampered somewhat by its complexity, but that's nothing that can’t be overcome with a little bit of practice. Your mileage will depend entirely upon the patience of those you play it with, and not all gamers will stick around long enough to learn the nuances of the game's strategy. Those who do, however, will be glad they did.''"
|align="left"|''"Taken on its own merits, Fortune Street offers some tremendous potential for fun. The experience is hampered somewhat by its complexity, but that's nothing that can’t be overcome with a little bit of practice. Your mileage will depend entirely upon the patience of those you play it with, and not all gamers will stick around long enough to learn the nuances of the game's strategy. Those who do, however, will be glad they did.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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</gallery>
</gallery>


==Multimedia==
==Media==
{{Main-media}}
{{Main-media}}
{{media table
{{media table
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|description1=The game's trailer.
|description1=The game's trailer.
|length1=1:21
|length1=1:21
|file2=FS Theme.oga
|file2=FS Theme.oga
|title2=Fortune Street
|title2=Fortune Street
|description2=The game's main theme, as heard in the E3 2011 trailer.
|description2=The game's main theme, as heard in the E3 2011 trailer.
|length2=0:30
|length2=0:30
|file3=FS Peach's Castle.oga
|file3=FS Peach's Castle.oga
|title3=Peach's Castle
|title3=Peach's Castle
|description3=The music for the Peach's Castle board.
|description3=The music for the Peach's Castle board.
|length3=0:30
|length3=0:30
|file4=Fortune Street- Bowser's Castle.oga
|file4=Fortune Street- Bowser's Castle.oga
|title4=Bowser's Castle
|title4=Bowser's Castle
|description4=The music for the Bowser's Castle board.
|description4=The music for the Bowser's Castle board.
|length4=0:30
|length4=0:30
|file5=FS Level Up - Mario Series.oga
|file5=FS Level Up - Mario Series.oga
|title5=Level Up! (''Super Mario'' franchise)
|title5=Level Up! (''Super Mario'' franchise)
|description5=The music for leveling up as ''Super Mario'' franchise characters.
|description5=The music for leveling up as ''Super Mario'' franchise characters.
|length5=0:04
|length5=0:04
|file6=FS Alefgard.oga
|file6=FS Alefgard.oga
|title6=Alefgard
|title6=Alefgard
|description6=The music for the Alefgard board.
|description6=The music for the Alefgard board.
|length6=0:30
|length6=0:30
|file8=FS Forced Buyout.oga
|file8=FS Forced Buyout.oga
|title8=Forced Buyout
|title8=Forced Buyout
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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': The World 1-1 board is based off the same level from this game. Additionally, the music of this board is an arrangement of the overworld theme of this game. Also, upon completing a ''Super Mario'' board, an arrangement of the "[[World Clear]]" music plays, followed by an arrangement of the "[[Ending (Super Mario Bros.)|Ending]]" theme.
*''[[Super Mario Bros.]]'': The World 1-1 board is based off the same level from this game. Additionally, the music of this board is an arrangement of the overworld theme of this game. Also, upon completing a ''Super Mario'' board, an arrangement of the Castle Clear music plays, followed by an arrangement of the "[[Ending (Super Mario Bros.)|Ending]]" theme.
*[[dragonquest:Dragon Quest (series)|''Dragon Quest'' (series)]]: Arrangements of the level up, inn, and save jingles are used. When a slime wins the Slurpodrome or a player matches lucky sevens in Round the Blocks on a ''Dragon Quest'' board, an arrangement of the medium fanfare plays. {{iw|dragonquest|Seed of Agility|Seeds of agility}} can appear during a Slurpodrome race and {{iw|dragonquest|chimaera wing}}s appear in Round the Blocks. Various recurring monsters appear.
*[[dragonquest:Dragon Quest (series)|''Dragon Quest'' (series)]]: Arrangements of the level up, inn, and save jingles are used. When a slime wins the Slurpodrome or a player matches lucky sevens in Round the Blocks on a ''Dragon Quest'' board, an arrangement of the medium fanfare plays. [[dragonquest:Seed of agility|Seeds of agility]] can appear during a Slurpodrome race and [[dragonquest:Chimaera wing|chimaera wings]] appear in Round the Blocks. Various recurring monsters appear.
