Editing Fireworks

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{{distinguish|[[Fire Works]], a [[microgame]] in [[WarioWare: Get It Together!]]}}
[[File:Fireworks.gif|frame|'''Fireworks''' from ''[[Super Mario Bros.]]''.]]
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
'''Fireworks''', also known as a '''Fireworks Show''' in ''[[Super Mario Bros. Deluxe]]'', appear in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] dating back to ''[[Super Mario Bros.]]''
 
'''Fireworks''' are explosives that can be found in many ''Mario'' games dating back to ''[[Super Mario Bros.]]''


==History==
==History==
===''Super Mario'' series===
===[[Mario (series)|''Super Mario'' series]]===
====''Super Mario Bros.''====
====''[[Super Mario Bros.]]''====
[[File:SMBDX Fireworks Pic.png|frame|Photo Album graphic featuring fireworks in ''Super Mario Bros. Deluxe'']]
At the end of every level in ''[[Super Mario Bros.]]'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the tiny castle if the last number in the timer when hitting the flagpole is a 1, 3, or 6. If the last number is 1, one firework goes off; if the last number is 3, three fireworks go off and so forth. Each explosion awards the player with 500 [[point]]s.
At the end of every [[level]] in ''Super Mario Bros.'' except [[castle]] levels, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is either a 1,<ref name=fireworks1>{{cite|timestamp=0:30|url=youtu.be/UvI86RA9mbk?feature=shared&t=30|title=''Super Mario Bros.'' - World 1-3|date=July 19, 2018|author=VideoGameCollectionEX|publisher=YouTube|language=en}}</ref> a 3,<ref name=fireworks3>{{cite|timestamp=01:26|url=youtu.be/UcSu_bS0Ero?feature=shared&t=86|title=''Super Mario Bros.'' - World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=August 24, 2019|publisher=YouTube|language=en}}</ref> or a 6;<ref name=fireworks6>{{cite|url=youtu.be/-0H-XV__eQA?feature=shared&t=3|timestamp=0:03|title=''Super Mario All-Stars'' (SNES) - Fireworks|publisher=YouTube|language=en|date=February 27, 2016}}</ref> the number of fireworks is equal to the last digit of the timer.<ref name=fireworks1/><ref name=fireworks3/><ref name=fireworks6/> Each explosion awards the player with 500 [[point]]s.<ref>{{cite|title=''Super Mario Bros.'' instruction booklet|page=18|date=1985|publisher=Nintendo of America|quote=[...] fireworks may go off, and for each explosion you get 500 points.|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf}}</ref>


In ''Super Mario Bros. Deluxe'', clearing the game after triggering fireworks at least once unlocks the player a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background.
====''[[Super Mario Bros.: The Lost Levels]]''====
Fireworks appear again in ''Super Mario Bros.: The Lost Levels''. Their method of appearing and function are exactly the same as they are in ''Super Mario Bros.'', awarding the player with the exact same amount of points.


====''Super Mario Bros.: The Lost Levels''====
====''[[Super Mario World]]''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). Each firework is worth 500 points like before.<ref>{{cite|timestamp=02:16|url=youtu.be/WTeEZ3keL_Q?feature=shared&t=136|title=''Super Mario Bros.: The Lost Levels'' - World 1-2|date=August 29, 2019|publisher=YouTube|language=en|author=VideoGamePhenom}}</ref>
In ''[[Super Mario World]]'', fireworks are seen in the end of the game, after [[Mario]] rescues [[Princess Peach]] from the clutches of [[Bowser]] once again. Four fireworks shoot from the background, the last one being heart-shaped.


====''New Super Mario Bros.''====
====''[[Super Mario Bros. Deluxe]]''====
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
[[File:SMBDX Fireworks Pic.PNG|frame|Fireworks in ''Super Mario Bros. Deluxe''.]]
Fireworks are fairly common in ''[[New Super Mario Bros.]]'', but they work differently than before. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.
In ''[[Super Mario Bros. Deluxe]]'', fireworks are seen at the end of the same levels as in the original [[NES]] version. However, when the player beats the game, a picture of Mario making a "peace sign" in front of a [[Castle|castle]] shows fireworks in its background.


Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
====''[[New Super Mario Bros.]]''====
In ''[[New Super Mario Bros.]]'', fireworks were once again used as a fairly common feature of the game. When the remaining time ended in 11, 22, 33, 44, 55, 66, 77, 88, or 99, Fireworks would go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on. The original "Level complete" noise would play, and a [[Mega Mushroom]] house would appear if it ends in 77, 88, or 99, a [[Extra Life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11. They are only for one use, however. Fireworks are worth 4,000 points each in this game.


