Editing Flibbee

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'''Flibbees''' are yellow bees with red eyes and two feet that appear in ''[[Mario & Luigi: Dream Team]]'', located uncommonly in [[Mushrise Park]]. In the field, Flibbees are at first seen walking around, but if they spot [[Mario]] and [[Luigi]], the insectoid creatures take to the air and charge. In battle, Flibbees attack differently, depending on their position. A Flibbee's position can change if struck by a bro on its attack turn, dropping down if it was in mid-air and taking flight if it was on the ground.
'''Flibbees''' are yellow bees with red eyes and two feet that appear in ''[[Mario & Luigi: Dream Team]]'', located uncommonly in [[Mushrise Park]]. In battle, Flibbees attack differently, depending on whether they are in mid-air or standing on the ground. A Flibbee's position can change if struck by a bro on its attack turn. If in mid-air, the Flibbee will come flying at a bro on its side after possibly rolling its eyes in circles 0-3 times.


In mid-air, Flibbees have two antennae and no legs, and their eyes are angry. Due to their stinger being pointed downward, the creatures can be jumped on safely, but ground attacks have no effect. When it attacks while airborne, the Flibbee will come flying at a bro on its side after possibly rolling its eyes in circles up to three times. It will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits him in order to dodge.
The Flibbee will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits him in order to dodge. If on the ground, the Flibbee will fly at a bro and aim its spike at him as it flies back and forth barely away from the bro; he must smack it with his [[hammer]] when it comes into range to knock it into another enemy, in normal mode dealing 7 damage to other Flibbees, 6 to [[Capnap]]s, and 5 to [[Thorb]]s, or if there are no others, into the ground. In hard mode, this deals 11 damage to Capnaps and other Flibbees.
 
If it is on the ground, the Flibbee, who now stands on two feet and lacks antennae, will deflect jump attacks with its upward-pointing spike (also dealing damage to the attackers). However, ground-based attacks will now be able to strike it. A Flibbee that attacks in this state will fly at a bro and aim its spike at him as it flies back and forth barely away from the bro; the target must smack it with his [[hammer]] when it comes into range to knock it into another enemy, in normal mode dealing 7 damage to other Flibbees, 6 to [[Capnap]]s, and 5 to [[Thorb]]s. If there are no others, the Flibbee will crash into the ground when the bro strikes it. In hard mode, this deals 11 damage to Capnaps and other Flibbees.


First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move.
First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move.

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