Editing Flipside Pit of 100 Trials
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In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant [[Game Over]]. In every tenth room is a [[Catch Card]] of a [[Pixl]], a pipe leading out of the pit, and the door to the next room of the pit. [[Flimm]] may also appear here to sell wares. At the 100th room, though, the boss [[Wracktail]] is found and the pit cannot be escaped until he is defeated. After Wracktail is destroyed, the player obtains the Pixl [[Dashell]]. The pipe leading out of the pit will not appear until the player has Dashell. | In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant [[Game Over]]. In every tenth room is a [[Catch Card]] of a [[Pixl]], a pipe leading out of the pit, and the door to the next room of the pit. [[Flimm]] may also appear here to sell wares. At the 100th room, though, the boss [[Wracktail]] is found and the pit cannot be escaped until he is defeated. After Wracktail is destroyed, the player obtains the Pixl [[Dashell]]. The pipe leading out of the pit will not appear until the player has Dashell. | ||
Both pits have artwork on the walls depicting a | Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flipside pit, Rooms 1-25 show the first Pure Heart paired with Flipside and Flopside, and [[Fracktail]] is shown with the orange Pure Heart in Rooms 26-50. Rooms 51-75 have [[Merlee's Mansion]], with the corresponding Pure Heart. Rooms 76-99 show [[Fort Francis]] with the Pure Heart inside. Room 100 seems to be designed to simulate the area in which Fracktail is fought, with the music from the [[Yold Desert]] and a circular patterned floor which can be seen to act like sand when Wracktail rises from the ground. | ||
The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. This is accurate for the visual LCD style (similar to the ''Game & Watch'' series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The rooms in the Pit switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. | The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. This is accurate for the visual LCD style (similar to the ''Game & Watch'' series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The rooms in the Pit switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. |