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[[File: | [[File:flipmeter.PNG|thumb|The Flip Meter of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats]] | ||
The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]'' and ''[[Paper Mario: Color Splash]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds in ''Super Paper Mario'' or every second in ''Paper Mario: Color Splash''. | The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]'' and ''[[Paper Mario: Color Splash]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds in ''Super Paper Mario'' or every second in ''Paper Mario: Color Splash''. | ||
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it is getting its points back. | |||
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately | |||
If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will | If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a [[Long-Last Shake]] or another item that causes HP restoration to prevent the Flip Meter from emptying. | ||
[[File:PMCS Flip Meter.png|thumb|left|The Flip Meter of ''Paper Mario: Color Splash'', located in the upper right corner]] | |||
[[File:PMCS Flip Meter.png|thumb|The Flip Meter of ''Paper Mario: Color Splash'', located in the upper right corner]] | In ''Paper Mario: Color Splash'', the meter has an appearance similar to the timer featured in ''[[Super Mario Bros. 3]]'' and starts at 10 units. It does not show up when in 2-D mode, as well. When it's empty, however, Mario does not lose any HP, but is instead forced to return to the 2-D perspective. Furthermore, it is completely filled as soon as Mario returns to said perspective. | ||
In ''Paper Mario: Color Splash'', the meter has an appearance similar to the timer featured in ''[[Super Mario Bros. 3]]'' and starts at 10 units. It does not show up when in 2-D mode, as well. When it | |||
{{SPM}} | {{SPM}} | ||
{{PMCS}} | {{PMCS}} | ||
[[Category:Game | [[Category:Game Mechanics]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Stats]] |