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{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}} | {{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}} | ||
'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[ | '''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melidic Gardens]]. They bear a slight resemblance to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders. | ||
In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn. | In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn. |