====''New Super Mario Bros. Wii''====
====''[[New Super Mario Bros. Wii]]''====
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the [[Goal Pole|pole]]. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in [[bubble]]s) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in ''New Super Mario Bros.''). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a [[1-Up Mushroom]] and a [[1-up Blast|Green Toad House]] appears. If three, four, five, or six fireworks exploded, the last one is a [[Mushroom]] and a [[Power-up Panels|Red Toad House]] appears. If nine fireworks exploded, the last one is a [[Super Star]] and a Yellow Toad House appears. Fireworks are worth no points in this game.
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered depending on if the game is being played in single-player or multiplayer. In single-player, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the flagpole. The last digit of the remaining time told how many fireworks would be set off. In multiplayer, all players had to reach the flagpole when the last two digits of the timer were the same. The number of fireworks was determined by the numbers the last two digits were. In both modes, a Toad House would appear at the beginning of the world depending on the number of fireworks set off. A [[1-Up Blast]] house would appear if one or two exploded, a [[Power-Up Panels]] house for three through eight, and a [[Star]] house for nine. Again, each one is worth 4,000 points.


====''Super Mario 3D Land''====
====''[[Super Mario Galaxy 2]]''====
In ''[[Super Mario 3D Land]]'', fireworks appear if Mario grabs the Goal Pole when the last digit on the timer is a 3, as the "COURSE CLEAR!" text is displayed, similar to ''Super Mario Bros.''
[[File:CakeSMG2.png|thumb|200px|right|Fireworks going off during one of the credits scenes in ''Super Mario Galaxy 2''.]]
In ''[[Super Mario Galaxy 2]]'', the fireworks appeared at the end of the credits. During the last scene of the credits, the gang decided to watch the fireworks while [[Princess Peach]] baked a cake for [[Mario]] and [[Yoshi]] for saving the galaxy and defeating [[Bowser]].


====''New Super Mario Bros. 2''====
===''[[Super Mario RPG: Legend of the Seven Stars]]''===
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the [[Goal Pole]] when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's [[Rainbow Course|rainbow course]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' Fireworks are an [[item]] obtained from a [[Mole (Super Mario RPG: Legend of the Seven Stars)|Mole Man]] in [[Moleville]] for 500 [[Coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases one, the fireworks display at the end of the game will be [[Mushroom]]-shaped. Purchasing three yields a [[Fire Flower]], while five or more results in a [[Star]].


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
===''[[Luigi's Mansion]]''===
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
[[File:LMFireworks.PNG|thumb|right|200px|Fireworks in ''Luigi's Mansion'']]
*11, 22, or 33 - [[Super Mushroom]]
If [[Luigi]] manages to suck in seven or more ghosts in the [[Training Room]], then fireworks will display and [[Professor E. Gadd]] will congratulate the player.
*44 - [[Fire Flower]]
*55 - [[Ice Flower]]
*66 - [[Mini Mushroom]]
*77 - [[Super Acorn]]
*88 or 99 - [[Super Star]]


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
===''[[Luigi's Mansion: Dark Moon]]''===
Fireworks reappear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], both [[Hisstocrat]]s' arenas, the end of [[Champion's Road]], and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.
[[File:FireworksLMDM.PNG|thumb|left|200px]]
In [[ScareScraper]] mode, once players reach the top of the ScareScraper, a single firework will explode, followed by the words "You reached the top floor in ____ Mode!".


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
===''[[Paper Mario]]''===
In ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In ''Super Mario Maker 2'', when the player defeats [[Meowser]] in the ''[[Super Mario 3D World]]'' style, fireworks appear.
During the ending of ''[[Paper Mario]]'', the procession of parade floats finally ends with [[Mario]] and [[Princess Peach]]. The float stops, and Mario and Peach get off the float to walk over to [[Mario's House]]. There, they view a display of fireworks as part of the ending screen. The fireworks display does not stop until the player reset the system.


====''Super Mario Run''====
===''[[Mario Golf: Toadstool Tour]]''===
Fireworks reappear in ''[[Super Mario Run]]'', though not as an event when finishing a course. Instead, fireworks appear in the Kingdom Builder mode accentuating certain events. When [[Peach's Castle|the castle]] [[level up|levels up]] or when [[cake|Princess Peach's Cake]] is purchased, fireworks appear. Fireworks can also appear after tapping a [[Cannon#Super Mario Run|Fireworks Cannon]], in one of four different patterns based on the Fireworks Cannon.
[[File:MGTTFireworks.jpg|200px|thumb|left|Fireworks go off in the background of Peach's Castle Grounds.]]
In ''[[Mario Golf: Toadstool Tour]]'', fireworks are displayed in the background of the last few courses of [[Peach's Castle Grounds]]. They have many colours, and can sometimes distract the player.


