Editing Flutter Flyaway

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
|track=Tree Top Rock Returns
|track=Tree Top Rock Returns
}}
}}
'''Flutter Flyaway''' is the thirty-first level in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports, as well as the third level in the [[Forest (Donkey Kong Country Returns)|Forest]] world.
'''Flutter Flyaway''' is the thirty-first level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the third level in the [[Forest (Donkey Kong Country Returns)|Forest]] world.


This level is set in a forest where [[Tiki Buzz]]es and [[Tiki Tork]]s are trapped inside wooden cages that the Kongs can stand on. However, the Tiki Buzzes and Torks still have the ability to fly. [[Donkey Kong|Donkey]] and [[Diddy Kong]] must carefully hop from one Tiki Buzz to another. Tiki Torks and Tiki Buzzes move in set patterns, move along a vine or in a circular pattern. However, they fly near [[Spike Trap|spike]]s and other enemies such as [[Skittler]]s that can become a problem. These caged Tiki Buzzes and Tiki Torks cannot be defeated, but this is not necessary as they cannot harm the Kongs.
This level is set in a forest where [[Tiki Buzz]]es and [[Tiki Tork]]s are trapped inside wooden cages that the Kongs can stand on. However, the Tiki Buzzes and Torks still have the ability to fly. [[Donkey Kong|Donkey]] and [[Diddy Kong]] must carefully hop from one Tiki Buzz to another. Tiki Torks and Tiki Buzzes move in set patterns, move along a vine or in a circular pattern. However, they fly near [[Spike Trap|spike]]s and other enemies such as [[Skittler]]s that can become a problem. These caged Tiki Buzzes and Tiki Torks cannot be defeated, but this is not necessary as they cannot harm the Kongs.


In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:49:00 is needed to get a gold medal, a time of 1:59:00 for silver, and a time of 2:17:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:49:00 is needed to get a gold medal, a time of 1:59:00 for silver, and a time of 2:17:00 for bronze.
==Overview==
==Overview==
The [[Kong]]s begin the level on a pathway that curves into a small, upward hill. An abyss is at the end of the hill with Tiki Torks and Tiki Buzzes in it. They are in cages that can be used as platforms. The first Tiki Tork has the level's first [[DK Barrel]] on it, but the two Tiki Buzzes that follow hold no items. A yellow, snapping Chomp foe is after the Tiki Tork here, and a Skittler is next to the second caged Tiki Buzz. The letter K of the [[KONG Letters|K-O-N-G Letters]] is located in the second caged Tiki Tork, which has a longer platform on top of it. A Tiki Buzz holds another platform near a Skittler. Two caged Tiki Torks fly in a figure eight path along some vines nearby. They can fly the heroes upwards to another caged Tiki Tork with a large area to stand on above it. A Skittler attacks the Kongs here. Two Tiki Buzzes float up and down in the area after this, and a Tiki Tork travels in circles ahead of them. They can jump from the Tiki Tork to reach a [[Barrel Cannon]] that shoots them towards two others. When the final barrel shoots them away from it, they are blasted into some curling vines. After they bounce back and fourth between the vines, the land on a solid platform near the [[Professor Chops|Tutorial Pig]] and the first checkpoint.
The [[Kong]]s begin the level on a pathway that curves into a small, upward hill. An abyss is at the end of the hill with Tiki Torks and Tiki Buzzes in it. They are in cages that can be used as platforms. The first Tiki Tork has the level's first [[DK Barrel]] on it, but the two Tiki Buzzes that follow hold no items. A yellow, snapping Chomp foe is after the Tiki Tork here, and a Skittler is next to the second caged Tiki Buzz. The letter K of the [[KONG Letters|K-O-N-G Letters]] is located in the second caged Tiki Tork, which has a longer platform on top of it. A Tiki Buzz holds another platform near a Skittler. Two caged Tiki Torks fly in a figure eight path along some vines nearby. They can fly the heroes upwards to another caged Tiki Tork with a large area to stand on above it. A Skittler attacks the Kongs here. Two Tiki Buzzes float up and down in the area after this, and a Tiki Tork travels in circles ahead of them. They can jump from the Tiki Tork to reach a [[Barrel Cannon]] that shoots them towards two others. When the final barrel shoots them away from it, they are blasted into some curling vines. After they bounce back and fourth between the vines, the land on a solid platform near the [[Professor Chops|Tutorial Pig]] and the first checkpoint.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: