Editing Flip

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{{about|the move used in ''Super Paper Mario''|the [[Bonus Challenge]] in the Yoshi's Island games with the name usually shortened as "Flip"|[[Flip Cards]]}}
{{about|the move used in ''Super Paper Mario''|the [[Bonus Challenge]] in the Yoshi's Island games with the name usually shortened as "Flip"|[[Flip Cards]]}}
[[File:SPM Dimensionflip.png|thumb|250px|[[Mario]] flipped into 3D on [[Lineland Road]]]]
[[File:SPM Dimensionflip.png|thumb|250px|[[Mario]] flipped into 3D on [[Lineland Road]]]]
{{quote|I, Bestovius, have granted [[Mario|you]] the ability to flip between dimensions. Press {{button|wii|a}} to slip between the very fabric of space and flip between 2-D and 3-D!|Bestovius|Super Paper Mario}}
'''Flip''' is a technique used by [[Mario]] in the [[Paper Mario (series)|''Paper Mario'']] series. At the push of a button, Mario goes from 2D to 3D, with the camera rotating to show depth. The [[Flip Meter]] imposes a limit upon the time Mario can stay in 3D.
'''Flip''' is a technique used by [[Mario]] in the [[Paper Mario (series)|''Paper Mario'']] series. At the push of a button, Mario goes from 2D to 3D, with the camera rotating to show depth. The [[Flip Meter]] imposes a limit upon the time Mario can stay in 3D.


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The technique is used by pressing {{button|wii|a}} while on the ground. If Mario is no longer standing on ground after Flipping, he has the chance to jump once in midair and land on any nearby terrain. One segment of the Flip Meter drains for every two seconds spent in 3D, and the meter gradually refills while in 2D. If the meter runs out, it deals Mario one damage and instantly refills without forcing him back into 2D. Taking damage or using a healing item also instantly refills the Flip Meter, and once Mario collects his own [[Catch Card]], the meter will never drain.
The technique is used by pressing {{button|wii|a}} while on the ground. If Mario is no longer standing on ground after Flipping, he has the chance to jump once in midair and land on any nearby terrain. One segment of the Flip Meter drains for every two seconds spent in 3D, and the meter gradually refills while in 2D. If the meter runs out, it deals Mario one damage and instantly refills without forcing him back into 2D. Taking damage or using a healing item also instantly refills the Flip Meter, and once Mario collects his own [[Catch Card]], the meter will never drain.


Internally, levels in ''Super Paper Mario'' are segmented depthwise into panes. In 2D, everything in the same pane as the player character has its hitbox extruded, and the character may be snapped to a certain depth within the pane. The camera also uses a front view in {{wp|parallel projection}}, and panes far in the distance are invisible. In 3D, the camera gains {{wp|Perspective (graphical)|perspective}} and rotates 90° clockwise horizontally, and hitbox extrusion and snapping are disabled. Objects are loaded based on distance from the player character, instead of whether they share a pane, and some objects too near or far from the camera will lose their textures and become translucent.<ref>aldelaro5 (June 2, 2016). [//aldelaro5.wordpress.com/2016/06/02/my-glitch-hunting-how-the-flipping-mechanic-in-super-paper-mario-works My glitch hunting: how the flipping mechanic in Super Paper Mario works]. ''WordPress''. Retrieved August 7, 2019.</ref>
Internally, levels in ''Super Paper Mario'' are segmented depthwise into panes. In 2D, everything in the same pane as the player character has its hitbox extruded, and the character may be snapped to a certain depth within the pane. The camera also uses a front view in {{wp|parallel projection}}, and panes far in the distance aren't visible. In 3D, the camera gains {{wp|Perspective (graphical)|perspective}} and rotates 90° clockwise horizontally, and hitbox extrusion and snapping are disabled. Objects are loaded based on distance from the player character, instead of whether they share a pane, and some objects too near or far from the camera will lose their textures and become translucent.<ref>aldelaro5 (June 2, 2016). [//aldelaro5.wordpress.com/2016/06/02/my-glitch-hunting-how-the-flipping-mechanic-in-super-paper-mario-works My glitch hunting: how the flipping mechanic in Super Paper Mario works]. ''WordPress''. Retrieved August 7, 2019.</ref>


While Flipping into 3D solves many problems, it can also complicate tasks. For example, a straight line of [[? Block]]s in 2D can turn out to be placed at various depths in 3D. There are also flat objects, such as certain [[Block]]s, that can only be interacted with in 2D or 3D, being perpendicular to the camera and intangible when the player character is flipped into the other dimension.
While Flipping into 3D solves many problems, it can also complicate tasks. For example, a straight line of [[? Block]]s in 2D can turn out to be placed at various depths in 3D. There are also flat objects, such as certain [[Block]]s, that can only be interacted with in 2D or 3D, being perpendicular to the camera and intangible when the player character is flipped into the other dimension.
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===''Paper Mario: Color Splash''===
===''Paper Mario: Color Splash''===
[[File:PMCS Flip.png|thumb|left|The Flip technique in ''[[Paper Mario: Color Splash]]''. Note the 10 time units [[Flip Meter]] in the upper right corner.]]
[[File:PMCS Flip.png|thumb|left|The Flip technique in ''[[Paper Mario: Color Splash]]''. Note the 10 time units [[Flip Meter]] in the upper right corner.]]
{{quote|Let's try changing out perspective a little bit. This is going to use up a bit of paint, but it's totally worth it. So, go ahead and press {{button|wiiu|y}} and see what happens...|Huey|Paper Mario: Color Splash}}
The Flip ability returns in ''[[Paper Mario: Color Splash]]'', in an area based on ''[[Super Mario Bros. 3]]'' found in a monitor at the [[Green Energy Plant]]. It is now used by pressing {{button|wiiu|y}}. It still has a 10-unit time limit, this time corresponding to 10 seconds instead of 20 seconds. The camera in 3D is also changed from a side view to an isometric view, with respect to the 2D point of view.
The Flip ability returns in ''[[Paper Mario: Color Splash]]'', in an area based on ''[[Super Mario Bros. 3]]'' found in a monitor at the [[Green Energy Plant]]. It is now used by pressing {{button|wiiu|y}}. It still has a 10-unit time limit, this time corresponding to 10 seconds instead of 20 seconds. The camera in 3D is also changed from a side view to an isometric view, with respect to the 2D point of view.


Flipping consumes a certain amount of each of the three colors of [[paint]]. When 3 seconds remain on the Flip Meter, the borders of the screen start flashing white; when the meter is empty, Mario is forced to return to 2D, but does not take damage. The Flip Meter instantly refills as soon as this occurs, so it is possible to reactivate Flip immediately thereafter, if Mario is carrying enough paint to do so.
Flipping consumes a certain amount of each of the three colors of paint. When 3 seconds remain on the Flip Meter, the borders of the screen start flashing white; when the meter is empty, Mario is forced to return to 2D, but does not take damage. The Flip Meter instantly refills as soon as this occurs, so it is possible to reactivate Flip immediately thereafter, if Mario is carrying enough paint to do so.
{{br}}
{{br}}
==Names in other languages==
{{foreign names
|Jap=次元ワザ
|JapR=Jigen Waza
|JapM=Dimensional Ability
|Fre=Système D
|FreM={{wp|System D}}; also possibly short for ''système dimensionnel'' ("dimentional system")
|Ita=Svolta
|ItaM=Turning
}}


==References==
==References==
<references/>
<references />
 
{{SPM}}
{{SPM}}
{{PMCS}}
{{PMCS}}
[[Category:Super Paper Mario moves]]
[[Category:Super Paper Mario Moves]]
[[Category:Paper Mario: Color Splash]]
[[Category:Paper Mario: Color Splash]]
[[it:Svoltare]]
[[it:Svoltare]]

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