Editing Fire Bar

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{species infobox
{{rewrite}}
|image=[[File:SMM3DS Art - Fire Bar.png|180px]]<br>Artwork of a Fire Bar from ''[[Super Mario Maker for Nintendo 3DS]]''
''Note:this item may be alternately referred to as ''"fire trap".
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
[[Image:FirebarWorldA4.png|frame|[[Luigi]] approaching a '''Firebar'''.]]
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
[[File:FireRodSMB.gif|thumb|left]]
|variants=[[Fire Chain]]<br>[[Huge Fire Bar]]
'''Firebars''' are rotating rods that are formed from [[fireball]]s; they are generally found in fortresses. They debuted in ''[[Super Mario Bros.]]''. Although not a living enemy, they go swinging around trying to hurt [[Mario]] or [[Luigi]]. In later games, they were replaced with similar-acting enemies such as [[Roto-Disc]]s and [[Ball 'n' Chain]]s.
|relatives=[[Lava Bubble]]
|comparable=[[Spike Bar]]<br>[[Spinner]]<br>[[Roto-Disc]]<br>[[Roto Disc (Super Mario Land)|Roto Disc (''Super Mario Land'')]]
}}
'''Fire Bars''' (also formatted as '''Fire-Bars''',<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=15}}</ref><ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=30}}</ref><ref>{{cite|title=''Super Mario All-Stars'' Player's Guide|page=9 and 31|date=1993|language=en|publisher=Nintendo of America|author=Tiden, Gail, et al.}}</ref> '''fire bars''',<ref>{{cite|title=''Super Mario 64'' Player's Guide|page=67|author=Pelland, Scott, and Dan Owsen|quote=Time your jump from the pole so you don’t get hit by the spinning fire bar.|date=1996|publisher=Nintendo of America|language=en}}</ref> or '''firebars''')<ref name=Asks>{{cite|url=iwataasks.nintendo.com/interviews/ds/zelda/1/0|title=Iwata Asks - Volume 2 : The History of Handheld The Legend of Zelda Games|publisher=Nintendo}}</ref> are rotating bars made of [[fireball]]s first appearing in ''[[Super Mario Bros.]]'' They generally take on the role of being obstacles in [[castle]] levels and [[fortress]] levels.


Fire Bars were originally created as obstacles for ''{{iw|zeldawiki|The Legend of Zelda}}'', but when developers felt they looked better in the [[Super Mario (franchise)|''Super Mario'' franchise]], Fire Bars appeared in a ''Super Mario'' game first. Following this, Fire Bars were passed between both ''Super Mario'' and ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' games.<ref>{{cite|author=GlitterBerri|url=glitterberri.com/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|date=May 28, 2011|accessdate=May 9, 2024|language=en}}</ref><ref name=Iwata>[https://iwataasks.nintendo.com/interviews/wii/nsmb/1/3/ Iwata Asks - New Super Mario Bros: Volume 2]</ref><ref name=Asks/><ref name=Prima>{{cite|title=''Playing With Super Power: Nintendo Super NES Classics eGuide'', ''The Legend of Zelda: A Link to the Past'' 16 Bits Tab|quote=The rotating Guruguru bars that appear in ''A Link to the Past'' originated in ''Super Mario Bros.'', where they’re called Fire Bars. However, they were originally intended for ''The Legend of Zelda''; the developers felt they looked better in a ''Super Mario'' game and passed them between titles.}}</ref>
In ''[[Paper Mario]]'', the Firebars reappeared in [[Koopa Bros. Fortress]] and [[Mt. Lavalava]]; this time they swing sideways. They also swing either clockwise or counter-clockwise, if Mario touches one; he loses some HP. [[Jump]]ing over one of these Firebars causes it to swing faster. If Mario dodges one 10 times, it will vanish and drop a number of [[coin]]s. This is the only appearance that Firebars can be defeated.


