Editing Flutter Jump

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[[File:Yoshi does Flutter Jump YTT art.jpg|thumb|upright=1.1|Yoshi performing the Flutter Jump from ''[[Yoshi Topsy-Turvy]]'']]
[[File:Yoshi does Flutter Jump YTT art.jpg|thumb|upright=1.1|Yoshi performing the Flutter Jump from ''[[Yoshi Topsy-Turvy]]'']]
{{quote|{{color|blue|Press and hold}} {{button|wii|A}} while riding {{icon|SMG2-Yoshi}} [[Yoshi]] to do a {{color|red|flutter jump}}! It's perfect for when you need to {{color|blue|go just a LITTLE higher}} than normal!|[[Boards (characters)|Board]] on [[Starship Mario]]|[[Super Mario Galaxy 2]]}}
{{quote|{{color|blue|Press and hold}} {{button|wii|A}} while riding {{icon|SMG2-Yoshi}} [[Yoshi]] to do a {{color|red|flutter jump}}! It's perfect for when you need to {{color|blue|go just a LITTLE higher}} than normal!|[[Boards (characters)|Board]] on [[Starship Mario]]|[[Super Mario Galaxy 2]]}}
The '''Flutter Jump''' (alternatively formatted as '''Flutter-Jump'''<ref>{{cite|author=Black, Fletcher|title=''Yoshi's Island DS'' PRIMA Official Game Guide|page=9|publisher=[[Prima Games]]|date=December 19, 2006|language=en-us|isbn=0-7615-5576-5}}</ref> or '''flutter jump'''), also known as the '''Hovering Jump''' in ''[[Super Mario World 2: Yoshi's Island]]'', '''Sustained Jump''' in ''[[Yoshi's Story]]'' [[Prima Games|Prima]] material,<ref>{{cite|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=102, 106, 110, 113|language=en-us|publisher=[[Prima Games]]}}</ref> '''Hover''' in ''[[Super Smash Bros. Melee]]'', and '''flutter kick''' in ''[[Super Mario 64 DS]]'' and ''[[Yoshi Touch & Go]]'', is a [[jump]]ing technique in the [[Super Mario (franchise)|''Super Mario'' franchise]]. The move was introduced in ''Super Mario World 2: Yoshi's Island'', which also started the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The Flutter Jump is heavily associated with [[Yoshi]] and [[Yoshi (species)|his species of the same name]], and nearly every appearance of either where they have unique abilities includes the Flutter Jump. As such, it tends to be linked to the ''Yoshi'' franchise more than ''Super Mario'' as a whole, since Yoshi is not present in every game of the [[Super Mario (series)|''Super Mario'' series]].
The '''Flutter Jump''' (alternatively formatted as '''Flutter-Jump'''<ref>{{cite|author=Black, Fletcher|title=''Yoshi's Island DS'' PRIMA Official Game Guide|page=9|publisher=[[Prima Games]]|date=December 19, 2006|language=en-us|isbn=0-7615-5576-5}}</ref> or '''flutter jump'''), also known as the '''Hovering Jump''' in ''[[Super Mario World 2: Yoshi's Island]]'', '''Sustained Jump''' in ''[[Yoshi's Story]]'' [[Prima Games|Prima]] material,<ref>{{cite|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=102, 106, 110, 113|language=en-us|publisher=[[Prima Games]]}}</ref> '''Hover''' in ''[[Super Smash Bros. Melee]]'', and '''flutter kick''' in ''[[Super Mario 64 DS]]'' and ''[[Yoshi Touch & Go]]'', is a characteristic [[jump]]ing technique used by [[Yoshi]]. While in the air, the user rapidly moves their legs and in some cases one's arms, until they start to float and seemingly "walk" on air. The result is that the character's falling slows down dramatically, followed by a quick rise upward, forming a kind of "ladle" shape. At the peak, the user stops swinging their limbs and returns to normal. The sounds that Yoshi makes while flutter-jumping imply some exertion is required to Flutter Jump. They also serve as an indicator for the Flutter Jump's duration.


