Editing Fireworks
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros.''==== | ====''Super Mario Bros.''==== | ||
At the end of every [[level]] in ''Super Mario Bros.'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s. | |||
At the end of every [[level]] in ''Super Mario Bros.'' | |||
====''Super Mario Bros.: The Lost Levels''==== | |||
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points. | |||
====''Super Mario Bros. | ====''Super Mario Bros. Deluxe''==== | ||
Fireworks | [[File:SMBDX Fireworks Pic.png|frame|Fireworks in ''Super Mario Bros. Deluxe'']] | ||
In ''[[Super Mario Bros. Deluxe]]'', fireworks operate exactly as in ''Super Mario Bros.'' When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background is unlocked. | |||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']] | [[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']] | ||
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each. | |||
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]]. | Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]]. | ||
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
Fireworks reappear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], both [[Hisstocrat]]s' arenas | Fireworks reappear in the game ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], and both [[Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups. | ||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''==== | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme | In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme. | ||
===''Mario's Time Machine''=== | ===''Mario's Time Machine''=== | ||
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In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]]. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]]. | ||
==='' | ===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ||
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']] | |||
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message. | |||
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===''Mario Baseball'' series=== | |||
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']] | |||
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the fourth and final cinematic of ''[[Mario Super Sluggers]]'', Daisy and others witness a display of fireworks while having desserts and refreshments at the [[Daisy Cruiser]]. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off. | |||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party 3''==== | ====''Mario Party 3''==== | ||
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. | Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. Finally, at the beginning of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again. | ||
====''Mario Party 4''==== | ====''Mario Party 4''==== | ||
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character. | In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character. | ||
===='' | ===''WarioWare'' series=== | ||
====''WarioWare: Touched!''==== | |||
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks. | |||
====''WarioWare: D.I.Y.''==== | |||
[[File:WWDIY Fortress.png|thumb|Fireworks going off in 9-Volt's stage in ''WarioWare: D.I.Y.'']] | |||
In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in ''Super Mario Bros.'' If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks. | |||
==='' | ===''Super Smash Bros. for Nintendo 3DS / Wii U''=== | ||
[[ | In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version. | ||
===Television series=== | |||
====''The Adventures of Super Mario Bros. 3''==== | |||
In ''[[The Adventures of Super Mario Bros. 3]]'', fireworks appear only in the episode "[[Crimes R Us]]." When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see. | |||
==='' | ====''Donkey Kong Country'' animated series==== | ||
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]] | |||
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival. | |||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SMB Sprite Firework.gif|''Super Mario Bros.'' | SMB Sprite Firework.gif|''Super Mario Bros.'' | ||
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch) | SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch) | ||
</gallery> | </gallery> | ||
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|ChiSR=Yānhuā | |ChiSR=Yānhuā | ||
|ChiSM=Fireworks | |ChiSM=Fireworks | ||
|ChiT=煙花 | |ChiT=煙花<ref>{{cite|url=www.nintendo.com.hk/nsmb/index.htm|title=Official Chinese website for ''New Super Mario Bros. Wii''|accessdate=March 11, 2020}}</ref> | ||
|ChiTR=Yānhuā | |ChiTR=Yānhuā | ||
|ChiTM=Fireworks | |ChiTM=Fireworks |