Fire Bars were also given notable appearances in certain castles of ''[[Super Mario World 2: Yoshi's Island]]'', which depicted them as swinging in a three-dimensional manner. A three-dimensional Fire Bar depicted with eyes also appeared in the courses [[GCN Waluigi Stadium|Waluigi Stadium]] and [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] in ''[[Mario Kart: Double Dash!!]]''
They were the only enemies of the original ''Super Mario Bros.'' to not be featured again in ''[[Super Mario Bros. 3]]''. They appear in almost every later [[Mario (series)|''Mario'' games]], including ''[[Super Mario Bros. The Lost Levels]]'', ''[[Super Mario 64]]'', ''[[New Super Mario Bros.]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Yoshi's Island DS]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Super Paper Mario]]'', ''[[Super Mario Galaxy]]'', ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy 2]]''. They were also given notable appearances in certain [[castle]]s of ''[[Super Mario World 2: Yoshi's Island]]'', which depicted them as swinging three-dimensionally; a Firebar depicted with eyes working on similar 3D mechanics also appeared in the [[Bowser Castle]] of ''[[Mario Kart: Double Dash!!]]''.
==History==
<br clear=all>
===''Super Mario'' series===
==''Super Paper Mario'' Tattle==
====''Super Mario Bros.''====
"That's a Fire Bar. Don't touch it, or you'll get burned..."
[[File:SMB NES World 5-4 Screenshot.png|thumb|left|Fire-Bars in [[World 5-4 (Super Mario Bros.)|World 5-4]]]]
Fire-Bars make their debut in ''[[Super Mario Bros.]]'' They are not a living enemy and function more as an obstacle as they rotate around a block in a clockwise or counter-clockwise direction. Because of this, they cannot be defeated. They often appear on the ceiling and floors of [[castle]]s. In [[World 8-4 (Super Mario Bros.)|World 8-4]], Fire-Bars only appear in an underwater section while there are none in the main castle section. They sometimes appear near [[? Block]]s to make it more difficult for Mario or Luigi to hit them. The first level in which they appear is [[World 1-4 (Super Mario Bros.)|World 1-4]]. If [[Mario]] or [[Luigi]] makes contact with one, he will take damage from the fire. In [[Super Mario Bros. 3|later]] [[Super Mario World|games]], they are replaced with similar-acting obstacles, such as [[Roto-Disc]]s and [[Spinner]]s. The first Fire-Bar in [[World 5-4 (Super Mario Bros.)|World 5-4]] is composed of 12 fireballs, as opposed to the normal six fireball length. If the player beats the game and restarts on [[Hard Mode]], Fire-Bars will appear in all possible locations in castles.


====''Super Mario Bros.: The Lost Levels''====
==Gallery==
Fire-Bars also appear in ''[[Super Mario Bros.: The Lost Levels]]'', working as they do in ''Super Mario Bros.'' Unlike in that game, longer Fire-Bars, composed of 12 fireballs, are more common.
<center><gallery>
 
Image:SM64 FireBar.png|A '''Firebar''' from ''Super Mario 64''.
====''Super Mario 64'' / ''Super Mario 64 DS''====
Image:SPM_Firebar.jpg|A '''Firebar''' from ''Super Paper Mario''.
[[File:SM64 FireBar.png|thumb|Fire bars in Lethal Lava Land in ''Super Mario 64'']]
Image:Firbaryi.PNG|A '''Firebar''' from ''Yoshi's Island''.
In ''[[Super Mario 64]]'', fire bars appear for the first time in full 3D, uniquely appearing as short, spinning [[flamethrower]]s. In this game and ''[[Super Mario 64 DS]]'', they appear only in [[Lethal Lava Land]]. Unlike fire bars' 2D appearances, here they spin horizontally.
</gallery></center>
 
====''Super Mario Advance 4: Super Mario Bros. 3''====
While they do not appear in the main game, Fire-Bars do appear in certain [[World-e]] levels in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', more specifically in [[Swinging Bars of Doom]], [[An Aqueous Adventure]] and [[Classic World 1-4]]. They exist in two variations: either with one Fire-Bar around the axis, or with two Fire-Bars, both variations being of various lengths. In An Aqueous Adventure, where most of them are found underwater, there is even one with two pairs of Fire-Bars rotating in opposite directions.
 
