Editing Flamin' Golem
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{{new subject|downloadable content pack}} | |||
{{species infobox | {{species infobox | ||
|image=[[File:MRSOH Flamin' Golem.jpg|250px]] | |image=[[File:MRSOH Flamin' Golem.jpg|250px]] | ||
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|relatives=[[Shockin' Golem]]<br>[[Tidal Golem]] | |relatives=[[Shockin' Golem]]<br>[[Tidal Golem]] | ||
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'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[ | {{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:nocoverart.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:nocoverart.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}} | ||
'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melidic Gardens]]. They bear a slight resemblance to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders. | |||
In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn. | In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn. | ||
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==Profiles== | ==Profiles== | ||
===[[Tacticam]] analysis=== | ===[[Tacticam]] analysis=== | ||
''Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.'' | |||
[[File:nocoverart.png|40px]]GOLEM SHELL | |||
''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.'' | ''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.'' | ||
Weak: [[Splash]] | |||
Resistant: [[Burn]] | |||
*'''Attack''' | *'''Attack''' | ||
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<gallery> | <gallery> | ||
MRSOH Flamin' Golem Egg.jpg|A Flamin' Golem Egg | MRSOH Flamin' Golem Egg.jpg|A Flamin' Golem Egg | ||
</gallery> | </gallery> | ||
{{Rabbids}} | {{Rabbids}} | ||
{{M+RSOH}} | {{M+RSOH}} | ||
[[Category:Rabbids]] | [[Category:Rabbids]] | ||
[[Category:Mario + Rabbids Sparks of Hope enemies]] | [[Category:Mario + Rabbids Sparks of Hope enemies]] |