Editing Flee
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[[File:Flee.png|thumb|220px|Mario and [[ | [[File:Flee.png|thumb|220px|Mario and [[Mini-Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']] | ||
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|[[File:M&LSS Run Command Block.png]] [[File:M&LPiT Flee Command Block.png]] [[File:M&LBIS Flee Command Block.png]] [[File:M&LDT Flee Command Block.png|25px]] [[File:M&LPJ Flee Command Block.png|25px]] [[File:M&LSS+BM Flee | |[[File:M&LSS Run Command Block.png]] [[File:M&LPiT Flee Command Block.png]] [[File:M&LBIS Flee Command Block.png]] [[File:M&LDT Flee Command Block.png|25px]] [[File:M&LPJ Flee Command Block.png|25px]] [[File:M&LSS+BM Flee Command Block.png]] | ||
|The [[Command Block]]s for fleeing in the ''Mario & Luigi'' series | |The [[Command Block]]s for fleeing in the ''Mario & Luigi'' series | ||
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}} | }} | ||
'''Flee''', also known as '''Run away'''<ref> | '''Flee''', also known as '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who give off a lot of [[coin]]s and [[Experience Point|experience points]] when defeated. | ||
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==History== | ==History== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[ | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[Gu Goomba]]s, will also flee if [[Bowser]] is in the party at the time. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip | In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not. | ||
The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles to progress. | The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles at all costs in order for the game to progress. | ||
Enemies who can flee from battle include: | Enemies who can flee from battle include: | ||
*[[Bandit]]s, after stealing coins from Mario | *[[Bandit]]s, after stealing coins from Mario | ||
*[[Tubba Blubba]], after Mario becomes [[invisible]] by [[Repel Gel]] or [[Lady Bow]]'s [[Outta Sight]] (only inside [[Tubba Blubba's Castle]]) | *[[Tubba Blubba]], after Mario becomes [[invisible]] by [[Repel Gel]] or [[Lady Bow]]'s [[Outta Sight]] (only inside [[Tubba Blubba's Castle]]) | ||
*The [[Shy Squad]], | *The [[Shy Squad]], at 1-6 HP (after at least one turn of attacking Mario) | ||
*[[Crazee Dayzee]]s, at low HP | *[[Crazee Dayzee]]s, at low HP | ||
*[[Amazy Dayzee]], almost always on its first turn | *[[Amazy Dayzee]], almost always on its first turn | ||
*All [[Magikoopa]]s, when alone (except the one Mario | *All [[Magikoopa]]s, when alone (except the one after Mario receives the [[Lucky Star]] from [[Twink]]) | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
In ''[[Paper Mario: The Thousand-Year Door]]'' | In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies can also flee from battle. | ||
Like in the previous installment, Mario cannot flee from mini-boss and boss battles; when Mario enters such battle, a "Can't flee this fight!" message appears at the start of the battle to indicate that Mario must win the battle at all costs in order for the game to progress. | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
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====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
In ''[[Paper Mario: Sticker Star]]'', fleeing returns, and is almost identical to how it works in the first two ''[[Paper Mario (series)|Paper Mario]]'' titles. However, Mario has a chance of tripping over while trying to flee, causing it to waste a turn. Mario can also flee from bosses, though this usually fails | In ''[[Paper Mario: Sticker Star]]'', fleeing returns, and is almost identical to how it works in the first two ''[[Paper Mario (series)|Paper Mario]]'' titles. However, Mario has a chance of tripping over while trying to flee, causing it to waste a turn. Mario can also flee from bosses, though this usually fails. | ||
====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle | In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle. | ||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
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====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[File:MLSS Fleeing.png|thumb|Mario fleeing from battle in ''[[Mario & Luigi: Superstar Saga]]'']] | [[File:MLSS Fleeing.png|thumb|Mario fleeing from battle in ''[[Mario & Luigi: Superstar Saga]]'']] | ||