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', Fire Bars first appear in [[World 6-4 (New Super Mario Bros.)|World 6-4]]. They also appear in the second tower of World 8, and a lone one appears in Bowser's Castle. Here they act just like they do in ''Super Mario Bros.'', and are once again found more commonly on ceilings and floors.
 
====''Super Mario Galaxy''====
[[File:SMG Sling Pod Firebar Area.png|thumb|The Sling Pod Galaxy of ''Super Mario Galaxy'' features an area filled with Fire Bars]]
In ''[[Super Mario Galaxy]]'', they appear as obstacles in a number of different galaxies, including the [[Sling Pod Galaxy]], the [[Toy Time Galaxy]], [[Bowser's Star Reactor]], and [[Bowser's Galaxy Reactor]]. They typically spin horizontally like in ''Super Mario 64'', though a few can be found spinning vertically.
 
====''New Super Mario Bros. Wii''====
In ''New Super Mario Bros. Wii'', Fire Bars only appear in {{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}, {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}, and {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}, and are often used to guard [[Star Coin]]s. A double Fire Bar also appears in the tower. In the castle, they are mainly seen in the first room, and only two are seen in the second room.
 
====''Super Mario Galaxy 2''====
[[File:BowserGalaxyGenerator-LavaPlanet.png|thumb|Fire Bars in Bowser's Galaxy Generator in ''Super Mario Galaxy 2'']]
In ''[[Super Mario Galaxy 2]]'', the Fire Bars' function is the same as in ''Super Mario Galaxy''. They mainly appear in [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Gravity Gauntlet]], the [[Slipsand Galaxy]], and [[Bowser's Galaxy Generator]]. It is also of note that Fire Bars are used during the boss battle with [[Bowser Jr.'s Boomsday Machine]] in [[Bowser Jr.'s Boom Bunker|his Boom Bunker]], where they are integrated directly into the Boomsday Machine.
 
====''Super Mario 3D Land''====
Fire Bars reappear in ''[[Super Mario 3D Land]]''. Here, they appear in most castles and [[World 8-6 (Super Mario 3D Land)|World 8-6]]. As with all 3D installments of the ''Super Mario'' series, Fire Bars spin horizontally. The game introduces [[Spike Bar]]s, similar obstacles which have spiked balls in place of fireballs.
 
====''New Super Mario Bros. 2''====
[[File:NSMB2-WorldStar-7.png|thumb|left|Fire Bars in {{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} in ''New Super Mario Bros. 2'']]
Fire Bars appear again in ''[[New Super Mario Bros. 2]]''. They have the same pattern from both predecessors and may also sometimes hide Star Coins. Fire Bars only seem to be one fireball longer than past games. They mostly appear in castle levels and some [[World 6 (New Super Mario Bros. 2)|World 6]] levels.
 
====''New Super Mario Bros. U''====
[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|thumb|200px|Huge Fire Bars in Fire Bar Cliffs in ''New Super Mario Bros. U'']]
Fire Bars reappear in ''[[New Super Mario Bros. U]]'', where they appear in [[Screwtop Tower]] and [[Slide Lift Tower]]. [[Huge Fire Bar]]s also debut in this game, first appearing in Slide Lift Tower. Huge Fire Bars have an entire level based around them in [[Superstar Road]] called [[Fire Bar Cliffs]].
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fire Bars appear in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. This time, some of them rotate around [[Brick Block]]s and [[? Block]]s. While Spike Bars do not reappear, some levels include [[spiked roller]]s that behave similarly to Spike Bars. Fire Bars also appear on [[Mount Magmeow]].
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
{{multiple image
|align=left
|direction=horizontal
|width=42
|footer=Fire Bar sprite themes in ''Super Mario Maker''
|image1=SMM-SMB-Firebar.png
|image2=SMM-SMB3-FireBar.png
|image3=SMM-SMW-FireBar.png
|image4=SMM-NSMBU-FireBar.png
}}
Fire Bars reappear as a course element in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. Their length and direction can be adjusted. The center block has a new sprite in the ''Super Mario Bros.'' theme, and new sprites were made for the ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]'' styles. In ''Super Mario Maker 2'', they are absent from the ''[[Super Mario 3D World]]'' style, despite appearing in the source game.
 
