Editing First Strike
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{{quote2|You struck first!|Battle Text|[[Paper Mario: The Thousand-Year Door]]}} | |||
[[File:PM First Strike.png|thumb|250px|Mario [[hammer]]ing a [[Goomba]] for a First Strike in ''Paper Mario'']] | [[File:PM First Strike.png|thumb|250px|Mario [[hammer]]ing a [[Goomba]] for a First Strike in ''Paper Mario'']] | ||
'''First Strike''' is a technique that appears in the ''[[Paper Mario (series)|Paper Mario]]'' and the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles of [[Genre#Role-playing|role-playing]] ''[[Mario (franchise)|Mario]]'' games. | |||
==History== | ==History== | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
[[File:FirstStrikeStickerStar.jpg|thumb|Mario jumping on a Goomba for a First Strike in ''Paper Mario: Sticker Star'']] | [[File:FirstStrikeStickerStar.jpg|thumb|Mario jumping on a Goomba for a First Strike in ''Paper Mario: Sticker Star'']] | ||
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike and take damage. | |||
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike. | |||
To perform a First Strike, [[Mario]] can simply [[ | To perform a First Strike, [[Mario]] can simply [[jump]] on the enemy, hit them with his [[hammer]], or hit them with an attack from a partner. Certain enemies, those being Spiky and Fire enemies will deal damage to Mario instead of being dealt damage, unless certain [[Badge]]s are equipped, however this only applies to jumping First Strikes. | ||
In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village ( | In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village (place)|Goomba Village]]. First Strikes in this game can be performed by Mario, or by his partners [[Kooper]] and [[Bombette]]. First Strikes from enemies can be avoided by dodging the attack or by equipping the [[Chill Out (badge)|Chill Out]] [[badge]]. While the [[Dizzy Attack]] badge is equipped, Mario can inflict [[Dizzy]] on the first enemy in a formation (but does not deal damage) by using his [[Spin Dash]] move to run into an enemy before a battle. Mario can instantly defeat any enemy that would reward one or more [[Star Points]] (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the [[First Attack]] badge. This property can be extended to Mario's spin dash by equipping the [[Spin Attack]] badge, and even further extended to walking by equipping the [[Bump Attack]] badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the [[Spike Shield]] badge to be able to jump on spiky enemies such as [[Cleft]]s, or can equip either the [[Fire Shield]] or [[Ice Power]] badges to jump on fire enemies like [[Lava Bubble]]s. | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the three [[Goomba]]s in the [[Rogueport Sewers]]. In battles, First Strikes now include [[Action Command]]s, doing more damage and possibly defeating weak enemies, such as Goombas and [[Dull Bones]], as well as allowing him to perform [[Stylish move]]s allowing Mario and his partners to gain [[Star Power]] before the battle fully begins. First Strikes can also be started by using [[Koops]] or [[Admiral Bobbery|Bobbery]] but they automatically succeed on a First Strike, removing the need to perform their respective action commands. Their Stylish moves are still able to be performed. [[Flurrie]] can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack badges are still available and function the same as in ''Paper Mario'', however First Attack and Bump Attack do not work inside of the [[Pit of 100 Trials]]. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack badges were removed. The Fire Shield badge was also removed, being merged fully into Ice Power. During the first fight in the [[Glitz Pit]], a scripted, unavoidable enemy First Strike occurs when a member of the [[Goomba Bros.]] [[headbonk]]s Mario before [[Grubba]] has the chance to officially start the fight. | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the three [[Goomba]]s in [[Rogueport | |||
Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''. | Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''. | ||
In ''[[Paper Mario: Sticker Star]]'', a First Strike has an added mechanic. By collecting [[MAX UP Heart|HP-Up Heart]]s, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a [[coin]] without starting the battle. Additionally, certain enemies' field attacks directly hurt Mario, rather than triggering a battle. Similar mechanics return in ''[[Paper Mario: Color Splash]]'', with attack power increasing with every [[Big Paint Star]] collected and enemies dropping more than one coin when defeated directly on a course with a First Strike. In ''[[Paper Mario: The Origami King]]'', First Strikes retain their ''Sticker Star'' properties, though enemies' First Strikes are now unblockable. | In ''[[Paper Mario: Sticker Star]]'', a First Strike has an added mechanic. By collecting [[MAX UP Heart|HP-Up Heart]]s, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a [[coin]] without starting the battle. Additionally, certain enemies' field attacks directly hurt Mario, rather than triggering a battle. Similar mechanics return in ''[[Paper Mario: Color Splash]]'', with attack power increasing with every [[Big Paint Star]] collected and enemies dropping more than one coin when defeated directly on a course with a First Strike. In ''[[Paper Mario: The Origami King]]'', First Strikes retain their ''Sticker Star'' properties, though enemies' First Strikes are now unblockable. | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
[[File:FirstStrikeHammerM&LDT.png|thumb | [[File:FirstStrikeHammerM&LDT.png|thumb|Mario performing a First Strike with his hammer in ''Mario & Luigi: Dream Team'']] | ||
First Strikes | First Strikes in the ''Mario & Luigi'' titles are similar to ''Paper Mario'''s First Strikes with one key difference – a first strike on one enemy in the field will damage all enemies in the battle. However, in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]'', a First Strike with a hammer works differently: when Mario or [[Luigi]] in ''Superstar Saga'', or [[Baby Mario]] or [[Baby Luigi]] in ''Partners in Time'', hammer an enemy on the overworld, all enemies in the battle become [[dizzy]]. In later ''Mario & Luigi'' games, a First Strike with a hammer instead damages all enemies. | ||
[[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. | [[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. | ||
In ''[[Mario & Luigi: Paper Jam]]'', [[dash]]ing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle | In ''[[Mario & Luigi: Paper Jam]]'', [[dash]]ing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle. | ||
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''. | In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''. | ||
As in the ''Paper Mario'' series, enemies can also perform First Strikes against one of the characters. However, if the enemy or one of its projectiles hits a character in the back, they will instead [[trip]] and will not get up until it is their turn or if they are damaged by an attack. If the front character is hit, the battle will start as normal. | |||
==Profiles== | ==Profiles== | ||
===''Mario & Luigi: Bowser's Inside Story''=== | ===''Mario & Luigi: Bowser's Inside Story''=== | ||
*'''Instruction manual description:''' | *'''Instruction manual description:''' ''"If you touch an enemy in the field, battle begins. At that time, if you stomp or punch an enemy, you inflict damage in a preemptive attack."'' | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
*'''Instruction manual description:''' | *'''Instruction manual description:''' ''"Use preemptive attacks to gain an advantage."'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Sensei Kōgeki | |JapR=Sensei Kōgeki | ||
|JapM=Attack first | |JapM=Attack first | ||
| | |SpaE=Primer Golpe | ||
|SpaEM=First Strike | |||
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[[Category:Game Mechanics]] | |||
[[Category:Game | [[Category:Mario & Luigi: Bowser's Inside Story Moves]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Dream Team Moves]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Paper Jam Moves]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Partners in Time Moves]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Superstar Saga Moves]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Paper Mario Special Moves]] | ||
[[Category:Paper Mario | [[Category:Paper Mario: The Thousand-Year Door Moves]] | ||
[[Category:Paper Mario: The Thousand-Year Door | |||
[[it:Attacco Prioritario]] | [[it:Attacco Prioritario]] |