*''{{iw|dragonquest|Dragon Quest}}'': Alefgard is a playable board and it uses the overworld music from this game. An arrangement of the ending music is used when a player wins a ''Dragon Quest'' board. An arrangement of the [[Game Over]] jingle is used when a player is bankrupted.
*''[[dragonquest:Dragon Quest|Dragon Quest]]'': Alefgard is a playable board and it uses the overworld music from this game. An arrangement of the ending music is used when a player wins a ''Dragon Quest'' board. An arrangement of the [[Game Over]] jingle is used when a player is bankrupted.
*''[[Super Mario Bros.: The Lost Levels]]'': The arrangement of the "Ending" theme is based on the one from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The arrangement of the "Ending" theme is based on the one from this game.
*''[[dragonquest:Dragon Quest III: The Seeds of Salvation|Dragon Quest III: The Seeds of Salvation]]'': The Ghost Ship is a playable board and it uses the overworld music from this game. The file select music is an arrangement of "Rolling Dice".
*''[[dragonquest:Dragon Quest III: The Seeds of Salvation|Dragon Quest III: The Seeds of Salvation]]'': The Ghost Ship is a playable board and it uses the overworld music from this game. The file select music is an arrangement of "Rolling Dice".
*''[[Super Mario Bros. 3]]'': During an auction, an arrangement of the [[Toad House|Toad's House]]/[[P Switch]] music plays. An arrangement of the [[Pipe Land]] map music also plays in the stock menu. Also, an arrangement of the "3 Matching Cards" fanfare plays whenever a line is made in [[Round the Blocks]] on a ''Super Mario'' board or when the ''Super Mario'' Tour is completed in Tour mode, as well as an arrangement of the "World Clear" fanfare playing when a line of lucky 7's is made in Round the Blocks on a ''Super Mario'' board.
*''[[Super Mario Bros. 3]]'': During an auction, an arrangement of the [[Toad House|Toad's House]]/[[P Switch]] music plays. An arrangement of the [[Pipe Land]] map music also plays in the stock menu. Also, an arrangement of the "3 Matching Cards" fanfare plays whenever a line is made in [[Round the Blocks]] on a ''Super Mario'' board or when the ''Super Mario'' Tour is completed in Tour mode, as well as an arrangement of the "World Clear" fanfare playing when a line of lucky 7's is made in Round the Blocks on a ''Super Mario'' board.
*''{{iw|dragonquest|Dragon Quest IV: Chapters of the Chosen}}'': Colossus is a playable board and it uses an arrangement of "Wagon Wheel's March". When a player reaches the target net worth on a ''Dragon Quest'' board, it plays an arrangement of this game's battle theme. The [[Healslime]] that can appear is named "{{iw|dragonquest|Healie}}", referencing the Healslime that assists {{iw|dragonquest|Ragnar McRyan}}.
*''[[dragonquest:Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Chapters of the Chosen]]'': Colossus is a playable board and it uses an arrangement of "Wagon Wheel's March". When a player reaches the target net worth on a ''Dragon Quest'' board, it plays an arrangement of this game's battle theme. The [[Healslime]] that can appear is named "[[dragonquest:Healie|Healie]]", referencing the Healslime that assists [[dragonquest:Ragnar McRyan|Ragnar McRyan]].
*''[[Super Mario World]]'': An arrangement of the {{file link|SMW The Evil King Koopa BGM.oga|final boss theme}} plays when someone reaches the target amount in a ''Super Mario'' board. An arrangement of the bonus stage music is heard in the minigame Round the Blocks if it is played on a Mario board.
*''[[Super Mario World]]'': An arrangement of the {{media link|SMW The Evil King Koopa BGM.oga|final boss theme}} plays when someone reaches the target amount in a ''Super Mario'' board. An arrangement of the bonus stage music is heard in the minigame Round the Blocks if it is played on a Mario board.
*''[[Super Mario Kart]]'': An arrangement of [[SNES Mario Circuit 1|Mario Circuit]]'s music is used for the Mario Circuit board.
*''[[Super Mario Kart]]'': An arrangement of [[SNES Mario Circuit 1|Mario Circuit]]'s music is used for the Mario Circuit board.
