Editing Fort Cobalt
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The next area contains fences that cause Mario to take 30 damage if he hits the wrong one, after which they reshuffle. Mario must use the [[Paint Hammer]] to keep track of which fences are and are not electrified. During this section is a Basin that falls on Mario if he triggers its trap, and he can then squeeze it. The final fences, instead of electrocuting Mario, cause him to fall into a lower area with [[Ninji]]s and green [[Shy Guy]]s, and he must start from the beginning. Rescue Squad Toad #18 then leaves after Mario finishes the section. | The next area contains fences that cause Mario to take 30 damage if he hits the wrong one, after which they reshuffle. Mario must use the [[Paint Hammer]] to keep track of which fences are and are not electrified. During this section is a Basin that falls on Mario if he triggers its trap, and he can then squeeze it. The final fences, instead of electrocuting Mario, cause him to fall into a lower area with [[Ninji]]s and green [[Shy Guy]]s, and he must start from the beginning. Rescue Squad Toad #18 then leaves after Mario finishes the section. | ||
The third area of the base contains a | The third area of the base contains a Prisma Café to the left. This is the only one where Mario can purchase a [[Magma Burger]], which costs 200 [[Coin]]s and is necessary to navigate [[Redpepper Volcano]] with [[Draggadon]]. Additionally, there is a "special" which costs 100,000 Coins, but if the player chooses this option, no coins will be paid and the owner will inform Mario that he is a spy investigating the fort, and will give him some Tail cards while saying they should be effective against the enemy's [[Super Ludship|new weapon]]. Inside the middle locker is Toad #4 of the blue Rescue Squad. Toad #3 is standing in place, disguised as a blue Snifit that must be beaten in battle first. Blue Rescue Squad Toads #8-#17 are all hiding in a vent and must be knocked out with the hammer. Progressing forward is a flipping platform which, after Mario restores its color, must be flipped to reveal Toad #20 hiding on the other side. | ||
By going to the 2nd floor of the café and entering the door, Mario enters a gym-like room. Toad #7 is on the exercise rack, Toad #6 is on the treadmill, and Toad #5 is doing squats. Before each one can be recruited, its [[Whistle Snifit]] trainer must be defeated. By painting in the cabinet and entering the pipe inside, Mario will find blue Rescue Squad Toad #21 hiding in the corner, and can then hammer a piece of the wall to create a shortcut back to the entrance. | By going to the 2nd floor of the café and entering the door, Mario enters a gym-like room. Toad #7 is on the exercise rack, Toad #6 is on the treadmill, and Toad #5 is doing squats. Before each one can be recruited, its [[Whistle Snifit]] trainer must be defeated. By painting in the cabinet and entering the pipe inside, Mario will find blue Rescue Squad Toad #21 hiding in the corner, and can then hammer a piece of the wall to create a shortcut back to the entrance. |