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{{distinguish|Castle|Tower}}
[[Image:fortress.png|right|thumb|Mario climbing the '''Fortress'''<nowiki>'</nowiki>s [[flagpole|pole]].]]
[[File:SMB Fortress Screenshot.png|frame|A goal fortress in ''Super Mario Bros.'']]
'''Fortresses''' or '''Forts''' are fortified buildings first found in ''[[Super Mario Bros.]]''. After reaching the Fortress, [[Mario]] or [[Luigi]] can advance to the next level.
'''Fortresses''', also known as '''forts''', appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as fortified buildings appearing usually at the end of [[level]]s in the [[Super Mario (series)|namesake series]], behind [[Goal Pole]]s, and are entered by [[Mario]] or [[Luigi]] after the level is cleared. Most games feature levels set inside fortresses.


==History==
==History==
===''Super Mario'' series===
===''Super Mario Bros.''===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
In ''[[Super Mario Bros.]]'', Fortresses are found in the end of all levels (except the Castle levels), and are required in order to go to the next level.
In ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', fortresses are usually made from red bricks (except for the one at the very beginning of [[World 6-3 (Super Mario Bros.)|World 6-3]] in the former game and [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]] in the latter game, which are colored gray like the rest of the level), and are usually located at the end of most levels, except for the third and fourth levels of each world, which end with a [[castle]] and take place inside that castle respectively. They also appear at the very beginning of underground and underwater levels, where Mario or Luigi enters the level via a Warp Pipe. Additionally, castles appear to be a fortress stacked upon a larger section. [[World 5-1 (Super Mario Bros.)|World 5-1]] in ''Super Mario Bros.'' begins with Mario or Luigi outside a fortress, despite the level before taking place inside a castle; [[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]] in ''The Lost Levels'' also begins in front of a fortress.


====''Super Mario Bros. 3''====
===''Super Mario Bros. 3''===
{{multiframe
In ''[[Super Mario Bros. 3]]'' they are called '''Mini-Fortresses''', and are usually found in the middle of worlds. They are guarded by [[Boom Boom]]s and must be defeated to gain access to other parts of the world. The challenge of Fortresses generally depends more on traps or obstacles rather than enemies.
|[[File:Fortress1-SMB3.png]] [[File:Fortress2-SMB3.png]]
|size=40
|align=left
}}
In ''[[Super Mario Bros. 3]]'', fortresses, also known as '''Mini-Fortresses''',<ref name=SMB3>{{cite|title=''Super Mario Bros. 3'' instruction booklet|page=22|language=en-us|date=1990|publisher=Nintendo of America}}</ref> are levels usually found in the middle of [[world]]s. They feature [[Boom Boom]] as their only boss, and he must be defeated to open Locked Doors<ref name=SMB3/> and gain access to other parts of the world.


In the [[Family Computer]] and [[Nintendo Entertainment System]] version, fortresses (barring {{world link|2|fort|World 2-Fortress}} and {{world link|6|fort|World 6-Fortress 2}} 2) can have any of three different color schemes:
===''Super Mario World''===
*Gray wall and red pipes. (P-Switches in this palette are colored light gray.) Lava is often found in areas with this palette.
Later, Fortresses reappear in ''[[Super Mario World]]'', and are the same as in ''Super Mario Bros. 3. Now, Fortresses are guarded by [[Reznor]]s, and didn't appear in the middle of the levels. Most of them are optional.
*Cyan wall and white pipes. (P-Switches in this palette are colored light blue.) Areas with this palette sometimes have a checkered floor.
*Blue wall and green pipes. This palette is exclusive to the World 3 fortresses and can have water.


Some parts of some fortresses (all in Worlds 3, 5, 6, and 7) have light that usually has the same color as the pipes in whatever color scheme the appropriate part of the fortress uses. An exception is in the last interior room of {{world link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}, where the light is gray rather than white.
Forts are in their respectful remade games in ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]''. In other  words, the return in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and in ''[[Super Mario World]]''.