*''{{iw|dragonquest|Dragon Quest V: Hand of the Heavenly Bride}}'': Mt. Magmageddon is a playable board and it uses an arrangement of this game's dungeon theme. The Slurpodrome is based off of this game's slime race minigame and plays rearrangements of the minigame's music. The [[Goodybag]] that can appear is named "Gumdrops", a reference to the [[dragonquest:Goodybag (Recruit)|recruitable Goodybag]].
*''[[dragonquest:Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Hand of the Heavenly Bride]]'': Mt. Magmageddon is a playable board and it uses an arrangement of this game's dungeon theme. The Slurpodrome is based off of this game's slime race minigame and plays rearrangements of the minigame's music. The [[Goodybag]] that can appear is named "Gumdrops", a reference to the [[dragonquest:Goodybag (Recruit)|recruitable Goodybag]].
*''[[Super Mario Land 2: 6 Golden Coins]]'': One of Wario's quotes on Starship Mario has him stating that the starship would be his if he turned the "M" upside down. This alludes to his [[Wario Castle|taking over]] of [[Mario's castle]] in this game, which involved flipping the castle's "M" so that it appeared as a "W".
*''[[Super Mario Land 2: 6 Golden Coins]]'': One of Wario's quotes on Starship Mario has him stating that the starship would be his if he turned the "M" upside down. This alludes to his [[Wario Castle|taking over]] of [[Mario's castle]] in this game, which involved flipping the castle's "M" so that it appeared as a "W".
*''[[Super Mario World 2: Yoshi's Island]]'': An arrangement of the title screen music for this game plays as the music for the Yoshi's Island board. Also, an arrangement of the athletic theme is heard in the Venture square or when Dart of Gold is being played.
*''[[Super Mario World 2: Yoshi's Island]]'': An arrangement of the title screen music for this game plays as the music for the Yoshi's Island board. Also, an arrangement of the athletic theme is heard in the Venture square or when Dart of Gold is being played.
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*''[[Wario World]]'': Wario mentions the [[Black Jewel]] in one of his quotes, who is the main antagonist of that game.
*''[[Wario World]]'': Wario mentions the [[Black Jewel]] in one of his quotes, who is the main antagonist of that game.
*''[[Mario Kart: Double Dash!!]]'': Peach's quote on the Mario Circuit board is "I'm going to double-dash my way to victory! Good luck keeping up with me! Tee hee!" This references the two driver mechanic featured in said game.
*''[[Mario Kart: Double Dash!!]]'': Peach's quote on the Mario Circuit board is "I'm going to double-dash my way to victory! Good luck keeping up with me! Tee hee!" This references the two driver mechanic featured in said game.
*''{{iw|dragonquest|Slime MoriMori Dragon Quest: Shougeki no Shippo Dan}}'': Slimenia appears as a board and it plays an arrangement of "Blue Skies, Blue Slime".
*''[[dragonquest:Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]'': Slimenia appears as a board and it plays an arrangement of "Blue Skies, Blue Slime".
*''[[Mario Party 6]]'': Yoshi's artwork is an updated version on his artwork from this game.
*''[[Mario Party 6]]'': Yoshi's artwork is an updated version on his artwork from this game.
*''[[Super Mario 64 DS]]'': Bowser's artwork from this game is reused.
*''[[Super Mario 64 DS]]'': Bowser's artwork from this game is reused.
*''{{iw|dragonquest|Dragon Quest VIII: Journey of the Cursed King}}'': Castle Trodain is a playable board and uses an arrangement of its area music. The jingle that plays when the venture card #13 is drawn is taken directly from this game. When Dart of Gold is played by a ''Dragon Quest'' character or Round the Blocks is played on a ''Dragon Quest'' board, it plays an arrangement of "Fun Casino". [[dragonquest:Hero (Dragon Quest VIII)#Munchie|Munchie]] can appear in a Slurpodrome race.
*''[[dragonquest:Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Journey of the Cursed King]]'': Castle Trodain is a playable board and uses an arrangement of its area music. The jingle that plays when the venture card #13 is drawn is taken directly from this game. When Dart of Gold is played by a ''Dragon Quest'' character or Round the Blocks is played on a ''Dragon Quest'' board, it plays an arrangement of "Fun Casino". [[dragonquest:Hero (Dragon Quest VIII)#Munchie|Munchie]] can appear in a Slurpodrome race.
