Editing Fireworks

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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
[[File:SMBDX Fireworks Pic.png|frame|Photo Album graphic featuring fireworks in ''Super Mario Bros. Deluxe'']]
At the end of every [[level]] in ''Super Mario Bros.'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s.
At the end of every [[level]] in ''Super Mario Bros.'' except [[castle]] levels, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is either a 1,<ref name=fireworks1>{{cite|timestamp=0:30|url=youtu.be/UvI86RA9mbk?feature=shared&t=30|title=''Super Mario Bros.'' - World 1-3|date=July 19, 2018|author=VideoGameCollectionEX|publisher=YouTube|language=en}}</ref> a 3,<ref name=fireworks3>{{cite|timestamp=01:26|url=youtu.be/UcSu_bS0Ero?feature=shared&t=86|title=''Super Mario Bros.'' - World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=August 24, 2019|publisher=YouTube|language=en}}</ref> or a 6;<ref name=fireworks6>{{cite|url=youtu.be/-0H-XV__eQA?feature=shared&t=3|timestamp=0:03|title=''Super Mario All-Stars'' (SNES) - Fireworks|publisher=YouTube|language=en|date=February 27, 2016}}</ref> the number of fireworks is equal to the last digit of the timer.<ref name=fireworks1/><ref name=fireworks3/><ref name=fireworks6/> Each explosion awards the player with 500 [[point]]s.<ref>{{cite|title=''Super Mario Bros.'' instruction booklet|page=18|date=1985|publisher=Nintendo of America|quote=[...] fireworks may go off, and for each explosion you get 500 points.|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf}}</ref>


In ''Super Mario Bros. Deluxe'', clearing the game after triggering fireworks at least once unlocks the player a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background.
====''Super Mario Bros.: The Lost Levels''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.


====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros. Deluxe''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). Each firework is worth 500 points like before.<ref>{{cite|timestamp=02:16|url=youtu.be/WTeEZ3keL_Q?feature=shared&t=136|title=''Super Mario Bros.: The Lost Levels'' - World 1-2|date=August 29, 2019|publisher=YouTube|language=en|author=VideoGamePhenom}}</ref>
[[File:SMBDX Fireworks Pic.png|frame|Fireworks in ''Super Mario Bros. Deluxe'']]
In ''[[Super Mario Bros. Deluxe]]'', fireworks operate exactly as in ''Super Mario Bros.'' When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background is unlocked.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
Fireworks are fairly common in ''[[New Super Mario Bros.]]'', but they work differently than before. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.


Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fireworks reappear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], both [[Hisstocrat]]s' arenas, the end of [[Champion's Road]], and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.
Fireworks reappear in the game ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], and both [[Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme. Aesthetic fireworks appear in the background of [[Bowser's Kingdom]] in a few locations, as well as [[A Traditional Festival!]] in the [[Metro Kingdom]], and after Mario defeats [[RoboBrood]], the [[Broodals]] and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' faces.
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme.
 
===''The Adventures of Super Mario Bros. 3''===
Fireworks appear only in the episode "[[Crimes R Us]]" of ''[[The Adventures of Super Mario Bros. 3]]''. When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.


===''Mario's Time Machine''===
===''Mario's Time Machine''===
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In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].


===''Donkey Kong Country'' animated series===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
{{br}}
 
===''Mario Baseball'' series===
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the fourth and final cinematic of ''[[Mario Super Sluggers]]'', Daisy and others witness a display of fireworks while having desserts and refreshments at the [[Daisy Cruiser]]. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 3''====
====''Mario Party 3''====
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. At the start of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. Finally, at the beginning of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.


====''Mario Party 4''====
====''Mario Party 4''====
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.


====''Mario Party 5''====
===''WarioWare'' series===
The goal of [[Rain of Fire]], a Bowser Minigame in ''[[Mario Party 5]]'', is to avoid the burning bits of fireworks that rain from above,<ref>{{cite|author=Rules|quote=Avoid the burning bits of Bowser's fireworks that are raining down.|title=''[[Mario Party 5]]''|publisher=Nintendo|language=en}}</ref> particularly during two separate waves. They are caused by Bowser in the introduction scene lighting a fuse with his [[Fire Breath]], shooting a firework into the sky.<ref>{{cite|timestamp=0:02|url=youtu.be/9GJ7hG7kN1M?feature=shared&t=2|title=''Mario Party 5'' - Rain of Fire|author=NintendoMovies|date=September 25, 2017|publisher=YouTube|language=en}}</ref>
====''WarioWare: Touched!''====
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.
 
====''WarioWare: D.I.Y.''====
[[File:WWDIY Fortress.png|thumb|Fireworks going off in 9-Volt's stage in ''WarioWare: D.I.Y.'']]
In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in ''Super Mario Bros.'' If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks.


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
 
===Television series===
====''The Adventures of Super Mario Bros. 3''====
In ''[[The Adventures of Super Mario Bros. 3]]'', fireworks appear only in the episode "[[Crimes R Us]]." When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.


===''WarioWare'' series===
====''Donkey Kong Country'' animated series====
Fireworks have a minor role in a few games of the [[WarioWare (series)|''WarioWare'' series]], including [[Big Bang (microgame)|Big Bang]] of ''[[WarioWare: Touched!]]'' and its reappearance in ''[[WarioWare Gold]]'', where the objective is to blow up explosives to create fireworks.<ref>{{cite|author=Info|quote=Tap the fireworks to set 'em off! KABOOM!|title=''[[WarioWare: Touched!]]''|date=2005|publisher=Nintendo|language=en}}</ref><ref>{{cite|date=2018|title=''[[WarioWare Gold]]''|publisher=Nintendo|author=Info|language=en|quote=Tap the fireworks, and enjoy the show!}}</ref> In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', if the player taps the Touch Screen after clearing the boss stage, 9-Volt's flag appears along with fireworks.
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]]


===''Mario Baseball'' series===
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
Fireworks are featured as a gameplay mechanic at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night in ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', the two games of the [[Mario Baseball (series)|''Mario Baseball'' series]]. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs.
{{br}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SMB Sprite Firework.gif|''Super Mario Bros.''
SMB Sprite Firework.gif|''Super Mario Bros.''
WWDIY Fortress.png|''WarioWare: D.I.Y.''
Kongo Bongo Festival fireworks.png|''Donkey Kong Country'' television series ("The Kongo Bongo Festival of Lights")
MSS Night Mario Stadium Fireworks.jpg|''Mario Super Sluggers''
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
</gallery>
</gallery>
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|ChiSR=Yānhuā
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|ChiT=煙花
|ChiT=煙花<ref>{{cite|url=www.nintendo.com.hk/nsmb/index.htm|title=Official Chinese website for ''New Super Mario Bros. Wii''|accessdate=March 11, 2020}}</ref>
|ChiTS=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100618144456/http://www.nintendo.com.hk/nsmb/index.htm|title=新 超級瑪利歐兄弟 Wii - 香港任天堂網站|publisher=Nintendo of HK|language=zh-hant|accessdate=December 27, 2024}}</ref>
|ChiTR=Yānhuā
|ChiTR=Yānhuā
|ChiTM=Fireworks
|ChiTM=Fireworks

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