The Flutter Jump can be used only in the air. To perform it, the user rapidly moves their legs back and forth until they start to float and seemingly "walk" on air. Some animations also involve swinging the arms in the same manner. The result is that the character's falling slows down dramatically, followed by a quick rise upward. If the user moves forward as they flutter-jump, the graph of their motion would resemble a ladle. At the peak, the user's legs and arms stop flailing and return to normal. The sounds that Yoshi makes while flutter-jumping imply some exertion is required to flutter-jump. They also serve as an indicator for the Flutter Jump's duration. Flutter-jumping is usually performed by holding the same button used for jumping while in the air. It ends instantly when the button is released, or at the peak of the jump.
A Flutter Jump can be used to extend the reach of a character's normal jump, or recover from falling into a bottomless pit. By ending the move before the rising portion, it can be used only to control a descent. As a general rule, flutter-jumping has similar restrictions to [[Double Jump (airborne)|double-jump]]ing in games outside of the ''[[Super Mario (franchise)|Super Mario]]'' franchise: after doing a Flutter Jump, the user cannot perform the move again until after they land on something. That something may be ground or an enemy. However, the ''[[Yoshi (franchise)|Yoshi]]'' franchise has an alternative ruleset where repeated flutter-jumps are allowed.
 
A Flutter Jump can be used to extend the reach of a character's normal jump or recover from falling into a [[pit|bottomless pit]]. By ending the move before the rising portion, it can be used only to control a descent. As a general rule, flutter-jumping has similar restrictions to [[Double Jump (airborne)|double-jump]]ing in games outside the ''Super Mario'' franchise: After doing a Flutter Jump, the user cannot perform the move again until after they land on something. That something may be ground or an enemy. However, the ''Yoshi'' franchise has an alternative ruleset where repeated Flutter Jumps are allowed.
 
Many of Yoshi's special moves in non-platform games incorporate the Flutter Jump, such as the [[Rainbow Flutter]] in ''[[Mario Power Tennis]]'' and the [[Flutter Dunk]] in ''[[Mario Hoops 3-on-3]]''. When the Rainbow Flutter returns tennis balls, they have a rainbow trail. This was further used for Yoshi himself as he flutter-jumps in the Flutter Dunk, and the visual effect later becomes associated with Yoshi's special moves even when a Flutter Jump is not involved.
 
Some characters aside from Yoshi can perform the motions of a Flutter Jump, such as [[Ludwig|Ludwig von Koopa]], [[Baby Bowser]],<ref>{{cite|author=KokiriGaming|date=March 13, 2014|url=www.youtube.com/watch?v=Lv_TYktjv6I|title=Yoshi's New Island - Final Boss + Ending|publisher=YouTube|accessdate=June 3, 2024}}</ref> and [[Poochy]]. Though many of these have not been identified by name as a Flutter Jump, they are listed here for completeness.


The Flutter Jump was first used by Yoshi and seemed like an ability exclusively available for [[Yoshi (species)|his species]] alone, similar to the [[Ground Pound]]. During the different installments, however, other characters were shown to be able to perform a Flutter Jump, such as [[Ludwig|Ludwig von Koopa]], [[Baby Bowser]],<ref>{{cite|author=KokiriGaming|date=March 13, 2014|url=www.youtube.com/watch?v=Lv_TYktjv6I|title=Yoshi's New Island - Final Boss + Ending|publisher=YouTube|accessdate=June 3, 2024}}</ref> [[Poochy]], and the [[Poochy Pup]]s.
==History==
==History==
===''Yoshi'' franchise===
===''Yoshi'' franchise===
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[[File:SMW2YI Yoshi flutter jump.gif|frame]]
[[File:SMW2YI Yoshi flutter jump.gif|frame]]
====''Super Mario World 2: Yoshi's Island''====
====''Super Mario World 2: Yoshi's Island''====
The Flutter Jump was introduced in ''Super Mario World 2: Yoshi's Island'' as a core mechanic. The move allows the Yoshis to move through the air for a short time. Unlike in later appearances in the ''Super Mario'' franchise, a Yoshi can flutter-jump an infinite number of times without needing to land. In essence, the Flutter Jump allows a Yoshi to cross any horizontal gap and stay aloft for an infinite amount of time. However, a lockout period between each Flutter Jump prevents the successive Flutter Jumps from going any higher than the first without first landing at a higher point.
The Flutter Jump was introduced in ''[[Super Mario World 2: Yoshi's Island]]'' as a core mechanic. The move allows the Yoshis to move through the air for a short time. Unlike in later appearances in the Super Mario franchise, a Yoshi can flutter-jump an infinite number of times without needing to land. In essence, the Flutter Jump allows a Yoshi to cross any horizontal gap and stay aloft for an infinite amount of time. However, a lockout period between each Flutter Jump prevents the successive Flutter Jumps from going any higher than the first without first landing at a higher point.