====''Super Mario Run''====
Fire Bars reappear in ''[[Super Mario Run]]'', as obstacles in the levels [[Fire Bar Castle! Youch!]] and [[Bowser's Bob-ombing Run]]. In Fire Bar Castle! Youch!, a Fire Bar appears during the battle with the [[Impostor Bowser|fake Bowser]].
 
====''Super Mario Bros. Wonder''====
Fire Bars reappear in ''[[Super Mario Bros. Wonder]]'', first appearing in [[Shining Falls Special Triple Threat Deluge]], and appearing in various levels afterwards, acting the same as in previous appearances.
 
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
[[File:TheGreatMissionFireBar.png|thumb|The sole appearance of a Fire-Bar in ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'']]
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', a single Fire-Bar briefly appears when Mario and [[Haru-ōji|Kibidango]] chase [[Bowser]] through the catacombs of [[Bowser's Castle|his castle]]. Unlike earlier and later depictions in the franchise, the Fire-Bar does not materialize until the pair get close to it, and it dissipates after they leave the area.
 
===''Yoshi's Island'' series===
In the [[Yoshi's Island (series)|''Yoshi's Island'' series]], Fire-Bars appear in ''[[Super Mario World 2: Yoshi's Island]]'', its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance]] version, and in ''[[Yoshi's Island DS]]''. In ''Super Mario World 2: Yoshi's Island'', Fire-Bars appear in certain forts and castles, and they are depicted as swinging three-dimensionally. The traditional type reappears in ''Yoshi's Island DS''.
 
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Firebar PM.png|thumb|left|A Fire Bar as seen in Mt. Lavalava in ''Paper Mario'']]
In ''[[Paper Mario]]'', the Fire Bars reappear in [[Koopa Bros. Fortress]] and [[Mt. Lavalava]]; this time they swing sideways. They also swing either clockwise or counter-clockwise. If Mario touches one, he loses some HP, but if Mario's partner touches one, nothing happens. [[Jump]]ing over one of these Fire Bars causes it to swing faster. If Mario dodges one ten times, it will vanish and drop a number of [[coin]]s. This is the first appearance in which Fire Bars can be destroyed.
 
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', they reappear in Bowser's third platform level. Here, they can be defeated by Bowser's [[Fire Breath|fire breath]]. If Bowser comes in contact with the fireballs, they will decrease his size (which defeats him if he is tiny). They also appear in the [[Palace of Shadow]] and have the same behavior as they do in ''Paper Mario''.
 
====''Super Paper Mario''====
[[File:SPM-Firebar.png|thumb|Dodging Fire Bars]]
Fire Bars reappear in ''[[Super Paper Mario]]''. In the game, they act in a similar fashion as in ''[[Super Mario Bros.]]'' and appear in Chapter 1-4 and 8-2. Mario can flip into 3-D mode to avoid the Fire Bars.
 
===''Mario Kart'' series===
[[File:Fire BarMK8.png|thumb|A Fire Bar in {{classic|DS|Wario Stadium}} in ''Mario Kart 8'']]
Fire Bars make several appearances in the ''[[Mario Kart (series)|Mario Kart]]'' series, burning racers that drive through it. They make their first appearance in ''[[Mario Kart: Double Dash!!]]'', where they appear on the [[GCN Waluigi Stadium|Waluigi Stadium]] and [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] courses. The former has a [[Lava Bubble|Podoboo]]-like pair of eyes on it and can be crashed into with a [[Super Star|Star]] until it slows down back to its normal speed. One is unimplemented in the [[GCN Daisy Cruiser|Daisy Cruiser]] smokestack cannon.<ref>[https://noclip.website/#mkdd/Daisy.arc; noclip.website]</ref>
 
Fire Bars later return in ''[[Mario Kart DS]]'', in the [[DS Wario Stadium|Wario Stadium]] course, although it lacks a Podoboo face and only has two fireballs on each three sides with the one in the center.
 