*''[[Dance Dance Revolution: Mario Mix]]'': Luigi's artwork from this game is reused.
*''[[Dance Dance Revolution: Mario Mix]]'': Luigi's artwork from this game is reused.
*''[[Mario Superstar Baseball]]'': The Mario Stadium and an arrangement of its music returns as one of the ''Super Mario'' franchise boards.
*''[[Mario Superstar Baseball]]'': The Mario Stadium and an arrangement of its music returns as one of the ''Super Mario'' franchise boards.
*''{{iw|dragonquest|Dragon Quest Heroes: Rocket Slime}}'': An arrangement of Forewood Forest and Backwood's music is used on Slimenia.
*''[[dragonquest:Dragon Quest Heroes: Rocket Slime|Dragon Quest Heroes: Rocket Slime]]'': An arrangement of Forewood Forest and Backwood's music is used on Slimenia.
*''{{iw|dragonquest|Dragon Quest: Shōnen Yangus to Fushigi no Dungeon}}'': Robbin' Hood Ruins appears as a board and it uses its area music.
*''[[dragonquest:Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'': Robbin' Hood Ruins appears as a board and it uses its area music.
*''[[New Super Mario Bros.]]'': An arrangement of the Bowser's Castle theme can be heard at certain boards. Gaining a level with a ''Super Mario'' franchise character plays an arrangement of the "Course Clear" music. Also, Bowser Jr.'s artwork from this game is reused.
*''[[New Super Mario Bros.]]'': An arrangement of the Bowser's Castle theme can be heard at certain boards. Gaining a level with a ''Super Mario'' franchise character plays an arrangement of the "Course Clear" music. Also, Bowser Jr.'s artwork from this game is reused.
*''[[Mario Party 8]]'': Wario, Daisy, Toad, Waluigi, and Birdo's artwork from this game is reused.
*''[[Mario Party 8]]'': Wario, Daisy, Toad, Waluigi, and Birdo's artwork from this game is reused.
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*''[[DK: Jungle Climber]]'': Diddy Kong's artwork from this game is reused.
*''[[DK: Jungle Climber]]'': Diddy Kong's artwork from this game is reused.
*''[[Super Mario Galaxy]]'': The Good Egg Galaxy returns as a ''Super Mario'' franchise board.
*''[[Super Mario Galaxy]]'': The Good Egg Galaxy returns as a ''Super Mario'' franchise board.
*''[[Mario Party DS]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the [[Event Space|Happening Space]] in [[Kamek's Library]] that occasionally causes [[Kamek]] to cast "Kamek Spell No. 88", which has the same effect.
*''[[Mario Kart Wii]]'': The Mario Circuit board resembles the [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] from this game.
*''[[Mario Kart Wii]]'': The Mario Circuit board resembles the [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] from this game.
*''[[Mario Super Sluggers]]'': The Mario Stadium board uses the stadium's design from this game.
*''[[Mario Super Sluggers]]'': The Mario Stadium board uses the stadium's design from this game.
*''{{iw|dragonquest|Dragon Quest IX: Sentinels of the Starry Skies}}'': The Observatory and Alltrades Abbey are playable boards and they uses arrangements of their respective area music. On the Wi-Fi menu screen, an arrangement of "Pub Polka" plays.
*''[[dragonquest:Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX: Sentinels of the Starry Skies]]'': The Observatory and Alltrades Abbey are playable boards and they uses arrangements of their respective area music. On the Wi-Fi menu screen, an arrangement of "Pub Polka" plays.
*''[[New Super Mario Bros. Wii]]'': [[Memory Block]] takes place in a Toad House from this game and features an arrangement of the Toad House music from this game.
*''[[New Super Mario Bros. Wii]]'': [[Memory Block]] takes place in a Toad House from this game and features an arrangement of the Toad House music from this game.
*''[[Super Mario Galaxy 2]]'': Starship Mario returns as a ''Super Mario'' franchise board. An arrangement of "Starship Mario, Launch!" also plays on this board.
*''[[Super Mario Galaxy 2]]'': Starship Mario returns as a ''Super Mario'' franchise board. An arrangement of "Starship Mario, Launch!" also plays on this board.
