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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped. In the remake, attacking enemies that are immune to fire with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to fire.
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped.


Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.
Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status.
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Sir Grodus|Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status.
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*[[Bulky Bob-omb]] (KO)
*[[Bulky Bob-omb]] (KO)
*[[Bob-ulk]] (KO)
*[[Bob-ulk]] (KO)
'''Heal with fire:'''
*[[Ember]]
*[[Lava Bubble]]
*[[Phantom Ember]]
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'''Immune to fire:'''
'''Immune to fire:'''
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*[[Hyper Bald Cleft|H. Bald Cleft]]
*[[Hyper Bald Cleft|H. Bald Cleft]]
*[[Cleft]]
*[[Cleft]]
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*[[Iron Cleft]]
*[[Iron Cleft]]
*[[Hyper Cleft]]
*[[Hyper Cleft]]
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*[[Chain Chomp|Chain-Chomp]]
*[[Chain Chomp|Chain-Chomp]]
*[[Red Chomp]]
*[[Red Chomp]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
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'''Heal with fire:'''
*[[Ember]]
*[[Lava Bubble]]
*[[Phantom Ember]]
|}
|}


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Contrarily to previous games in the series, enemies that are resistant to fire will take half damage from the attack rather than a flat 1 damage. Other enemies can be weak to fire and receive increased damage instead, and each enemy has a fixed chance to receive the [[burn]] status from the attack that is separate from their resistance to the element itself. The Fire Gloves and Red-Hot Fangs equipments increase the fire attacks of one Bro and Bowser respectively by 20%.
Contrarily to previous games in the series, enemies that are resistant to fire will take half damage from the attack rather than a flat 1 damage. Other enemies can be weak to fire and receive increased damage instead, and each enemy has a fixed chance to receive the [[burn]] status from the attack that is separate from their resistance to the element itself. The Fire Gloves and Red-Hot Fangs equipments increase the fire attacks of one Bro and Bowser respectively by 20%.


The [[Bob-omb]] variant of the [[Jailgoon]] enemy will be instantaneously defeated when hit with a fire attack, with the trade-off that it will not reward Bowser with a [[Mushroom]] ([[Hot Drumstick]] in the remake) upon breaking the cage. In the original game, [[Coalbit]]s are the only enemies immune to fire entirely; this was changed in the remake, in which they only are strong against it. In the remake, the [[Sea Pipe Statue]] and [[Calorite]]s are the only enemies that gained the ability to be healed by fire attacks, similarly to how it works in ''[[Mario & Luigi: Superstar Saga]]''. Calorites and [[Bowser]] are the only two enemies with fire attacks that can inflict the burn status on Mario and Luigi.
In the original game, [[Coalbit]]s are the only enemies immune to fire entirely; this was changed in the remake, in which they only are strong against it. In the remake, the [[Sea Pipe Statue]] and [[Calorite]]s are the only enemies that gained the ability to be healed by fire attacks, similarly to how it works in ''[[Mario & Luigi: Superstar Saga]]''. Calorites and [[Bowser]] are the only two enemies with fire attacks that can inflict the burn status on Mario and Luigi.