Fire Bars reappear once again in ''[[Mario Kart Wii]]'', in the Waluigi Stadium retro course and the game's [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], although in this instance, the former retains the Podoboo face at the center while having the number of fireballs increased to four on each side while the latter lacks the Podoboo face and only has three fireballs on each side. They are also called '''Podoboo Cogs''',<ref>{{cite|author=Hodgson, David S. J.|title=''Mario Kart Wii'' Premiere Edition|publisher=[[Prima Games]]|page=92 and 128|date=April 27, 2008|isbn=0-7615-5970-1}}</ref> keeping consistency with their appearance.
 
Fire Bars make reappearances in ''[[Mario Kart 8]]''{{'}}s [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]] course and in {{classic|DS|Wario Stadium}}. Here the Fire Bars have the same forms as in ''Mario Kart DS''. Similar obstacles, rings of fireballs called [[Fire Chain]]s, appear in a few of these titles as well.
 
In ''[[Mario Kart Live: Home Circuit]]'', they appear in Bowser's Castle as gate obstacles with their appearance from the ''Super Mario Maker'' games.
 
Fire Bars are also objects in two [[K'NEX]] building sets based on ''Mario Kart Wii'', where they are referred to as '''Fire Cogs'''.
 
===''Mario Party'' series===
[[File:Bowser's Fire Bar Fury.jpg|thumb|left|Fire Bars in Bowser's Fire Bar Fury in ''Mario Party 10'']]
In the [[Mario Party (series)|''Mario Party'' series]], Fire Bars appear in a few minigames. In ''[[Mario Party 4]]'', Fire Bars appear in [[The Final Battle! (minigame)|The Final Battle!]], where they take away a heart from whoever touches them. In ''[[Mario Party: Island Tour]]'', Fire Bars appear in [[Great Bars of Fire]], where the players need to jump over or duck under them, and if a character hits a Fire Bar three times, they are out, and the last player standing wins. In ''[[Mario Party 10]]'', Fire Bars appear in the Bowser Minigame [[Bowser's Fire Bar Fury]]. In ''[[Mario Party: The Top 100]]'', Fire Bars return in the ''Mario Party 4'' minigame The Final Battle! A Fire Bar appears in ''[[Super Mario Party Jamboree]]'' in the Free-For-All minigame [[Hot-Hot Hop]] alongside [[Magmaargh]]s.
{{br}}
 
===''Super Princess Peach''===
[[File:SPP Fire Bar.png|frame|right]]
In ''[[Super Princess Peach]]'', Fire Bars make their first appearances in [[Bowser's Villa]] as obstacles, damaging Peach when she comes into contact with them. Within the area, they appear in sections requiring [[Subrella]], mirroring how they appeared in an underwater section of [[World 8-4 (Super Mario Bros.)|World 8-4]] in ''[[Super Mario Bros.]]'' Fire Bars also appear in unlock-able levels [[Ladida Plains 1-9]] and [[Hoo's Wood 2-9]]; in the former, only one appears in the Subrella section while in the latter, there are ten Fire Bars in total: five in the starting section and five in the Subrella section. When Peach is near a Fire Bar, it emits a swinging sound effect.
 
Horizontally-spinning Fire Bars with a different appearance appear in the minigame [[Toad Tote]].
 
===''Wario: Master of Disguise''===
Fire Bars appear as obstacles inside [[Sweatmore Peak]] in ''[[Wario: Master of Disguise]]''. They consist of several small fireballs which rotate around a larger fireball.
 
===''Mario & Sonic'' series===
Fire Bars make a few appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. In the [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of ''Mario & Sonic at the Olympic Winter Games'', a pair of Fire Bars appear during the second segment of the Mario World routine in [[Dream Figure Skating]], where the characters jump over them. In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', Fire Bars appear during the [[Bowser's Castle]] portion of [[Mario's Figure Skating Spectacular]], where the characters jump over them at various stages during the routine.
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Fire Bar}}
[[File:SSB4 WiiU FireBar.jpg|thumb|left|A Fire Bar in ''Super Smash Bros. for Wii U'']]
In ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', Fire Bars appear as an item. Once picked up, characters can attack others by swinging them, similar to the [[Beam Sword]], although it is fairly powerful. However, every two hits from a Fire Bar causes it to lose a fireball, including blocked hits, shortening it in range. The fireballs closer to the base, however, deal more damage.
{{br|left}}
 
