Editing Flee
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In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle. | In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle. | ||
Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles to progress. | Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles at all costs in order for the game to progress. | ||
When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The Letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run, because neither side can damage each other. | When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The Letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run, because neither side can damage each other. |