*''{{iw|dragonquest|Dragon Quest: Monster Battle Road Victory}}'': The music for the Ghost Ship, Alefgard, Colossus, reaching the target net worth on a ''Dragon Quest'' board, winning a ''Dragon Quest'' board, and the Wi-Fi menu are taken directly from this game.
*''[[dragonquest:Dragon Quest: Monster Battle Road Victory|Dragon Quest: Monster Battle Road Victory]]'': The music for the Ghost Ship, Alefgard, Colossus, reaching the target net worth on a ''Dragon Quest'' board, winning a ''Dragon Quest'' board, and the Wi-Fi menu are taken directly from this game.
*''[[Mario Sports Mix]]'': The victory animations for some of the ''Super Mario'' franchise characters resemble the animations from this game, however their animations are slightly different and are not continuous; they revert to their standing animation when they finish their victory animation.
*''[[Mario Sports Mix]]'': The victory animations for some of the ''Super Mario'' franchise characters resemble the animations from this game, however their animations are slightly different and are not continuous; they revert to their standing animation when they finish their victory animation.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=いただきストリートWii
|Jap=いただきストリートWii
|JpnR=Itadaki Sutorīto Wī
|JapR=Itadaki Sutorīto Wī
|JpnM=''Top Street Wii
|JapM=''Top Street Wii
|Fre=''Course à la fortune
|Fra=''Course à la fortune
|FreM=''Race for fortune
|FraM=''Race for fortune
|Ita=''La via della fortuna
|Ita=''La via della fortuna
|ItaM=''The fortune/luck street
|ItaM=''The fortune/luck street
|SpaA=''Fortune Street
|SpaA=''Fortune Street
|SpaAM=-
|SpaE=''Distrito Fortuna
|SpaE=''Distrito Fortuna
|SpaEM=''Fortune District
|SpaEM=''Fortune District
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|GerM=''Streets of Fortune
|GerM=''Streets of Fortune
|Dut=''Boom Street
|Dut=''Boom Street
|DutM= -
}}
}}


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==External links==
==External links==
*[http://www.square-enix.co.jp/itastwii/ Official Japanese website (Square Enix)]
*[https://www.nintendo.co.jp/wii/software/st7j/index.html Official Japanese website (Nintendo)]
*[https://www.nintendo.co.jp/wii/software/st7j/index.html Official Japanese website (Nintendo)]
*[http://www.square-enix.co.jp/itastwii/ Official Japanese website (Square Enix)]
*[https://web.archive.org/web/20111125055130/http://fortunestreet.nintendo.com/ Official North American website] (Wayback Machine)
*[https://web.archive.org/web/20111125055130/http://fortunestreet.nintendo.com/ Official North American website] (Wayback Machine)
*[https://www.nintendo.co.uk/Games/Wii/Boom-Street-280693.html Official European website]
*[https://www.nintendo.co.uk/Games/Wii/Boom-Street-280693.html Official European website]
*[http://microsite.nintendo-europe.com/boomstreet/en_GB/ Official European microsite]{{dead link}}
*[http://microsite.nintendo-europe.com/boomstreet/en_GB/ Official European microsite] {{dead link}}
*[https://web.archive.org/web/20120112101614/http://gamesites.nintendo.com.au/boom-street/ Official Oceania website] (Wayback Machine)
*[https://web.archive.org/web/20150127230533/http://gamesites.nintendo.com.au/boom-street/ Official Oceania website] (Wayback Machine)


===Other wikis===
===Other wikis===
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF|Fortune Street (Wii)}}
*''{{fandom|dragonquest|Fortune Street}}'' on the Dragon Quest Wiki
*''{{iw|dragonquest|Fortune Street}}'' on the Dragon Quest Wiki
 
*''{{fandom|dragonquest|Fortune Street}}'' on Fandom's Dragon Quest Wiki
{{FS}}
{{FS}}
{{Super Mario games}}
{{Super Mario games}}
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[[Category:Crossover games]]
[[Category:Crossover games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:TOSE Software Co. games]]
[[Category:Fortune Street|*]]
[[Category:Fortune Street|*]]
[[it:La via della fortuna]]
[[it:La via della fortuna]]
[[de:Straßen des Glücks]]
[[de:Straßen des Glücks]]

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