===''Mario & Luigi: Paper Jam''===
[[File:Fire Bar M&LPJ.png|thumb|Fire Bars in ''Mario & Luigi: Paper Jam'']]
In ''[[Mario & Luigi: Paper Jam]]'', Fire Bars appear in the [[Trio Whirligig]] minigame in the [[Arcade (Mario & Luigi: Paper Jam)|Arcade]] as obstacles. They are made up of two to seven bars, and touching one causes the minigame to end. Purple Fire Bars also appear in the mission "[[Bye-Bye, Boo]]."
 
===''Mario Golf: Super Rush''===
Fire Bars make their debut in the ''[[Mario Golf (series)|Mario Golf]]'' series in ''[[Mario Golf: Super Rush]]'', exclusively appearing in the [[Bowser Highlands]] course. These Fire Bars are not connected to a block.
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', mechanical representations of Fire Bars appear in [[Princess Peach]]'s training course.
 
===Other appearances===
Fire bars<ref>{{cite|title=''The Legend of Zelda: A Link to the Past TOP SECRETS - Messages from Sahasrahla''|page=2|quote=The Moon Pearl is in the big chest on the fourth floor of the tower. To reach it, you need to jump into a hole on the fifth floor. The hole you need will appear when you step on the star tile near the fifth floor fire bar. Use the map to find the correct hole.}}</ref>, or '''Guruguru bars''',<ref name=Prima/> appear in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'', ''{{iw|zeldawiki|The Legend of Zelda: The Minish Cap}}'', ''{{iw|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', ''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}'', ''{{iw|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'', and ''{{iw|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''. As in the ''Super Mario'' franchise, they rotate continuously and are indestructible. However, some games play with this concept, such as with switches that change the direction of the bar's rotation. While 2D titles depict the center as a block, 3D titles redesign the center.


The Fire Bar appears in the [[nookipedia:Animal Crossing (series)|''Animal Crossing'' games]] as a [[nookipedia:Super Mario Set|furniture item]].
==Trivia==
*Firebars were featured as collectible items in ''Animal Crossing: Wild World'' and ''Animal Crossing: City Folk''.  When it is set down, it plays the Level x-4 theme as the firebar spins on the block.
*In ''[http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past The Legend Of Zelda: A Link to the Past]'', Firebars spin on the ground.
*According to [[Satoru Iwata]], "...firebars, which appear in ''Super Mario Bros.'', had also been used early on in development of ''[http://zeldawiki.org/The_Legend_of_Zelda:_A_Link_to_the_Past The Legend of Zelda: A Link to the Past].''"<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html Iwata Asks - Zelda Handheld History]</ref>


In the Super Mario Mash-up in ''[[Minecraft]]'', Blaze Rods are replaced by Fire Bars, though the Fire Bar is not connected to a block.
==Names in Other Languages==
 
{{foreignname
==Profiles==
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
{{SSB4 trophy
|name=Fire Bar
|image='''3DS:'''<br>[[File:FireBarTrophy3DS.png|100px]]<br>'''Wii U:'''<br>[[File:SSB4TrophyFireBar.png|100px]]
|category=Item
|appears_in='''NES''' ''Super Mario Bros.'' (10/1985)<br>'''Wii U''' ''New Super Mario Bros. U'' (11/2012)
|trophy_box=2: Swordfighter
|unlock=Random
|desc=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you swing and hit someone with it, one of the fireballs will burn out. And no fire means no fun.
|desc2=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun.
}}
 
