Editing Flip Meter

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[[File:Flip Meter.png|thumb|The Flip Meter of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats]]
[[File:flipmeter.PNG|thumb|The Flip Meter of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats]]
{{quote|But beware: use your new ability too long and {{color|red|you will lose HP}}.|Bestovius|Super Paper Mario}}
The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]'' and ''[[Paper Mario: Color Splash]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds in ''Super Paper Mario'' or every second in ''Paper Mario: Color Splash''.  
The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]'' and ''[[Paper Mario: Color Splash]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds in ''Super Paper Mario'' or every second in ''Paper Mario: Color Splash''.  


==History==
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it is getting its points back.
===''Super Paper Mario''===
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately fully refill. If Mario flips to 2-D, then the meter will slowly refill, but it does not need to be full for Mario to flip back to 3-D. The Flip Meter only appears in 3-D or when it is refilling. It will also fully refill if the heroes recover HP through an item.


If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will not decrease as long as they are in possession of it, enabling Mario to stay in 3-D for an unlimited amount of time.
If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a [[Long-Last Shake]] or another item that causes HP restoration to prevent the Flip Meter from emptying.


===''Paper Mario: Color Splash''===
[[File:PMCS Flip Meter.png|thumb|left|The Flip Meter of ''Paper Mario: Color Splash'', located in the upper right corner]]
[[File:PMCS Flip Meter.png|thumb|The Flip Meter of ''Paper Mario: Color Splash'', located in the upper right corner]]
In ''Paper Mario: Color Splash'', the meter has an appearance similar to the timer featured in ''[[Super Mario Bros. 3]]'' and starts at 10 units. It does not show up when in 2-D mode, as well. When it's empty, however, Mario does not lose any HP, but is instead forced to return to the 2-D perspective. Furthermore, it is completely filled as soon as Mario returns to said perspective.
{{quote|The only thing is...I can only help you hold this perspective for a little bit at a time. Like...10 seconds.|Huey|Paper Mario: Color Splash}}
In ''Paper Mario: Color Splash'', the meter has an appearance similar to the timer featured in ''[[Super Mario Bros. 3]]'' and starts at 10 units. It does not show up when in 2-D mode, as well. When it is empty, however, Mario does not lose any HP, but is instead forced to return to the 2-D perspective. Furthermore, it is completely filled as soon as Mario returns to said perspective.
 
==Names in other languages==
{{foreign names
|Jap=次元ワザゲージ
|JapR=Jigen-waza Gēji
|JapM=Flip Gauge
}}


{{SPM}}
{{SPM}}
{{PMCS}}
{{PMCS}}
[[Category:Game mechanics]]
[[Category:Game Mechanics]]
[[Category:Super Paper Mario stats]]
[[Category:Super Paper Mario Stats]]

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