In the ''[[Bowser Jr.'s Journey]]'' campaign, fire is a more consistent element compared to the [[Minion Quest: The Search for Bowser|previous campaign]]. It is attributed to [[Larry]], [[Fire Bro]]s. and [[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]s, and is strong against all [[Wood (element)|plant]] enemies ([[Pokey]]s [[Sockop]]s, [[Borp]]s, [[Treevil]]s, [[Beehoss]]es, and Fire Stalking P. Plants, who are incidentally weak to themselves). Fire Bros. are still the only fire allies to be weak to the [[Ice Bro]]s.
In the ''[[Bowser Jr.'s Journey]]'' campaign, fire is a more consistent element compared to the [[Minion Quest: The Search for Bowser|previous campaign]]. It is attributed to [[Larry]], [[Fire Bro]]s. and [[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]s, and is strong against all [[Wood (element)|plant]] enemies ([[Pokey]]s [[Sockop]]s, [[Borp]]s, [[Treevil]]s, [[Beehoss]]es, and Fire Stalking P. Plants, who are incidentally weak to themselves). Fire Bros. are still the only fire allies to be weak to the [[Ice Bro]]s.
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*[[Pwallop]]
*[[Pwallop]]
*[[Sockop]]
*[[Sockop]]
*[[Jailgoon]] ([[Bob-omb]]) (KO)
*[[Snawful]]
*[[Snawful]]
*[[Stonk]]
*[[Stonk]]
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', fire is the weakness of nearly all paper enemies, along with [[Paper Mario (character)|Paper Mario]]. It is given to several [[Bros. Attack]]s: Luigi's [[Fire Flower]] and Mario's [[Rocket Blast]], [[Bomb Derby]], and [[Toad Trail]] if an Excellent is achieved.
In ''[[Mario & Luigi: Paper Jam]]'', fire is the weakness of nearly all paper enemies. It is given to several [[Bros. Attack]]s: Luigi's [[Fire Flower]] and Mario's [[Rocket Blast]] and [[Bomb Derby]].
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===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
{{main|Orb (Puzzle & Dragons: Super Mario Bros. Edition)}}
[[File:P&DSMBE OrbRed.png|thumb|right|A Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]] in  ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.]]
[[File:P&DSMBE OrbRed.png|thumb|right|A Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]] in  ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.]]
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', Fire is one of the five attributes that are given to all the characters and enemies in the game. It is strong against the [[Wood (element)|Wood]] attribute, dealing 150% damage, and weak against the [[Water (element)|Water]] attribute, dealing 50% damage; it does not affect and is not affected by the [[Light (element)|Light]] and [[Dark (element)|Dark]] attributes.
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', Fire is one of the five attributes that are given to all the characters in the game. It is strong against the [[Wood (element)|Wood attribute]] and weak against the [[Water (element)|Water attribute]]; it does not affect and is not affected by the [[Star (element)|Light]] and [[Poison (element)|Dark]] attributes.
 
Several characters possess skills that directly impact the Fire attribute, for example, by boosting the power of all Fire team characters or by turning non-Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] into Fire Orbs to create more opportunities for matching and creating combos. Nearly all Mario variants have the Fire attribute, as well as [[Fire Mario|Fire Luigi]] and [[Bee Mario|Bee Luigi]].


Several characters possess skills that directly impact the Fire attribute, for examples by boosting the power of all fire team characters or by turning non-fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|orbs]] into fire orbs to create more opportunities for matching and creating combos. Nearly all Mario variants have the Fire attribute, as well as [[Fire Mario|Fire Luigi]] and [[Bee Mario|Bee Luigi]].
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===''Mario + Rabbids Sparks of Hope''===
===''Mario + Rabbids Sparks of Hope''===
While ''[[Mario + Rabbids Kingdom Battle]]'' only featured the [[Burn]] Super Effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' adds fire elemental property to the effect. In this game, some enemies are weak to Burn-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.
While ''[[Mario + Rabbids Sparks of Hope]]'' only featured the [[Burn]] Super Effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' adds fire elemental property to the effect. In this game, some enemies are weak to Burn-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.


Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Burn related Powers. [[Pyrostar]]'s [[Burn Attack]] can give the Burn Super Effect to its ally's weapon for a single turn, and [[Pyrogeddon]]'s [[Skyrain Burn]] attacks all enemies within a 9 meters radius with Burn damage. Both Sparks also give the [[Burn Protector]] Bonus ability to their ally, granting them immunity to the Burn status effect.
Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Burn related Powers. [[Pyrostar]]'s [[Burn Attack]] can give the Burn Super Effect to its ally's weapon for a single turn, and [[Pyrogeddon]]'s [[Skyrain Burn]] attacks all enemies within a 9 meters radius with Burn damage. Both Sparks also give the [[Burn Protector]] Bonus ability to their ally, granting them immunity to the Burn status effect.
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[[File:Burn Weakness icon MRSOH.png|25px]] '''Weak against Burn:'''
[[File:Burn Weakness icon MRSOH.png|25px]]'''Weak against Burn:'''
*[[Goomba]]
*[[Goomba]]
*[[Scoper]]
*[[Scoper]]
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*[[Lone Wolf]]
*[[Lone Wolf]]
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|width=33% style="vertical-align:top;"|
[[File:Burn Resistance icon MRSOH.png|25px]] '''Resistant to Burn:'''
[[File:Burn Resistance icon MRSOH.png|25px]]'''Resistant to Burn:'''
*[[Wildclaw]]
*[[Wildclaw]]
*[[Giant Wildclaw]]
*[[Giant Wildclaw]]
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*[[Phantom (boss)|Phantom]]
*[[Phantom (boss)|Phantom]]
|}
|}
===''Super Smash Bros.'' series===
Flame is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as Mario and Luigi's [[Fireball]]s, Bowser's [[Fire Breath]], Yoshi's [[Super Dragon]], as well as [[Fire Bar]]s, [[Fire Flower]]s, and [[Hothead]]s. It immediately detonates explosive items; [[Explosion (element)|explosion]]-type attacks usually possess the flame effect as well. Red Pikmin are immune to attacks with the flame effect, and in ''[[Super Smash Bros. Brawl]]'' they deal more knockback to [[Wood (element)|Grass]]-type Ivysaur and less knockback to [[Water (element)|Water]]-type Squirtle. Characters that are [[frozen]] are instantaneously freed when hit with a flame attack except in ''[[Super Smash Bros. Ultimate]]'', and Hotheads will grow larger and stronger when hit with flame and [[Lightning (element)|electric]] moves.
In ''[[Super Smash Bros. Brawl]]'', flame attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's flame attacks (such as [[Banana]], [[Baby Mario]], [[Capsule]], [[Virus|Red Virus]], [[Red Fire]], and [[Peach]] from ''[[Mario Strikers Charged]]'') and others can improve the character's resistance to the flame effect (such as [[Count Bleck]], [[Tippi]], [[Mario & Luigi: Superstar Saga|Mario & Luigi]], [[Hooktail]], and [[Donkey Kong]] from ''[[Mario Kart DS]]''). Members of the [[Subspace Army]] can have a weakness or resistance to the flame effect, which is cumulated with their resistance to direct and indirect attacks. [[Petey Piranha]] is strong against everything but the flame effect, effectively making it its weakness by default.
'''Weak against flame:'''
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*Autolance (light) (×1.5)
*Bombed (head) (×2.0)
*[[Koopa Troopa]] (×1.3)
*[[Koopa Paratroopa]] (×1.3)
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*Floow (×2.5)
*Glice (×2.0)
*Greap (head) (×1.2)
*Shaydas (vulnerable) (×2.0)
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*Shellpod (shell-less) (×4.0)
*Spaak (battery) (×1.8)
|}
'''Strong against flame:'''
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*Armank (×0.01)
*Armank (blob) (×0.6)
*Autolance (×0.08)
*Bombed (×0.4)
*Buckot (×0.7)
*Bullet Bill (×0.7)
*Fire Primid (×0.02)
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*Galleom (×0.75)
*Glire (×0.2)
*Greap (×0.1)
*Meta Ridley (×0.7)
*Mite (red) (×0.02)
*Rayquaza (×0.5)
*Ridley (×0.7)
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*Roturret (×0.7)
*Shaydas (×0.05)
*Shellpod (×0.4)
*Spaak (×0.9)
*Trowlon (×0.8)
|}
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. In that game, flame and [[Dark (element)|darkness]] attacks are affected by the same spirits. The [[Dry Bowser]], [[Don Bongo]], and [[Fury Bowser]] spirits enhance the character's fire attacks, while [[Papercraft|Papercraft Mario]] and [[Tiki Tak Tribe]] increase the damage received from fire attacks.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ひ
|Jap=ひ
|JpnR=hi
|JapR=hi
|JpnM=fire
|JapM=fire
|Chi=火
|Chi=火
|ChiR=huǒ
|ChiR=huǒ
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==See also==
==See also==
*[[Element medal]]
*[[Element medal]]
{{navboxes|
{{SMRPG}}
{{SMRPG}}
{{PM}}
{{PM}}
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{{P&DSMBE}}
{{P&DSMBE}}
{{M+RSOH}}
{{M+RSOH}}
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}}}
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