In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the blue/green palette was taken out, with the affected fortresses using the blue/white palette instead. The cyan walls in the blue/white palette became darker blue. In addition, each fortress now has the same color scheme for all rooms, whereas in the NES original, rooms often alternated color schemes, most noticeable in {{world link|8|fort|World 8-Fortress}}.
===''Super Mario World 2: Yoshi's Island''===
Forts are also boss levels in ''[[Super Mario World 2: Yoshi's Island]]''. They act like the mini-boss levels of each world. All of these levels have the word Fort in their name.


====''Super Mario World''====
===''New Super Mario Bros.''===
[[File:SMW MapIcon Fortress.png|frame|right]]
The Fortresses later return in ''[[New Super Mario Bros.]]'', and reprise their roles from ''[[Super Mario Bros.]]'' as allowing Mario or Luigi to continue to the next level. Fortresses also appear to as levels in the middle of the worlds, similar to in ''Super Mario Bros. 3'', but these ones are called '''Towers''', and are more thinner, resembling towers, as their name say. Also, unlike Fortresses from ''Super Mario Bros. 3'', in which the player may have to progress from left to right, these ones feature vertical direction. One appears in the middle of every world, but World 6 and World 8 have two Towers. At the end of every Tower, Bowser Jr. is faced.
In ''[[Super Mario World]]'', fortresses are guarded by [[Reznor]]s but are far less common, as there are only four in the game, and only [[Chocolate Fortress|one of them]] is mid-world. Fortresses are normally inaccessible after being completed, unless the player presses {{button|snes|A}} while holding {{button|snes|L}} and {{button|snes|R}} when at it on the map (does not apply to the Japanese version). The [[Super Mario World: Super Mario Advance 2|GBA version]] lets players re-enter fortresses freely after defeating [[Bowser]]; [[Dragon Coin]]s have also been added to them. Like with castles, [[Yoshi]] cannot enter fortresses.


====''New Super Mario Bros.'' series====
===''Yoshi's Island DS''===
The end-of-level fortresses return in ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'' and reprise their earlier role from the first ''Super Mario Bros.'' game, allowing the player to continue to the next level. Black fortresses appear as parts of secret exits, except in the original ''New Super Mario Bros.'' Their role from ''Super Mario Bros. 3'' as mid-world levels is replaced by [[tower]]s, which in ''New Super Mario Bros. Wii'' are called fortresses;<ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=9|date=2009|publisher=Nintendo of America|language=en-us}}</ref> however, one of the [[New Super Mario Bros.#Mario Vs. Luigi|Mario Vs. Luigi]] courses in the original ''New Super Mario Bros.'' is a fortress.<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=121|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref>
Forts return in [[Yoshi's Island DS]], with the same role as in ''Super Mario World 2: Yoshi's Island.


====''Super Mario 3D Land''====
===''New Super Mario Bros. Wii''===
Fortresses return in ''[[Super Mario 3D Land]]'', but only in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], where they look as they did in ''Super Mario Bros.'' As in that game, they appear behind the levels' Goal Poles and can be entered, this time for a [[1-Up Mushroom]].
Fortresses return in ''[[New Super Mario Bros. Wii]]'', with the same role as in the prequel. Now they have different color schemes; the normal ones are brown like in the prequel, and the secret ones (the ones found when finding secret exits) are black. The Fortress levels from the prequel also appear, but they now don't resemble towers, instead they look the same as the Fortresses from ''Super Mario Bros. 3'' and ''Super Mario World'', but are still called '''Towers'''. Also, now, all the levels have ''one'' Tower, with the exception of World 9. Now, the [[Koopalings]] are faced in the Towers, instead of Bowser Jr. He is now faced in [[Airship]]s.


