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| [[File:Flip Meter.png|thumb|The Flip Meter of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats]] | | [[Image:flipmeter.PNG|thumb|right|The '''Flip Meter''' of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats.]] |
| {{quote|But beware: use your new ability too long and {{color|red|you will lose HP}}.|Bestovius|Super Paper Mario}}
| | The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]''. When Mario uses his [[Flip]] move, it will start decreasing. When the meter is empty (after about ten seconds), [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it's getting its points back. |
| The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]'' and ''[[Paper Mario: Color Splash]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds in ''Super Paper Mario'' or every second in ''Paper Mario: Color Splash''. | |
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| ==History==
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| ===''Super Paper Mario''===
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| In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately fully refill. If Mario flips to 2-D, then the meter will slowly refill, but it does not need to be full for Mario to flip back to 3-D. The Flip Meter only appears in 3-D or when it is refilling. It will also fully refill if the heroes recover HP through an item.
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| If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will not decrease as long as they are in possession of it, enabling Mario to stay in 3-D for an unlimited amount of time.
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| ===''Paper Mario: Color Splash''===
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| [[File:PMCS Flip Meter.png|thumb|The Flip Meter of ''Paper Mario: Color Splash'', located in the upper right corner]]
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| {{quote|The only thing is...I can only help you hold this perspective for a little bit at a time. Like...10 seconds.|Huey|Paper Mario: Color Splash}}
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| In ''Paper Mario: Color Splash'', the meter has an appearance similar to the timer featured in ''[[Super Mario Bros. 3]]'' and starts at 10 units. It does not show up when in 2-D mode, as well. When it is empty, however, Mario does not lose any HP, but is instead forced to return to the 2-D perspective. Furthermore, it is completely filled as soon as Mario returns to said perspective.
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| ==Names in other languages==
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| {{foreign names
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| |Jpn=次元ワザゲージ
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| |JpnR=Jigen-waza Gēji
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| |JpnM=Flip Gauge
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| }}
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| | If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for as long as he likes. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a [[Long-Last Shake]] or another item that causes HP restore to prevent the Flip Meter from emptying. |
| | {{BoxTop}} |
| {{SPM}} | | {{SPM}} |
| {{PMCS}}
| | [[Category:Game Mechanics]] |
| [[Category:Game mechanics]] | | [[Category:Super Paper Mario]] |
| [[Category:Super Paper Mario stats]] | |