Yoshi can flutter far by jumping off of an enemy or a bouncy surface with good timing.
Yoshi can flutter far by jumping off of an enemy or a bouncy surface with good timing.


====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
====''Yoshi's Woolly World''/ ''Poochy & Yoshi's Woolly World''====
[[File:YWW Yoshi Propeller.jpg|thumb|Green Yoshi flutter-jumping in ''Yoshi's Woolly World'']]
In ''[[Yoshi's Woolly World]]'' and its enhanced port ''[[Poochy & Yoshi's Woolly World]]'', Yoshi is made from yarn. Many of Yoshi's moves change the shape of his body to emphasize the material; using a Flutter Jump transmutates Yoshi's legs into a propeller to represent the swinging legs as one example. Due to the conflict between [[stomp]]ing on enemies and the Flutter Jump's input, the Flutter Jump has an interesting mechanic. When used after landing on an enemy, Yoshi can flutter jump higher than normal. This makes up for how the holding the jump button before landing on an enemy would inadvertently cause Yoshi to flutter-jump and therefore miss the landing, by essentially storing the jumping boost from stomping into the next Flutter Jump done before touching the ground.
In ''[[Yoshi's Woolly World]]'' and its enhanced port, ''[[Poochy & Yoshi's Woolly World]]'', Yoshi is made from yarn. Many of Yoshi's moves change the shape of his body to emphasize the material; using a Flutter Jump transmutes Yoshi's legs into a propeller to represent the swinging legs as one example. Due to the conflict between [[stomp]]ing on enemies and the Flutter Jump's input, the Flutter Jump has an interesting mechanic. When used after landing on an enemy, Yoshi can flutter jump higher than normal. This makes up for how the holding the jump button before landing on an enemy would inadvertently cause Yoshi to flutter-jump and therefore miss the landing, by essentially storing the jumping boost from stomping into the next Flutter Jump done before touching the ground. In [[Easy Mode|Mellow Mode]], Yoshi becomes [[Winged Yoshi]]. [[Fly]]ing replaces flutter-jumping. This flight has Yoshi float in an undulating pattern like the flutter-jump for as long as they desire, making it superior to the Flutter Jump.
 
In [[Easy Mode|Mellow Mode]], Yoshi has [[Winged Yoshi|wings]]. These wings modify the Flutter Jump heavily. The wings are flapped to Flutter Jump, so Yoshi's legs and arms are uninvolved. More importantly, if the jump button is held down while in the air, Yoshi can Flutter Jump repeatedly without the player making a second input. If the player does so, then Yoshi will not drop below the height of the original Flutter Jump between Flutter Jumps. In short, this means it is easier to use the Flutter Jump to stay in the air, as there is no risk of losing height between jumps.
 
[[Baby Bowser]] appears to flutter-jump during the boss battle against him. He occasionally follows this up by spitting fire at Yoshi from above.