====''Super Mario Odyssey''====
===[[Mario Baseball (series)|''Mario Baseball'' series]]===
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme. Aesthetic fireworks appear in the background of [[Bowser's Kingdom]] in a few locations, as well as [[A Traditional Festival!]] in the [[Metro Kingdom]], and after Mario defeats [[RoboBrood]], the [[Broodals]] and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' faces.
[[File:MarsTadiumNight.JPG|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers''.]]
In the ''Mario Baseball'' series, fireworks appeared at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. It also appeared in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using homeruns. In the final movie from ''[[Mario Super Sluggers]]'', Mario and his friends get to watch the fireworks at [[Daisy Cruiser]] and Mario Stadium.


===''The Adventures of Super Mario Bros. 3''===
===[[Mario Party (series)|''Mario Party'' series]]===
Fireworks appear only in the episode "[[Crimes R Us]]" of ''[[The Adventures of Super Mario Bros. 3]]''. When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.
====''[[Mario Party 3]]''====
Fireworks frequently display in ''[[Mario Party 3]]''.
In the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head.
At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character.
Finally, at the beginning of the Staff Roll, fireworks the shape of the winning character's head will briefly be seen again.


===''Mario's Time Machine''===
====''[[Mario Party 4]]''====
{{multiple image
In the ending cutscene, a single firework will be shot into the sky, and explode to create a constellation of the winning character.
|align=left
|direction=horizontal
|image1=Fireworks MTMSNES.png
|width1=16
|image2=Fireworks MTMDX.png
|width2=16
|footer=SNES (left) and PC (right)
}}
In the [[Mario's Time Machine (PC)|PC]] and [[Mario's Time Machine (Super Nintendo Entertainment System)|SNES releases of ''Mario's Time Machine'']], Mario receives a Firework from an old sage at [[Cambuluc]] in 1292 after traveling back in time to return a [[Print Block]] to [[Marco Polo]]. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to [[Kublai Khan]], who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.


===''Super Mario RPG: Legend of the Seven Stars''===
====''[[Mario Party 7]]''====
[[File:SMRPG Fireworks.PNG|frame]]
When a player or a team wins a game on a Party Cruise in ''[[Mario Party 7]]'', they will appear atop [[Princess Peach's Castle]]; fireworks are going off in the background.
{{quote|A gorgeous firework|Item description|[[Super Mario RPG: Legend of the Seven Stars]]}}
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].


===''Donkey Kong Country'' animated series===
===''Mario Kart Wii''===
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
They appear in the Award Ceremony, coming in five colors: red, blue, green, pink, and yellow. They are first shown when the racers park by Peach's Castle.


===''Mario Party'' series===
===''[[Donkey Kong Country TV series|Donkey Kong Country]]''===
====''Mario Party 3''====
[[File:4AKongoBongoFestival65.png|thumb|The fireworks at the end of ''[[The Kongo Bongo Festival of Lights]]''.]]
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. At the start of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.


====''Mario Party 4''====
In the ''Donkey Kong Country'' television series, fireworks first appeared in the episode [[Speed (episode)|Speed]]. At the end of the episode, [[Donkey Kong]] and [[Candy Kong]] watch fireworks blowing together at DK's House.
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.


====''Mario Party 5''====
In the Christmas-themed episode [[The Kongo Bongo Festival of Lights]], the fireworks make an appearance twice. The first time is when the [[Kremlings]] see it during the day, and at the end of the episode in which the [[Kong]]s get to watch at the end of the festival.
The goal of [[Rain of Fire]], a Bowser Minigame in ''[[Mario Party 5]]'', is to avoid the burning bits of fireworks that rain from above,<ref>{{cite|author=Rules|quote=Avoid the burning bits of Bowser's fireworks that are raining down.|title=''[[Mario Party 5]]''|publisher=Nintendo|language=en}}</ref> particularly during two separate waves. They are caused by Bowser in the introduction scene lighting a fuse with his [[Fire Breath]], shooting a firework into the sky.<ref>{{cite|timestamp=0:02|url=youtu.be/9GJ7hG7kN1M?feature=shared&t=2|title=''Mario Party 5'' - Rain of Fire|author=NintendoMovies|date=September 25, 2017|publisher=YouTube|language=en}}</ref>


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''[[WarioWare: Touched!]]''===
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In the microgame [[Big Bang (WarioWare: Touched!)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.