==Gallery==
{{main-gallery}}
<gallery>
SMW2YI - Fire Bar.png|''[[Super Mario World 2: Yoshi's Island]]''
SM64 Asset Model Fire Bar.png|''[[Super Mario 64]]''
Swinging Bars of Doom.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
Firebar SPM.png|''[[Super Paper Mario]]''
FireBarTSMBM.png|''[[The Super Mario Bros. Movie]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ファイアバー
|JapR=Faia Bā
|JapM=Fire Bar
|Jap2=ぐるぐるバー<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce – Jō'')|publisher=Shogakukan|language=ja|page=134}}</ref>
|Jap2R=Guru Guru Bā
|Jap2M=Spinning Bar; alternate spelling shared with ''Yoshi's Island'' [[Spinner#Names in other languages|Spinner]]s
|Jap2N=''The Legend of Zelda'' series
|Chi=火焰棒
|ChiR=Huǒyàn bàng
|ChiM=Flame Club
|Dut=Vuurbalk
|DutM=Fire beam
|Fre=Barre de feu
|FreM=Fire bar
|Ger=Feuerstab
|Ger=Feuerstab
|GerM=Firestaff
|GerM=Firebar
|Ita=Barra di fuoco
|Ita2=Barra infuocata
|ItaM=Bar of fire
|Ita2M=Fire bar
|Kor=파이어바
|KorR=Faieoba
|KorM=Firebar
|Por=Barreira de fogo<ref>{{cite|author=Nintendo Portugal|date=December 2, 2019|url=www.youtube.com/watch?v=TfgPovS3eh0|title=Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch)|publisher=YouTube|accessdate=January 10, 2021}}</ref>
|PorM=Fire barrier
|Rus=Огненное препятствие
|RusR=Ognennoye prepyatstviye
|RusM=Fire obstacle
|Spa=Cadena de fuego
|SpaM=Fire chain
|Spa2=Barrera de fuego
|Spa2M=Fire barrier
}}
}}


==References==
==References==
<references/>
<references/>
 
<br clear=all>
==External links==
{{Super Mario Bros.}}
{{NIWA|SmashWiki=1|ZeldaWiki=Guruguru Bar}}
*[https://zeldadungeon.net/wiki/Guruguru_Bar Guruguru Bar on Zelda Dungeon Wiki]
*[https://triforcewiki.com/wiki/Fire_bar Fire bar on Triforce Wiki]
{{navboxes|
{{SMB}}
{{SMBS}}
{{YI}}
{{SM64}}
{{PM}}
{{MP4}}
{{SMB3}}
{{MKDD}}
{{PMTTYD}}
{{MKDS}}
{{NSMB}}
{{NSMB}}
{{MVDKMOTM}}
{{NSMB Wii}}
{{YIDS}}
{{WMOD}}
{{SPM}}
{{SMG}}
{{SMG}}
{{MKW}}
{{NSMBW}}
{{M&SATOWG}}
{{SMG2}}
{{SMG2}}
{{SM3DL}}
 
{{NSMB2}}
[[Category:Traps and Obstacles]]
{{NSMBU}}
[[Category:Super Mario Bros. Enemies]]
{{M&SATSOWG}}
{{SM3DW}}
{{MPIT}}
{{MK8}}
{{SSB4}}
{{MP10}}
{{SMM}}
{{M&LPJ}}
{{MM&FaC}}
{{SMR}}
{{MPTT100}}
{{SSBU}}
{{SMM2}}
{{MKLHC}}
{{MGSR}}
{{TSMBM}}
{{MKT}}
{{SMBW}}
{{SMPJ}}}}
[[Category:Hazardous objects]]
[[Category:Mario & Luigi: Paper Jam objects]]
[[Category:Mario & Sonic at the Olympic Winter Games]]
[[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart: Double Dash!! objects]]
[[Category:Mario Kart DS objects]]
[[Category:Mario Kart Wii objects]]
[[Category:Mario Party 4]]
[[Category:Mario Party 10]]
[[Category:Mario Party: Island Tour]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mini Mario & Friends: amiibo Challenge objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Paper Mario objects]]
[[Category:Paper Mario: The Thousand-Year Door objects]]
[[Category:Super Mario 3D Land objects]]
[[Category:Super Mario 3D World objects]]
[[Category:Super Mario 64 objects]]
[[Category:Super Mario 64 DS objects]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. objects]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros.: The Lost Levels objects]]
[[Category:Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Super Paper Mario objects]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U items]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:Wario: Master of Disguise objects]]
[[Category:Yoshi's Island DS objects]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[de:Feuerwalze]]
[[it:Barra di fuoco]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: