Editing Flipside Pit of 100 Trials
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{{quote|DANGER! Do not enter! -Flipside City Hall-|[[Sign]]|[[Super Paper Mario]]}} | {{quote|DANGER! Do not enter! -Flipside City Hall-|[[Sign]]|[[Super Paper Mario]]}} | ||
[[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']] | [[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']] | ||
The '''Flipside Pit of 100 Trials''' is a | The '''Flipside Pit of 100 Trials''' is a one hundred-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] seen in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can go to the lowest level on the outskirts of Flipside. After looking around with [[Tippi]], the player can reveal a route to a bunch of blocks. They can then have [[Mario]] flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by [[Garson]].) Alternatively, [[Luigi]] can simply hit the switch by doing a [[Super jump (Super Paper Mario)|super jump]]. | ||
Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]]. | Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]]. |