Editing Fire Works
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. | The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. If successful, fireworks appear in the sky. | ||
*'''Level 1:''' A short candle must be pushed to light the fuse. | *'''Level 1:''' A short candle must be pushed to light the fuse. If successful, mountains and villages appear in the background. | ||
*'''Level 2:''' A hanging flame must be pushed to light the fuse. | *'''Level 2:''' A hanging flame must be pushed to light the fuse. If successful, skyscrapers are added in the background. | ||
*'''Level 3:''' A tall candle must be pushed to light a shorter candle, which | *'''Level 3:''' A tall candle with a melted portion on one side must be pushed to light a shorter candle, which lights the fuse. If successful, the mountains are replaced by an amusement park with a colorful castle appearing in the background. | ||
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort. | If two players are utilized for this microgame, the player that lights the fuse receives a point for effort. | ||