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{{ | {{:Mario & Luigi: Dream Team bestiary|transcludesection=Flaming Antasmaton|align=right}} | ||
'''Flaming Antasmatons''' are flamethrower-snouted robots that vaguely resemble [[Antasma]] that appear in [[Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. Flaming Antasmaton's name is a portmanteau of "Antasma" and "automaton", a machine that moves on its own. | |||
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'''Flaming Antasmatons''' are flamethrower-snouted robots that vaguely resemble [[Antasma]] that appear in [[Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. | |||
In the field, Flaming Antasmatons will shoot a string of fire upon sight of [[Mario]] and [[Luigi]], then spin rapidly towards them. In battle, they may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards. | In the field, Flaming Antasmatons will shoot a string of fire upon sight of [[Mario]] and [[Luigi]], then spin rapidly towards them. In battle, they may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards. | ||
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Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of him at changing speeds, which he must jump over thrice in order to dizzy the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack. | Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of him at changing speeds, which he must jump over thrice in order to dizzy the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack. | ||
These attacks can also cause the "Char" status, which is a more harmful version of a [[ | These attacks can also cause the "Char" status, which is a more harmful version of a [[burn]]. | ||
In the overworld, its flames can be attacked to initiate a [[First Strike]] - even with a jump, despite them being harmful in battle and the First Strike not actually touching the enemy. | In the overworld, its flames can be attacked to initiate a [[First Strike]] - even with a jump, despite them being harmful in battle and the First Strike not actually touching the enemy. | ||
==Names in other languages== | ==Names in other languages== | ||
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|SpaE=Robot escupefuego | |SpaE=Robot escupefuego | ||
|SpaEM="Robot" + portmanteau of "escupir" (to spit) and "fuego" (fire) | |SpaEM="Robot" + portmanteau of "escupir" (to spit) and "fuego" (fire) | ||
| | |FraA=Pyro-Phobieutron | ||
| | |FraAM= | ||
| | |FraE=Pyro Antasmatron | ||
| | |FraEM= | ||
|Ger=Flamm-Antasmaton | |Ger=Flamm-Antasmaton | ||
|GerM=Flame Antasmaton | |GerM=Flame Antasmaton |