Editing Flee
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[[File:Flee.png|thumb|220px|Mario and [[ | [[File:Flee.png|thumb|220px|Mario and [[Mini-Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']] | ||
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|[[File:M&LSS Run Command Block.png]] [[File:M&LPiT Flee Command Block.png]] [[File:M&LBIS Flee Command Block.png]] [[File:M&LDT Flee Command Block.png|25px]] [[File:M&LPJ Flee Command Block.png|25px]] [[File:M&LSS+BM Flee Command Block.png]] [[File:M&L BIS+BJJ Escape Command Block.png]] | |[[File:M&LSS Run Command Block.png]] [[File:M&LPiT Flee Command Block.png]] [[File:M&LBIS Flee Command Block.png]] [[File:M&LDT Flee Command Block.png|25px]] [[File:M&LPJ Flee Command Block.png|25px]] [[File:M&LSS+BM Flee Command Block.png]] [[File:M&L BIS+BJJ Escape Command Block.png]] | ||
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'''Flee''', also known as '''Run away'''<ref> | '''Flee''', also known as '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who give off a lot of [[coin]]s and [[Experience Point|experience points]] when defeated. | ||
{{br|left}} | {{br|left}} | ||
==History== | ==History== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[ | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[Gu Goomba]]s, will also flee if [[Bowser]] is in the party at the time. | ||
The item [[See Ya]], when used, will allow Mario and his allies to run away from any battle, with the exclusion of bosses and other important battles. | The item [[See Ya]], when used, will allow Mario and his allies to run away from any battle, with the exclusion of bosses and other important battles. | ||
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In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not. | In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not. | ||
The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles to progress. | The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles at all costs in order for the game to progress. | ||
Enemies who can flee from battle include: | Enemies who can flee from battle include: | ||
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In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle. | In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle. | ||
Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles to progress. | Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles at all costs in order for the game to progress. | ||
When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run. | |||
<gallery> | <gallery> | ||
PMTTYD CrazeeDayzee Fleeing.png|A Crazee Dayzee flees from battle | PMTTYD CrazeeDayzee Fleeing.png|A Crazee Dayzee flees from battle | ||
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====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle | In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle. | ||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
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====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[File:MLSS Fleeing.png|thumb|Mario fleeing from battle in ''[[Mario & Luigi: Superstar Saga]]'']] | [[File:MLSS Fleeing.png|thumb|Mario fleeing from battle in ''[[Mario & Luigi: Superstar Saga]]'']] | ||
In ''[[Mario & Luigi: Superstar Saga]]'', Mario and [[Luigi]] can flee battle by selecting the flee [[Command Block]]. When they do, they will start to run away from the enemies, losing coins in the process. When this happens, the player must rapidly mash {{button|gba|a}} and {{button|gba|b}} to make them run off-screen. Occasionally, they will trip and fall over, losing even more coins. When they successfully flee from battle, the game returns to the overworld. When a brother is [[ | In ''[[Mario & Luigi: Superstar Saga]]'', Mario and [[Luigi]] can flee battle by selecting the flee [[Command Block]]. When they do, they will start to run away from the enemies, losing coins in the process. When this happens, the player must rapidly mash {{button|gba|a}} and {{button|gba|b}} to make them run off-screen. Occasionally, they will trip and fall over, losing even more coins. When they successfully flee from battle, the game returns to the overworld. When a brother is [[down]], the other brother will carry them on their shoulders when fleeing. Enemies like [[Gold Beanie]]s have a high chance of fleeing if not defeated quickly, [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]]s and [[Clumph]]s can flee if their parkas and wigs, respectively, are burnt off by Mario's [[Firebrand]] moves. Bosses like [[Popple]] and [[Jojora]] can also flee if [[Rookie|their]] [[Birdo|respective]] [[Jojora's Friend|partners]] are defeated before them. | ||
In the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', fleeing works exactly like it did in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles following ''Mario & Luigi: Bowser's Inside Story'', meaning the player does not lose coins when fleeing, and does not need to mash the respective buttons in order to flee. | In the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', fleeing works exactly like it did in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles following ''Mario & Luigi: Bowser's Inside Story'', meaning the player does not lose coins when fleeing, and does not need to mash the respective buttons in order to flee. | ||
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'', fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle | In ''[[Mario & Luigi: Bowser's Inside Story]]'', fleeing works the same way as it did in the previous two games, and since Bowser is a playable character, he can also flee from battle. [[Chuboomba]]s can flee from battle once Bowser [[Vacuum Block|inhales]] their lollipops, [[Trashure]]s and [[Dark Trashure]]s have a chance of fleeing once they open up and are not defeated quickly, [[Mechawful|Mechawful Heads]] may flee if not inhaled, and [[Dark Mechawful|Dark Mechawful Heads]] will flee if all enemies are defeated before they are inhaled. | ||
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', fleeing works similar to how it did in the [[Nintendo 3DS|3DS]] ''Mario & Luigi'' games. | In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', fleeing works similar to how it did in the [[Nintendo 3DS|3DS]] ''Mario & Luigi'' games. | ||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
In ''[[Mario & Luigi: Paper Jam]]'', fleeing is similar to how it is done in ''Mario & Luigi: Dream Team'', with [[Paper Mario (character)|Paper Mario]] being able to flee as well since he is a new playable character. Enemies like [[Ant Trooper]]s, [[Urchin]]s, and [[Sombrero Guy|Paper Sombrero Guy]]s can also flee from the battle. | In ''[[Mario & Luigi: Paper Jam]]'', fleeing is similar to how it is done in ''Mario & Luigi: Dream Team'', with [[Paper Mario (character)|Paper Mario]] being able to flee as well since he is a new playable character. Enemies like [[Ant Trooper]]s, [[Urchin]]s, and [[Sombrero Guy|Paper Sombrero Guy]]s can also flee from the battle. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=にげる<ref> | |Jap=にげる<ref>''Super Mario RPG'' Japanese instruction booklet, pg. 29</ref> | ||
|JapR=Nigeru | |JapR=Nigeru | ||
|JapM=Flee | |JapM=Flee | ||
|Spa=Huir | |Spa=Huir | ||
|SpaM=Flee | |SpaM=Flee | ||
| | |ChiS=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (30:05)</ref> | ||
|ChiSR=Táopǎo | |||
|ChiSM=Flee | |||
|Fra=Fuite<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 64].</ref><br>Fuir<ref>''Mario & Luigi: Les Frères du temps.'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 88].</ref><br>Courir<ref>''Paper Mario: Sticker Star.'' French instruction booklet, [https://www.nintendo.com/consumer/downloads/manual-3DS-paper-mario-sticker-star-fr.pdf page 12].</ref> | |||
|FraM=Escape<br>Flee<br>Run | |||
}} | }} | ||
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