====''Super Mario Run''====
==Appearances in Other Media==
[[File:KingdomBuilderItem117.png|frame|right]]
In the [[Mario Ice Capades]], during the whole show, [[Bowser|King Koopa]] rode a fort that was surprisingly a moving one. A fort also appeared in the background of the show as a prop.
{{Quote|A replica of the fortresses that Bowser builds. That flat roof is perfect for napping in the sun!|[[List of Kingdom Builder items in Super Mario Run|in-game description]]|''Super Mario Run''}}
In ''[[Super Mario Run]]'', courses do not end in Fortresses. In World Tour and Remix 10, castles that are not [[Bowser's Castle]] have fortress icons. Bowser's Fortress is a fortress replica that appears as a [[List of Kingdom Builder items in Super Mario Run|Kingdom Builder]] decoration.


====''Super Mario Maker'' series====
==''New Super Mario Bros.'' Boss Fights==
In ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its 3DS port]], and ''[[Super Mario Maker 2]]'', the castle theme in the ''Super Mario Bros. 3'' style is based on the gray-wall color scheme of the fortresses from the original game. The fortresses of ''Super Mario Bros.'' and ''New Super Mario Bros. U'' return in their respective game styles.
At the end of every tower, there is a boss fight with [[Bowser Jr.]], who becomes increasingly more difficult as [[Mario]] (or [[Luigi]]) reaches each Tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the Tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with [[Princess Peach]] to the [[Castle]] of that world.


====''Super Mario Bros. Wonder''====
'''World 1:''' The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.<br>
In ''[[Super Mario Bros. Wonder]]'', [[Castle Bowser]] turns some [[Poplin]] houses into fortresses with black domes and white horns in the game's intro, imprisoning the Poplins inside. They appear at the end of most levels and are turned back to normal when the player touches the Goal Pole.
'''World 2:''' The fight is a bit harder, as Bowser Jr. now has the ability to jump, and there is quicksand on the arena.<br>
'''World 3:''' Bowser Jr. can still jump, and the fight is now held on a platform above a pool of water. <br>
'''World 4:''' Bowser Jr. changes his tactic; this time, he throws [[Koopa Shell]]s, which need to be jumped on and tossed back. <br>
'''World 5:''' Bowser Jr. doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit. <br>
'''World 6 (1st Tower)''': The fight is on a see-saw, above a floor of spikes.<br>
'''World 6 (2nd Tower):''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells. <br>
'''World 7:''' Bowser Jr. throws shells, and the fight is on moving platforms. <br>
'''World 8 (1st Tower):''' The fight is like a small obstacle course, with [[Rocket Engine]]s and moving platforms. Jr. throws shells.<br>
'''World 8 (2nd Tower):''' The final Tower's fight is on yet another pillar above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.


===''Yoshi'' franchise===
{{Stub|section=y}}
Forts also appear in the [[Yoshi (franchise)|''Yoshi'' franchise]] as the mini-boss levels of each world.


===''Super Smash Bros.'' series===
===Gallery===
The [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom stage]] in ''[[Super Smash Bros. Melee]]'' features a classic ''Super Mario Bros.''-style fortress in the background. In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', one also appears in the [[Mushroomy Kingdom]] stage, in the same place as in [[World 1-1 (Super Mario Bros.)|World 1-1 of ''Super Mario Bros.'']]; however, it is in the background, so fighters cannot enter it. It also appears in the [[Final Destination]] versions of the stage, as well as ''Ultimate''{{'}}s [[Battlefield]] version. Like the rest of the stage, it has a more realistic and withered appearance.
<center><gallery>
Image:BowserJrDS1.jpg|<center>[[World 1 (NSMB)|World 1]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS3.jpg|<center>[[World 3 (NSMB)|World 3]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS4.jpg|<center>[[World 4 (NSMB)|World 4]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS5.jpg|<center>[[World 5 (NSMB)|World 5]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS6.jpg|<center>[[World 6 (NSMB)|World 6]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS7.jpg|<center>World 6-Tower 2 fight in ''New Super Mario Bros.
Image:BowserJrDS8.jpg|<center>[[World 7 (NSMB)|World 7]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS9.jpg|<center>[[World 8 (NSMB)|World 8]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS10.jpg|<center>World 8-Tower 2 fight in ''New Super Mario Bros.
</gallery></center>


===''Paper Mario: The Thousand-Year Door''===
==''New Super Mario Bros. Wii'' Boss Fights==
In ''[[Paper Mario: The Thousand-Year Door]]'', fortresses appear at the end of [[World 1 (Paper Mario: The Thousand-Year Door)|World 1]] and [[World 2 (Paper Mario: The Thousand-Year Door)|World 2]].
At the end of each tower, the player faces one of the Koopalings (Kamek at the World 8 tower) in battle.  When a Koopaling is defeated, he/she flees to the castle of the same world that he/she is at.


===''Mario Kart'' series===
'''World 1''': [[Larry Koopa]] is fought at this tower.  He basically attacks by releasing light blue fireballs from his wand, and by jumping.<br>
[[File:MK7 Piranha Plant Slide Starting Line.png|thumb|The fortress on the starting line of {{classic link|3DS|Piranha Plant Slide}}]]
'''World 2''': [[Roy Koopa]] is fought at this tower. He fights the same way as Larry Koopa, except for that his fireballs are purple, and he'll pound the ground in an attempt to immobilize the player temporarily.<br>
A Fortress appears as the starting line of {{classic link|3DS|Piranha Plant Slide}}, based on its appearance in ''Super Mario Bros.''. Although it is replaced by a castle in ''[[Mario Kart 8]]'', it returns in the course's appearance in ''[[Mario Kart Tour]]''. A [[Mii]] Racing Suit based on a fortress, known as the Castle Mii Racing Suit, was added to ''Mario Kart Tour'' during the [[Anniversary Tour (2022)|2022 Anniversary Tour]]. The suit returns in ''[[Mario Kart 8 Deluxe]]'' as one of the Mii Racing Suits added in Wave 6 of the ''{{a|MK8DBCP|Booster Course Pass}}'' DLC.
'''World 3''': [[Lemmy Koopa]] is fought at this tower.  He fights by hurling one of his balls at the player, followed by moving to the other side of the arena.  At first, he only hurls one ball.  After one hit, he'll hurl two.  After two hits, he'll hurl three.<br>
===''Mario Golf: World Tour''===
'''World 4''': [[Wendy O. Koopa]] is fought at this tower.  Her attack pattern is similar to that of Larry Koopa, but she'll release energy rings from her wand, which will bounce around any walls that they touch.<br>
A fortress makes a small cameo on the background of hole 5 of the [[Bowser's Castle (golf course)|Bowser's Castle]] golf course.
'''World 5''': [[Iggy Koopa]] is fought at this tower.  Like Larry Koopa, Iggy attacks by jumping, and by releasing fireballs from his wand.  However, his fireballs move at a faster speed, and are colored green.  Three platforms do move around vertically during the fight.<br>
'''World 6''': [[Morton Koopa Jr.]] is fought at this tower. He fights in a similar manner as Roy Koopa, but he does make short hops during the process.  Strangely, his fireballs are colored purple, just like Roy's, but they move at a faster speed.  Two spiked pillars are present during the fight.<br>
'''World 7''': [[Ludwig von Koopa]] is fought at this tower.  Unlike the other Koopalings, Ludwig fights by releasing blue fireballs, which will home in on the player.  He'll also jump and perform a set of flutter jumps in an attempt to land on the player.<br>
'''World 8''': [[Kamek]] is fought at this tower.  He first uses his magic to make a bunch of blocks start moving.  He'll then teleport from place to place, and release an energy ball, which will turn the blocks into various enemies.  After taking two hits, Kamek will release two energy balls before teleporting again.  Kamek is not fought again at the World 8 castle; [[Bowser]] is that castle's boss.


