Editing Fort Francis

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In the main room, [[Mario]] [[Princess Peach|and]] [[Bowser|co.]] find several Meowmaids (who mistake the player for Francis) and a large double-door with two locks. They can look through the keyholes to see Francis taking pictures of [[Tippi]], who is caged. The room after the main one is apparently a library, though the books have been removed so as not to clog passages. The shelves can be climbed in 3-D to reach a door, which is guarded by a [[SurpriseMeow]]. The next room has some [[PatrolMeow]]s and two doors hanging on the ceiling, which can be knocked down by ground pounding underneath them with [[Thudley]].
In the main room, [[Mario]] [[Princess Peach|and]] [[Bowser|co.]] find several Meowmaids (who mistake the player for Francis) and a large double-door with two locks. They can look through the keyholes to see Francis taking pictures of [[Tippi]], who is caged. The room after the main one is apparently a library, though the books have been removed so as not to clog passages. The shelves can be climbed in 3-D to reach a door, which is guarded by a [[SurpriseMeow]]. The next room has some [[PatrolMeow]]s and two doors hanging on the ceiling, which can be knocked down by ground pounding underneath them with [[Thudley]].


The right door contains several spikes that cannot be crossed initially. The door on the other side leads to a [[SecuriMeow]], guarding Francis' room. The left door leads to room with more climbable shelves, followed by an outdoor area with several [[AirMeow]]s, which are used to hit a floating [[! Switch|blue switch]], which in turn creates a bridge to reach a door. Through the door is a SecuriMeow, guarding the door to Francis' lair. It asks several questions about things that interest Francis, such as comic books and video games, the answers to all of which is "true". It then asks for a code. If an incorrect code is given, the player is dropped first into a room containing a [[Chain Chomp]] and a button requiring the weight of the player and a block. The button reveals a pipe leading to the dungeon.
The right door contains several spikes that cannot be crossed initially. The door on the other side leads to a [[SecuriMeow]], guarding Francis' room. The left door leads to room with more climbable shelves, followed by an outdoor area with several [[AirMeow]]s, which are used to hit a [[Switch Block]], which in turn creates a bridge to reach a door. Through the door is a SecuriMeow, guarding the door to Francis' lair. It asks several questions about things that interest Francis, such as comic books and video games, the answers to all of which is "true". It then asks for a code. If an incorrect code is given, the player is dropped first into a room containing a [[Chain Chomp]] and a button requiring the weight of the player and a block. The button reveals a pipe leading to the dungeon.


The dungeon contains many PatrolMeows. There is a sign giving the codes to the two SecuriMeows (2323 for the right room, 2828 for the left). The [[Pixl]] [[Carrie]] is imprisoned here, but freed by the player. Her ability allows the player to cross spikes and access the right room.
The dungeon contains many PatrolMeows. There is a sign giving the codes to the two SecuriMeows (2323 for the right room, 2828 for the left). The [[Pixl]] [[Carrie]] is imprisoned here, but freed by the player. Her ability allows the player to cross spikes and access the right room.

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