Editing Flipside Pit of 100 Trials

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quote|DANGER! Do not enter! -Flipside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
{{quote2|DANGER! Do not enter! -Flipside City Hall-|Signpost|[[Super Paper Mario]]}}
[[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
[[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
The '''Flipside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] seen in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can go to the lowest level on the outskirts of Flipside. After looking around with [[Tippi]], the player can reveal a route to a bunch of blocks. They can then have [[Mario]] flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by [[Garson]].) Alternatively, [[Luigi]] can simply hit the switch by doing a [[Super jump (Super Paper Mario)|super jump]].
The '''Flipside Pit of 100 Trials''' is a one hundred-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] seen in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can go to the lowest level on the outskirts of Flipside. After looking around with [[Tippi]], the player can reveal a route to a bunch of blocks. They can then have [[Mario]] flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by [[Garson]].) Alternatively, [[Luigi]] can simply hit the switch by doing a [[Super jump (Super Paper Mario)|Super Jump]].


Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]].
In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant [[Game Over]]. In every tenth room is a [[Catch Card]] of a [[Pixl]], a pipe leading out of the pit, and the door to the next room of the pit. At the 100th room, though, the boss [[Wracktail]] is found and the pit cannot be escaped until he is defeated. After Wracktail is destroyed, the player obtains the Pixl [[Dashell]]. The pipe leading out of the pit will not appear until the player has Dashell.


Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large [[treasure chest]] containing a gold [[Catch Card]] of a [[Pixl]]. [[Flimm]] also has a chance to appear in these rooms, selling items for 75% of their normal cost.
Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flipside pit, Rooms 1-25 show the first Pure Heart paired with Flipside and Flopside, and [[Fracktail]] is shown with the orange Pure Heart in Rooms 26-50. Rooms 51-75 have [[Merlee's Mansion]], with the corresponding Pure Heart. Rooms 76-99 show [[Fort Francis]] with the Pure Heart inside. Room 100 seems to be designed to simulate the area in which Fracktail is fought, with the music from the [[Yold Desert]] and a circular patterned floor which can be seen to act like sand when Wracktail rises from the ground.


The final room, Room 100, is also different, instead being a wide, windy area with abstract patterned ground that resembles sand when viewed from a side-on perspective. [[Wracktail]] is fought in this room as the final challenge of the Pit, after which another large chest containing [[Dashell]] appears. Opening this chest, in turn, will unveil the Warp Pipe leading out of the Pit.
The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. This is accurate for the visual LCD style (similar to the ''Game & Watch'' series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The rooms in the Pit switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail.


==Rooms and Enemies==
==Rooms and Enemies==
Line 189: Line 189:


==Prizes==
==Prizes==
{{RPG item locations
*Room 10: [[Tippi]] Card
|item1=Special Card (x9)
*Room 20: [[Thoreau]] Card
|image1=[[File:CatchCardGoldSPM.png]]
*Room 30: [[Boomer (Super Paper Mario)|Boomer]] Card
|location1=<nowiki/>
*Room 40: [[Slim (Pixl)|Slim]] Card
*[[Tippi]], Room 10.
*Room 50: [[Thudley]] Card
*[[Thoreau]], Room 20.
*Room 60: [[Carrie]] Card
*[[Boomer]], Room 30.
*Room 70: [[Fleep]] Card
*[[Slim]], Room 40.
*Room 80: [[Cudge]] Card
*[[Thudley]], Room 50.
*Room 90: [[Dottie]] Card
*[[Carrie]], Room 60.
*Room 100: [[Dashell]] (after defeating Wracktail)
*[[Fleep]], Room 70.
*[[Cudge]], Room 80.
*[[Dottie]], Room 90.
|item2=Dashell
|image2=[[File:SPM Dashell Icon.png]]
|location2=In a chest revealed after defeating Wracktail; note that his collection is necessary to activate the pipe leading out of the pit.
}}


==Backgrounds==
==Backgrounds==
{{image|more=yes|section=yes|Narrower mural versions}}
The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the [[Pure Heart]]s and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flipside Pit has murals of the first four Pure Hearts, and their narrower versions can be seen by flipping.
The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.
<gallery widths="250">
<gallery widths="250">
SPM Flipside Pit of 100 Trials Mural 1.png|The background mural of [[Flipside]] and [[Flopside]] seen in rooms 1-25
SPM Flipside Pit of 100 Trials Mural 1.png|The background mural of [[Flipside]] and [[Flopside]] seen in rooms 1-25
Line 222: Line 210:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=100部屋ダンジョン
|Jap=100部屋ダンジョン
|JpnR=Hyaku-heya Danjon
|JapR=Hyaku-heya Danjon
|JpnM=100-Room Dungeon
|JapM=100-Room Dungeon
|Spa=Cien Mazmorras de Villacara
|Spa=Cien Mazmorras de Villacara
|SpaM=Flipside 100 Dungeons
|SpaM=Flipside 100 Dungeons
Line 232: Line 220:
|FreM=Flipside's Well of 100 Trials
|FreM=Flipside's Well of 100 Trials
|Kor=방 100개의 던전
|Kor=방 100개의 던전
|KorR=Bang Baekgae-ui Deonjeon
|KorR=Bang 100(Baek)gaeui Deonjeon
|KorM=Dungeon of 100 Rooms
|KorM=Dungeon of 100 Rooms
|Ger=Grube der 100 Prüfungen
|Ger=Grube der 100 Prüfungen

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)