Editing Floor 2 Donkey Kong
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{{about|the Floor 2 boss level from ''[[Mario vs. Donkey Kong: Minis March Again!]]''|the Floor 2 boss level from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''|[[ | {{about|the Floor 2 boss level from ''[[Mario vs. Donkey Kong: Minis March Again!]]''|the Floor 2 boss level from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''|[[Room 2-DK]]}} | ||
{{about|the level called "Floor 2 Donkey Kong" in the American English version|the level called "Floor 2 Donkey Kong" in the British English version|[[Floor 3 Donkey Kong]]}} | {{about|the level called "Floor 2 Donkey Kong" in the American English version|the level called "Floor 2 Donkey Kong" in the British English version|[[Floor 3 Donkey Kong]]}} | ||
{{level infobox | {{level infobox | ||
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The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold tiki heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding tiki heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose tiki head. | The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold tiki heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding tiki heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose tiki head. | ||
Donkey Kong moves more aggressively as he takes more hits. After a while, he will start dropping blue [[+ Clock|clocks]] at random times, which can be collected to increase the time limit | Donkey Kong moves more aggressively as he takes more hits. After a while, he will start dropping blue [[+ Clock|clocks]] at random times, which can be collected to increase the time limit with 30 seconds. The player must land six hits on DK in order to defeat him in this battle. | ||
===Mini Mario Card=== | ===Mini Mario Card=== |