===''WarioWare'' series===
===''[[Donkey Kong Jungle Beat]]''===
Fireworks have a minor role in a few games of the [[WarioWare (series)|''WarioWare'' series]], including [[Big Bang (microgame)|Big Bang]] of ''[[WarioWare: Touched!]]'' and its reappearance in ''[[WarioWare Gold]]'', where the objective is to blow up explosives to create fireworks.<ref>{{cite|author=Info|quote=Tap the fireworks to set 'em off! KABOOM!|title=''[[WarioWare: Touched!]]''|date=2005|publisher=Nintendo|language=en}}</ref><ref>{{cite|date=2018|title=''[[WarioWare Gold]]''|publisher=Nintendo|author=Info|language=en|quote=Tap the fireworks, and enjoy the show!}}</ref> In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', if the player taps the Touch Screen after clearing the boss stage, 9-Volt's flag appears along with fireworks.
[[File:Chest DKJB.png|thumb|Fireworks go off whenever [[Donkey Kong]] gets a [[Crest]] at the [[Sacred Tree]].]]
In the [[Nintendo GameCube|GameCube]] game ''[[Donkey Kong Jungle Beat]]'' and its ''New Play Control!'' remake, the fireworks made an appearance twice. When Donkey Kong gets a [[Crest]] at the [[Sacred Tree]], there will be fireworks in the background. More fireworks will explode if he collects more Crests. Another appearance of the fireworks is at the end of the game when Donkey Kong defeats [[Cactus King]] and [[Ghastly King]].


===''Super Mario Stadium'' series===
===''[[The Adventures of Super Mario Bros. 3]]''===
Fireworks are featured as a gameplay mechanic at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night in both games, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]''. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs.
In ''The Adventures of Super Mario Bros. 3'', fireworks only appeared in the episode [[Crimes R Us]]. When [[Bowser|King Koopa]] tried to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Bob-omb]], which explodes, blowing up the [[Doomship]] and creating fireworks for Mario, Luigi and Clyde to see.
{{br}}


==Gallery==
==Trivia==
<gallery>
*In ''Animal Crossing'', fireworks can be seen in the big lake on the Fourth of July. These fireworks very closely resemble the fireworks found in ''[[Mario Golf: Toadstool Tour]]''. The strange thing is that ''Animal Crossing'' was released before ''Mario Golf: Toadstool Tour'', making some wonder if the fireworks design was taken from Animal Crossing.
SMB Sprite Firework.gif|''Super Mario Bros.''
*In ''[[Super Mario Bros.]]'', the fireworks were small red dots that sound like a [[Bullet Bill]] firing when they went off.
WWDIY Fortress.png|''WarioWare: D.I.Y.''
{{BoxTop}}
Kongo Bongo Festival fireworks.png|''Donkey Kong Country'' television series ("The Kongo Bongo Festival of Lights")
{{Super Mario RPG}}
MSS Night Mario Stadium Fireworks.jpg|''Mario Super Sluggers''
[[Category:Items]]
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
[[Category:Mario Golf: Toadstool Tour]]
</gallery>
[[Category:Super Mario Bros.]]
 
[[Category:New Super Mario Bros.]]
==Names in other languages==
[[Category:New Super Mario Bros. Wii]]
{{foreign names
[[Category:Mario Party 3]]
|Jpn=花火
[[Category:Mario Party 7]]
|JpnR=Hanabi
[[Category:Donkey Kong Country (television series)]]
|JpnM=Fireworks
|ChiS=烟花
|ChiSR=Yānhuā
|ChiSM=Fireworks
|ChiT=煙花
|ChiTS=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100618144456/http://www.nintendo.com.hk/nsmb/index.htm|title=新 超級瑪利歐兄弟 Wii - 香港任天堂網站|publisher=Nintendo of HK|language=zh-hant|accessdate=December 27, 2024}}</ref>
|ChiTR=Yānhuā
|ChiTM=Fireworks
|Dut=Vuurwerk
|DutM=Fireworks
|Fre=Feux d'artifice
|FreM=Fireworks
|Ger=Feuerwerksrakete
|GerM=Firework rocket
|Ita=Fuochi d'artificio<br>Fuochi artificiali
|ItaN=''Super Mario RPG''
|ItaM=Fireworks (lit. "artificial fires")
|Kor=불꽃
|KorR=Bulkkot
|KorM=Fireworks
|Spa=Fuegos Artificiales
|SpaM=Fireworks
}}
 
==References==
<references/>
 
{{SMB}}
{{SMBS}}
{{MTM}}
{{SMRPG}}
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Mario Party 3]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Super Sluggers]]
[[Category:Mario Super Sluggers]]
[[Category:Mario's Time Machine items]]
[[Category:Luigi's Mansion]]
[[Category:New Super Mario Bros. objects]]
[[Category:Luigi's Mansion: Dark Moon]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Super Mario Bros. objects]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros.: The Lost Levels objects]]
[[Category:Super Mario RPG: Legend of the Seven Stars objects]]

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