Editing Flipper
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{about|the object from the [[Super Mario (franchise)|Super Mario]] franchise|other uses|[[Flipper (disambiguation)]]}} | {{about|the object from the [[Super Mario (franchise)|Super Mario]] franchise|other uses|[[Flipper (disambiguation)]]}} | ||
[[File:RaphaelTheRavensCastle1.png|thumb|Flippers in ''[[Super Mario World 2: Yoshi's Island]]'']] | [[File:RaphaelTheRavensCastle1.png|thumb|Flippers in ''[[Super Mario World 2: Yoshi's Island]]'']] | ||
Throughout the [[Super Mario (franchise)|''Super Mario'' franchise]], many courses feature objects that act as access points for the player character that, once passed through, prevent access to the area before. They may be referred to as '''flippers'''<ref>{{cite|author=Miller, Kent, and Terry Munson|date=1995|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|language=en-us|publisher=Nintendo of America|page=122}}</ref><ref>{{cite|author=Williams, Drew|date=November 6, 2006|title=''Yoshi's Island DS'' Player's Guide|page=72, 80, 82, and 127|publisher=Nintendo of America|language=en-us|isbn=1-59812-016-6}}</ref> (due to their common resemblance to {{wp|pinball}} flippers) or '''one-way gates'''.<ref>{{cite|author=Black, Fletcher|title=''Yoshi's Island DS'' PRIMA Official Game Guide|page=94, 173, 175, 179, 180, 190, 193, 197, 212, 213, 220, 225, 228, 264, 267, 271, and 274|publisher=[[Prima Games]]|date=December 19, 2006|language=en-us|isbn=0-7615-5576-5}}</ref> Once activated, they remain open as long as the player character stays at their threshold. Flippers are encountered both horizontally and vertically. | Throughout the [[Super Mario (franchise)|''Super Mario'' franchise]], many courses feature objects that act as access points for the player character that, once passed through, prevent access to the area before. They may be referred to as '''flippers'''<ref>{{cite|author=Miller, Kent, and Terry Munson|date=1995|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|language=en-us|publisher=Nintendo of America|page=122}}</ref><ref>{{cite|author=Williams, Drew|date=November 6, 2006|title=''Yoshi's Island DS'' Player's Guide|page=72, 80, 82, and 127|publisher=Nintendo of America|language=en-us|isbn=1-59812-016-6}}</ref> (due to their common resemblance to {{wp|pinball}} flippers) or '''one-way gates'''.<ref>{{cite|author=Black, Fletcher|title=''Yoshi's Island DS'' PRIMA Official Game Guide|page=94, 173, 175, 179, 180, 190, 193, 197, 212, 213, 220, 225, 228, 264, 267, 271, and 274|publisher=[[Prima Games]]|date=December 19, 2006|language=en-us|isbn=0-7615-5576-5}}</ref> Once activated, they remain open as long as the player character stays at their threshold. Flippers are encountered both horizontally and vertically. |