Editing Flee

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{{move|Run Away|reason=in-game name}}
[[File:Flee.png|thumb|220px|Mario and [[Yoshi Kid|Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:Flee.png|thumb|220px|Mario and [[Yoshi Kid|Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']]
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{{quote|Running's another tool in your belt—just think about when and where to use it.|Battle Master|Paper Mario: The Thousand-Year Door (Nintendo Switch)}}
'''Flee''', also known as '''Run away'''<ref>{{cite|language=en-us|date=1996|publisher=Nintendo of America|title=''Super Mario RPG: Legend of the Seven Stars'' instruction booklet|page=29}}</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Super Mario (franchise)|Super Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. This action is unavailable on some enemies, or more specifically bosses, however. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who drop substantial [[coin]]s and [[Experience Point|experience points]] when defeated.
'''Flee''', also known as '''Run away'''<ref>{{cite|language=en-us|date=1996|publisher=Nintendo of America|title=''Super Mario RPG: Legend of the Seven Stars'' instruction booklet|page=29}}</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Super Mario (franchise)|Super Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. This action is unavailable on some enemies, or more specifically bosses, however. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who drop substantial [[coin]]s and [[Experience Point|experience points]] when defeated.
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has had their turn or not. The "Run Away" command is disabled in mini-boss and boss battles.
In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not.
 
The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles to progress.


Enemies who can flee from battle include:
Enemies who can flee from battle include:
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]], fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle. In the original game, they will then start losing coins once they return to the overworld, but they will not lose any coins after fleeing in the remake. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle.
In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle.


Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears at the beginning of such battles.
Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles to progress.


When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The Letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run, because neither side can damage each other (Doopliss is able to damage Mario in the remake).
When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The Letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run, because neither side can damage each other.
<gallery>
<gallery>
PMTTYD CrazeeDayzee Fleeing.png|A Crazee Dayzee flees from battle
PMTTYD CrazeeDayzee Fleeing.png|A Crazee Dayzee flees from battle
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'', fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle. While Mario and Luigi jump a bit towards the enemies before fleeing when they flee, the screen pans left when Bowser flees. [[Chuboomba]]s can flee from battle once Bowser [[Vacuum Block|inhales]] their lollipops, [[Trashure]]s and [[Dark Trashure]]s have a chance of fleeing once they open up and are not defeated quickly, [[Mechawful|Mechawful Heads]] may flee if not inhaled, and [[Dark Mechawful|Dark Mechawful Heads]] will flee if all enemies are defeated before they are inhaled.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle. [[Chuboomba]]s can flee from battle once Bowser [[Vacuum Block|inhales]] their lollipops, [[Trashure]]s and [[Dark Trashure]]s have a chance of fleeing once they open up and are not defeated quickly, [[Mechawful|Mechawful Heads]] may flee if not inhaled, and [[Dark Mechawful|Dark Mechawful Heads]] will flee if all enemies are defeated before they are inhaled.


In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', fleeing works similar to how it did in the [[Nintendo 3DS|3DS]] ''Mario & Luigi'' games.
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', fleeing works similar to how it did in the [[Nintendo 3DS|3DS]] ''Mario & Luigi'' games.
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', fleeing is similar to how it is done in ''Mario & Luigi: Dream Team'', with [[Paper Mario (character)|Paper Mario]] being able to flee as well since he is a new playable character. Enemies like [[Ant Trooper]]s, [[Urchin]]s, and [[Sombrero Guy|Paper Sombrero Guy]]s can also flee from the battle.
In ''[[Mario & Luigi: Paper Jam]]'', fleeing is similar to how it is done in ''Mario & Luigi: Dream Team'', with [[Paper Mario (character)|Paper Mario]] being able to flee as well since he is a new playable character. Enemies like [[Ant Trooper]]s, [[Urchin]]s, and [[Sombrero Guy|Paper Sombrero Guy]]s can also flee from the battle.
==== ''Mario & Luigi: Brothership'' ====
''[[Mario & Luigi: Brothership]]'' brings back the option to run from the fight, just as in previous games. Some enemies also flee, such as the [[Seedlusa]]. Additionally, when practicing Bros. Attacks, the Bros. use this block to terminate the session, although the block is renamed "End Practice."


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=にげる<ref>{{cite|title=スーパーマリオRPG (''Sūpā Mario RPG'') instruction booklet|page=29|date=1996|publisher=Nintendo|language=ja}}</ref>
|Jap=にげる<ref>{{cite|title=スーパーマリオRPG (''Sūpā Mario RPG'') instruction booklet|page=29|date=1996|publisher=Nintendo|language=ja}}</ref>
|JpnR=Nigeru
|JapR=Nigeru
|JpnM=Flee
|JapM=Flee
|Chi=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': {{cite|url=www.youtube.com/watch?v=qj23Urolr1I|timestamp=30:05|date=November 13, 2015|title=The Only Footage of Paper Mario on the Chinese iQue!|publisher=YouTube|accessdate=July 1, 2024|language=en|author=gladJonas}}{{dead link}}</ref>
|Chi=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': {{cite|url=www.youtube.com/watch?v=qj23Urolr1I|timestamp=30:05|date=November 13, 2015|title=The Only Footage of Paper Mario on the Chinese iQue!|publisher=YouTube|accessdate=July 1, 2024|language=en|author=gladJonas}}{{dead link}}</ref>
|ChiR=Táopǎo
|ChiR=Táopǎo

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