===''The Super Mario Bros. Movie''===
===Gallery===
[[File:TheSuperMarioBrosMovieFortress.jpg|thumb|left|A screenshot from the film, with a fortress in the background]]
<center><gallery>
In ''[[The Super Mario Bros. Movie]]'', a fortress can be seen in the background when [[Mario]] is transported to the [[Mushroom Kingdom]]. A restaurant in [[Brooklyn]], named [[Castle Burger]], is shaped similarly to a fortress from ''Super Mario Bros.''
File:Larry_Koopa.jpg|Mario faces Larry Koopa at the World 1-Tower.
File:RoyBattle.jpg|Mario and Luigi face Roy Koopa at the World 2-Tower.
File:Lemmy_Koopa_NSMWii.PNG|Mario and Luigi face Lemmy Koopa at the World 3-Tower.
File:WendyBattleNSMBW.jpg|Mario faces Wendy O. Koopa at the World 4-Tower.
File:Mario_vs_Iggy_Koopa.PNG|Mario faces Iggy Koopa at the World 5-Tower.
File:Morton_NSMBWii_Tower.jpg|Mario faces Morton Koopa Jr. at the World 6-Tower.
File:Ludwigfortressnsmbw.jpg|Mario faces Ludwig von Koopa at the World 7-Tower.
File:Kamek_NSMBWii_Tower.jpg|Mario faces Kamek at the World 8-Tower.


===Appearances in other media===
[[Category:Places]]
{{multiframe
[[Category:Castles and Fortresses]]
|[[File:SMBSS Fortress Opening.png|125px]][[File:Icecapades.jpg|125px]]|Fortresses as they appear in the [[Mario Brothers Rap|opening]] of ''The Super Mario Bros Super Show!'' (left), and ''Mario Ice Capades'' (right)|size=250
[[Category:Yoshi Levels]]
|align=right
[[Category:Buildings]]
}}
In ''[[Mario Ice Capades]]'', during the whole show, [[Bowser|King Koopa]] rode a moving fortress. A fortress also appeared in the background of the show as a prop. In ''[[The Super Mario Bros. Super Show!]]'', a fortress appears only in the intro.
 
In the [[Super Mario Bros. Monopoly|''Super Mario Bros.'' Monopoly]], Fortresses serve as the game's stand-in for hotels.
 
In ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the fortress as it appears in ''Super Mario Bros.'' could be obtained as special furniture in Fishing Tourney #12 (themed after the ''Super Mario'' franchise in celebration of [[Mario Day]] 2019), after passing the 4,900; 5,900; 7,100; 8,300; or 9,800 cm milestone.
{{br}}
 
==Gallery==
{{Main-gallery}}
<gallery>
SMB Fortress.png|''[[Super Mario Bros.]]''
SMW MapIcon Fortress.png|''[[Super Mario World]]''
DestroyedCastle-SMW.png|''Super Mario World'' (destroyed)
Fortress SMAS.png|''[[Super Mario All-Stars]]'' (''Super Mario Bros.'')
NSMBW Fortress Render.png|''[[New Super Mario Bros. Wii]]''
TTYDNS Bowser Goal.jpg|[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]]
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn={{hover|砦|とりで}}<ref>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|language=ja|publisher=Nintendo|page=20|date=1988}}</ref><ref>''Super Mario World'' Japanese instruction booklet (foldout)</ref>
|JpnR=Toride
|JpnM=Fort
|Spa=Fortaleza
|SpaM=Fortress
|Fre=Forteresse
|FreM=Fortress
|Dut=Toren
|DutM=Tower
|Ger=Bollwerke
|Ger2=Turm
|GerM=Stronghold
|Ger2M=Tower
|Ita=Fortezza
|ItaM=Fortress
|Por=Fortaleza
|PorM=Fortress
|Rus=Крепость
|RusR=Krepost'
|RusM=Fortress
}}
 
==References==
<references/>
 
{{SMB}}
{{SMB3}}
{{SMW}}
{{YI}}
{{NSMB}}
{{NSMBW}}
{{NSMB2}}
{{NSMBU}}
{{SMR}}
{{SMBW}}
[[Category:Fortresses|*]]
[[Category:Levels]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario Bros. 3]]
[[Category:Super Mario World]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario Bros. Wonder]]
 
[[it:Fortezza]]

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