In ''[[Mario & Luigi: Superstar Saga]]'', Mario and [[Luigi]] can flee battle by selecting the flee [[Command Block]]. When they do, they will start to run away from the enemies, losing coins in the process. When this happens, the player must rapidly mash {{button|gba|a}} and {{button|gba|b}} to make them run off-screen. Occasionally, they will trip and fall over, losing even more coins. When they successfully flee from battle, the game returns to the overworld. When a brother is [[ | In ''[[Mario & Luigi: Superstar Saga]]'', Mario and [[Luigi]] can flee battle by selecting the flee [[Command Block]]. When they do, they will start to run away from the enemies, losing coins in the process. When this happens, the player must rapidly mash {{button|gba|a}} and {{button|gba|b}} to make them run off-screen. Occasionally, they will trip and fall over, losing even more coins. When they successfully flee from battle, the game returns to the overworld. When a brother is [[down]], the other brother will carry them on their shoulders when fleeing. Enemies like [[Gold Beanie]]s have a high chance of fleeing if not defeated quickly, [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]]s and [[Clumph]]s can flee if their parkas and wigs, respectively, are burnt off by Mario's [[Firebrand]] moves. Bosses like [[Popple]] and [[Jojora]] can also flee if [[Rookie|their]] [[Birdo|respective]] [[Jojora's Friend|partners]] are defeated before them. | ||
In the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', fleeing works exactly like it did in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles following ''Mario & Luigi: Bowser's Inside Story'', meaning the player does not lose coins when fleeing, and does not need to mash the respective buttons in order to flee. | In the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', fleeing works exactly like it did in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles following ''Mario & Luigi: Bowser's Inside Story'', meaning the player does not lose coins when fleeing, and does not need to mash the respective buttons in order to flee. | ||
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'', fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle | In ''[[Mario & Luigi: Bowser's Inside Story]]'', fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle. [[Chuboomba]]s can flee from battle once Bowser [[Vacuum Block|inhales]] their lollipops, [[Trashure]]s and [[Dark Trashure]]s have a chance of fleeing once they open up and are not defeated quickly, [[Mechawful|Mechawful Heads]] may flee if not inhaled, and [[Dark Mechawful|Dark Mechawful Heads]] will flee if all enemies are defeated before they are inhaled. | ||
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', fleeing works similar to how it did in the [[Nintendo 3DS|3DS]] ''Mario & Luigi'' games. | In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', fleeing works similar to how it did in the [[Nintendo 3DS|3DS]] ''Mario & Luigi'' games. | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
In ''[[Mario & Luigi: Dream Team]]'', fleeing works differently than it did previously, | In ''[[Mario & Luigi: Dream Team]]'', fleeing works differently than it did previously; instead of mashing the respective buttons to leave the battle and losing coins in the process, Mario and Luigi instantly run away from the enemies without losing coins. A few enemies, like Gold Beanies if the player fails to [[counterattack]] them properly and Bandits after stealing coins from the brothers, can flee the battle. | ||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
In ''[[Mario & Luigi: Paper Jam]]'', fleeing is similar to how it is done in ''Mario & Luigi: Dream Team'', with [[Paper Mario (character)|Paper Mario]] being able to flee as well since he is a new playable character. Enemies like [[Ant Trooper]]s, [[Urchin]]s, and [[Sombrero Guy|Paper Sombrero Guy]]s can also flee from the battle. | In ''[[Mario & Luigi: Paper Jam]]'', fleeing is similar to how it is done in ''Mario & Luigi: Dream Team'', with [[Paper Mario (character)|Paper Mario]] being able to flee as well since he is a new playable character. Enemies like [[Ant Trooper]]s, [[Urchin]]s, and [[Sombrero Guy|Paper Sombrero Guy]]s can also flee from the battle. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=にげる<ref> | |Jap=にげる<ref>''Super Mario RPG'' Japanese instruction booklet, pg. 29</ref> | ||
|JapR=Nigeru | |JapR=Nigeru | ||
|JapM=Flee | |JapM=Flee | ||
|Spa=Huir | |Spa=Huir | ||
|SpaM=Flee | |SpaM=Flee | ||
| | |ChiS=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (30:05)</ref> | ||
|ChiSR=Táopǎo | |||
|ChiSM=Flee | |||
}} | }} | ||
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<references/> | <references/> | ||
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