If Poochy jumps into a course via the use of the "Play alongside Poochy!" [[Power Badge (Yoshi's Woolly World)|Power Badge]] and would fall from a notable height before hitting the ground or landing in a pit, Poochy drops then flutters for a short time. This allows Yoshi to use Poochy as a emergency platform, since Poochy can jump into the course to meet Yoshi whenever Poochy is off screen and falling off screen will make Poochy appear again. [[Baby Bowser]] appears to flutter-jump during the boss battle against him. He always follows this up by [[Fire Breath|breathing fire]] at Yoshi from above.
In ''Poochy & Yoshi's Woolly World'', the [[Poochy Pup]]s can follow Yoshi as he flutter-jumps. To do so, they have their own variation of the Flutter Jump using their tails as a propeller. This is only true in Mellow Mode; Classic Mode does not include the Poochy Pups as a mechanic.


===''Super Mario'' series===
===''Super Mario'' series===
While the Flutter Jump was introduced ''Super Mario World 2: Yoshi's Island'', [[Luigi]] could use a similar jump called a [[scuttle]] in ''[[Super Mario Bros. 2]]''. While it does involve swinging one's legs in the air, it only enhances a jump and slows down the resulting fall rather than act as a midair jump. This is a holdover from the original mechanics of ''[[Yume Kōjō: Doki Doki Panic]]'', from which ''Super Mario Bros. 2'' was adapted. It has appeared multiple times since in the ''Super Mario'' franchise, but it usually stays exclusive to Luigi.
While the Flutter Jump was introduced ''Super Mario World 2: Yoshi's Island'', [[Luigi]] could use a similar jump called a [[Scuttle]] in ''[[Super Mario Bros. 2]]''. While it does involve swinging one's legs in the air, it only enhances a jump and slows down the resulting fall rather than act as a second jump. This is a holdover from the original mechanics of ''[[Yume Kōjō: Doki Doki Panic]]'', from which ''Super Mario Bros. 2'' was adapted. It has appeared multiple times since in the Super Mario franchise, but usually stays exclusive to Luigi.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
The Flutter Jump ability appears in ''[[Super Mario Sunshine]]'', in its first appearance in the ''Super Mario'' series where Yoshi is not the player character. Given the game's mechanics, it is also the first game where the player character (in this case, [[Mario]]) can ride on a Yoshi and Yoshi can use the move. It can be used after every jump of Yoshi's [[Triple Jump]] to extend its covered distance.
The Flutter Jump ability returns in ''[[Super Mario Sunshine]]'', now used by Yoshis who serve as Mario's mounts. It can be used after every jump of Yoshi's [[Triple Jump]] to extend its covered distance.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
[[File:Flutterjump64DS.png|thumb|Yoshi Flutter Jumping in ''Super Mario 64 DS'']]
[[File:Flutterjump64DS.png|thumb|Yoshi Flutter Jumping in ''Super Mario 64 DS'']]
Yoshi can flutter-jump in ''[[Super Mario 64 DS]]'', which identified the move as the '''flutter kick'''. It helps the player jump slightly higher. Luigi's [[scuttle]] also reappears and allows him to slow his descent, rather than gain height.
Long after its debut in the ''Yoshi'' series ([[#Yoshi franchise|see below]]), Yoshi's Flutter Jump reappeared in ''[[Super Mario 64 DS]]''. In this game, it is called the '''Flutter Kick''' and it helps the player jump slightly higher. Luigi's [[Scuttle]] also reappears and allows him to slow his descent, rather than gain height.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', [[Paper Mario (character)|Paper Mario]] can use an ability strikingly similar to (if not) the Flutter Jump. He uses it as a counter in combat and lets him float in the air, and even ascend for a short amount of time.
In ''[[Mario & Luigi: Paper Jam]]'', [[Paper Mario (character)|Paper Mario]] can use an ability strikingly similar to (if not) the Flutter Jump. He uses it as a counter in combat and lets him float in the air, and even ascend for a short amount of time.
====''Mario & Luigi: Brothership''====
In ''[[Mario & Luigi: Brothership]]'', landing an Excellent combo with [[Hatch Me if You Can]] will result in a Yoshi hatching from the egg, which performs a Flutter Jump before it [[Ground Pound]]s the target.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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===''Mario & Sonic at the Olympic Winter Games''===
===''Mario & Sonic at the Olympic Winter Games''===
The Flutter Jump is Yoshi's special action in ''[[Mario & Sonic at the Olympic Winter Games]]''.
The Flutter Jump is Yoshi's special ability in ''[[Mario & Sonic at the Olympic Winter Games]]''.
 
