Editing Floor panel

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|image=[[File:Switch Mario Pinball Land.png|250px]]<br>Three floor panels in the first room of the pyramid in the [[Shifting Sands Stage]]. The left floor panel is pressed.
|image=[[File:Switch Mario Pinball Land.png|250px]]<br>Three floor panels in the first room of the pyramid in the [[Shifting Sands Stage]]. The left floor panel is pressed.
|first_appearance=''[[Mario Pinball Land]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Mario Pinball Land]]'' ([[List of games by date#2004|2004]])
|effect=Opens a hole or summons enemies when hit
}}
}}
'''Floor panels'''<ref>{{cite|date=November 2004|title=''[[Nintendo Power]]'' Volume 185|page=116|publisher=Nintendo of America|language=en-us}}</ref> appear in ''[[Mario Pinball Land]]'' as objects in the pyramid of the [[Shifting Sands Stage]]. If hit by [[Mario]] with enough speed, a floor panel opens a hole or summons enemies. The game's floor panels are first seen in the first room of the pyramid, where the left and right floor panels open the holes, while the center floor panel summons [[Cobrat|Snake]]s. The floor panels that summon enemies disable other floor panels until the enemies are defeated. Part of an exception is with the Snakes, in which case the floor panels are also reset if a Snake falls through the vent. Another part of an exception is with the [[Shy Guy]]s in the room with one column, in which case the floor panels are also reset if the Shy Guys return behind the column. If a floor panel is hit in a room where [[Toad's tent]] is, the tent disappears. The floor panel that starts a boss fight with the [[Egyptian Koopa]] is pressed down forever once the boss is defeated.
'''Floor panels'''<ref>''[[Nintendo Power]]'' Volume 185, page 116</ref> are objects that appear in the pyramid of the [[Shifting Sands Stage]] in ''[[Mario Pinball Land]]''. With enough speed, the player can hit a floor panel to open a hole or to summon enemies. Floor panels first appear in the first room of the pyramid, where the left and right floor panels open the holes, while the center floor panel summons [[Cobrat|Snake]]s. The floor panels that summon enemies disable other floor panels until the enemies are defeated. Part of an exception is with the Snakes, in which case the floor panels are also reset if a Snake falls through the vent. Another part of an exception is with the [[Shy Guy]]s in the room with one column, in which case the floor panels are also reset if the Shy Guys return behind the column. If a floor panel is hit in a room where [[Toad's tent]] is, the tent disappears. The floor panel that starts a boss fight with the [[Egyptian Koopa]] stays pressed forever after the boss is defeated.


[[File:Floor panel map Mario Pinball Land.png|thumb|400px|left|A map of the floor panels inside the pyramid]]
==Placement==
[[File:Floor panel map Mario Pinball Land.png|thumb|400px|A map of the floor panels inside the pyramid]]
There are five rooms inside the pyramid, four of which contain floor panels. In total, there are eight floor panels. They open holes to the lower floor, summon enemies, or start the boss fight.
There are five rooms inside the pyramid, four of which contain floor panels. In total, there are eight floor panels. They open holes to the lower floor, summon enemies, or start the boss fight.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スイッチ<ref>{{cite|language=ja|url=www.nintendo.co.jp/n08/bmvj/time_s3.html|title=スーパーマリオボール 砂漠ステージ|publisher=Nintendo|accessdate=July 5, 2024}}</ref>
|Jap=スイッチ<ref>[https://www.nintendo.co.jp/n08/bmvj/time_s3.html Japanese ''Mario Pinball Land'' website]</ref>
|JapR=Suitchi
|JapR=Suicchi
|JapM=Switch
|JapM=Switch
}}
}}

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