===''WarioWare Gold''===
In ''[[WarioWare Gold]]'', the [[microgame]] [[Yoshi's Island (microgame)|Yoshi's Island]] allows Yoshi to Flutter Jump as they rescue [[Baby Mario]]. The Flutter Jump's height and distance are both great enough that it can sometimes bypass the need to use the platforms in the level 2 and 3 versions.
 
==Profiles==
*''Super Mario Run'' Tips and Tricks: As Yoshi, touch and hold the screen to flutter in the air for a short time.


==Gallery==
==Gallery==
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Yoshi fluttering YIDS artwork.jpg|''[[Yoshi's Island DS]]''
Yoshi fluttering YIDS artwork.jpg|''[[Yoshi's Island DS]]''
Baby Peach on Yoshi YIDS artwork.jpg|''Yoshi's Island DS''
Baby Peach on Yoshi YIDS artwork.jpg|''Yoshi's Island DS''
YWW Yoshi Propeller.jpg|''[[Yoshi's Woolly World]]''
YCW Flutter Jump.png|''[[Yoshi's Crafted World]]''
YCW Flutter Jump.png|''[[Yoshi's Crafted World]]''
YCW Yoshi Flutter Jump 2D Artwork.png|''Yoshi's Crafted World''
YCW Yoshi Flutter Jump 2D Artwork.png|''Yoshi's Crafted World''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ふんばりジャンプ
|Jap=ふんばりジャンプ
|JpnR=Funbari Janpu
|JapR=Funbari Janpu
|JpnM=Straddling Jump
|JapM=Straddling Jump
|JpnC=<ref name=MessageBlockHints>[[List of Yoshi's New Island Message Block hints]], hint 1</ref>
|ChiS=浮游跳<ref>{{cite|url=www.ique.com/games/G_yoshi_metroidrh.htm|title=iQue Ltd.|publisher=[[iQue]]|language=zh-hans|accessdate=June 3, 2024}}</ref><ref>{{cite|url=www.ique.com/games/mariods/action/yoshi.htm|title=神游马力欧DS的动作|language=zh-hans|publisher=iQue|accessdate=June 3, 2024}}</ref>
|ChiS=浮游跳
|ChiSC=<ref>{{cite|url=www.ique.com/games/G_yoshi_metroidrh.htm|title=iQue Ltd.|publisher=[[iQue]]|language=zh-hans|accessdate=June 3, 2024}}</ref><ref>{{cite|url=www.ique.com/games/mariods/action/yoshi.htm|title=神游马力欧DS的动作|language=zh-hans|publisher=iQue|accessdate=June 3, 2024}}</ref>
|ChiSN=iQue
|ChiSN=iQue
|ChiSR=Fúyóu Tiào
|ChiSR=Fúyóu Tiào
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|ChiS2N=Nintendo
|ChiS2N=Nintendo
|ChiS2R=Kōngzhōng Tàbù Tiàoyuè
|ChiS2R=Kōngzhōng Tàbù Tiàoyuè
|ChiS3=坚忍跳跃
|ChiS3=坚忍跳跃<ref>https://t.bilibili.com/337500978254550915{{dead link}}</ref>
|ChiS3C=<ref>https://t.bilibili.com/337500978254550915{{dead link}}</ref>
|ChiS3N=Tencent
|ChiS3N=Tencent
|ChiS3R=Jiānrěn Tiàoyuè
|ChiS3R=Jiānrěn Tiàoyuè
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|SpaE=Revoloteo
|SpaE=Revoloteo
|SpaEM=Flutter
|SpaEM=Flutter
|SpaE2=Revolotear
|SpaE2M=Flutter
|SpaE2C=<ref name=MessageBlockHints/>
|SpaE2N=''Yoshi's New Island''
|FreE=Saut plané
|FreE=Saut plané
|FreEM=Hopping
|FreEM=Hopping
|FreEC=<ref name=MessageBlockHints/>
|FreE2=Voler
|FreE2C=<ref>''Yoshi's Story'' [https://youtu.be/T3DHV6Z6C9w?si=b2ivLF8qeSuqJZvi&t=34 in-game name] (French localization)</ref><ref>{{cite|format=PDF|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|title=''Yoshi Story'' instruction booklet|page=55|publisher=Nintendo of Europe|language=fr|date=1998}}</ref><ref>{{cite|title=''Nintendo Magazine : Le seul magazine officiel Nintendo 64''. Issue 4|date=1998|publisher=Nintendo and {{wp|Arnoldo Mondadori Editore|EMAP France}}|language=fr|page=[https://download.abandonware.org/magazines/Nintendo%20magazine/nintendomagazine_numero04/Le%20Magazine%20Officiel%20Nintendo%20N%C2%B004%20-%20Page%20023%20%281998%20Mars-Avril%29.jpg 23]}}</ref>
|FreE2M=Fly
|FreE2N=''Yoshi's Story''
|FreE3=Saut suspendu
|FreE3C=<ref>{{cite|format=PDF|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|title=''Yoshi Story'' instruction booklet|page=53|publisher=Nintendo of Europe|language=fr|date=1998}}</ref>
|FreE3M=Suspended jump
|Dut=Fladdersprong
|Dut=Fladdersprong
|DutM=Flutter Jump
|DutM=Flutter Jump
|DutC=<ref name=MessageBlockHints/>
|Ger=Flatterflug
|Ger=Flatterflug
|GerM=Flutterflight
|GerM=Flutterflight
|GerC=<ref name=MessageBlockHints/>
|Ita=Salto svolazzo/svolazzante
|Ita=Salto svolazzo/svolazzante
|ItaC=<ref name=MessageBlockHints/>
|Ita2=Calcio volante
|Ita2=Calcio volante
|Ita2N=''Super Mario 64 DS''
|Ita2N=''Super Mario 64 DS''
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|PorE=Salto flutuante
|PorE=Salto flutuante
|PorEM=Floating jump
|PorEM=Floating jump
|PorEC=<ref name=MessageBlockHints/>
|Rus=Прыжок-полет
|Rus=Прыжок-полет
|RusR=Pryzhok-polet
|RusR=Pryzhok-polet
|RusC=<ref name=MessageBlockHints/>
|Rus2=Порхающий прыжок
|Rus2=Порхающий прыжок
|Rus2N=''Super Mario Bros. Wonder''
|Rus2N=''Super Mario Bros. Wonder''
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|SpaA=Pataleo
|SpaA=Pataleo
|SpaA2=Revolotear
|SpaA2=Revolotear
|SpaA2C=<ref name=MessageBlockHints/>
|SpaAM=Kicking
|SpaAM=Kicking
|SpaA2M=Flutter
|SpaA2M=Flutter
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[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Yoshi moves]]
[[Category:Yoshi moves]]
[[Category:New Super Luigi U moves]]
[[Category:New Super Mario Bros. U]]
[[Category:Super Mario 64 DS]]
[[Category:New Super Mario Bros. Wii]]
[[Category:New Super Mario Bros. U moves]]
[[Category:New Super Mario Bros. Wii moves]]
[[Category:Super Mario Bros. Wonder moves]]
[[Category:Super Mario Maker moves]]
[[Category:Super Mario Maker 2 moves]]
[[Category:Super Mario Odyssey moves]]
[[Category:Super Mario Run moves]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Yoshi's Crafted World]]
[[Category:Yoshi's Crafted World]]

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