Editing Fire (element)

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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped. In the remake, attacking enemies that are immune to fire with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to fire.
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped. In the remake, attacking enemies that are immune to fire with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Sir Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to fire.


Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.
Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status.
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Sir Grodus|Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status.
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*[[Chain Chomp|Chain-Chomp]]
*[[Chain Chomp|Chain-Chomp]]
*[[Red Chomp]]
*[[Red Chomp]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Sir Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
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Contrarily to previous games in the series, enemies that are resistant to fire will take half damage from the attack rather than a flat 1 damage. Other enemies can be weak to fire and receive increased damage instead, and each enemy has a fixed chance to receive the [[burn]] status from the attack that is separate from their resistance to the element itself. The Fire Gloves and Red-Hot Fangs equipments increase the fire attacks of one Bro and Bowser respectively by 20%.
Contrarily to previous games in the series, enemies that are resistant to fire will take half damage from the attack rather than a flat 1 damage. Other enemies can be weak to fire and receive increased damage instead, and each enemy has a fixed chance to receive the [[burn]] status from the attack that is separate from their resistance to the element itself. The Fire Gloves and Red-Hot Fangs equipments increase the fire attacks of one Bro and Bowser respectively by 20%.


The [[Bob-omb]] variant of the [[Jailgoon]] enemy will be instantaneously defeated when hit with a fire attack, with the trade-off that it will not reward Bowser with a [[Mushroom]] ([[Hot Drumstick]] in the remake) upon breaking the cage. In the original game, [[Coalbit]]s are the only enemies immune to fire entirely; this was changed in the remake, in which they only are strong against it. In the remake, the [[Sea Pipe Statue]] and [[Calorite]]s are the only enemies that gained the ability to be healed by fire attacks, similarly to how it works in ''[[Mario & Luigi: Superstar Saga]]''. Calorites and [[Bowser]] are the only two enemies with fire attacks that can inflict the burn status on Mario and Luigi.
In the original game, [[Coalbit]]s are the only enemies immune to fire entirely; this was changed in the remake, in which they only are strong against it. In the remake, the [[Sea Pipe Statue]] and [[Calorite]]s are the only enemies that gained the ability to be healed by fire attacks, similarly to how it works in ''[[Mario & Luigi: Superstar Saga]]''. Calorites and [[Bowser]] are the only two enemies with fire attacks that can inflict the burn status on Mario and Luigi.


In the ''[[Bowser Jr.'s Journey]]'' campaign, fire is a more consistent element compared to the [[Minion Quest: The Search for Bowser|previous campaign]]. It is attributed to [[Larry]], [[Fire Bro]]s. and [[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]s, and is strong against all [[Wood (element)|plant]] enemies ([[Pokey]]s [[Sockop]]s, [[Borp]]s, [[Treevil]]s, [[Beehoss]]es, and Fire Stalking P. Plants, who are incidentally weak to themselves). Fire Bros. are still the only fire allies to be weak to the [[Ice Bro]]s.
In the ''[[Bowser Jr.'s Journey]]'' campaign, fire is a more consistent element compared to the [[Minion Quest: The Search for Bowser|previous campaign]]. It is attributed to [[Larry]], [[Fire Bro]]s. and [[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]s, and is strong against all [[Wood (element)|plant]] enemies ([[Pokey]]s [[Sockop]]s, [[Borp]]s, [[Treevil]]s, [[Beehoss]]es, and Fire Stalking P. Plants, who are incidentally weak to themselves). Fire Bros. are still the only fire allies to be weak to the [[Ice Bro]]s.
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*[[Pwallop]]
*[[Pwallop]]
*[[Sockop]]
*[[Sockop]]
*[[Jailgoon]] ([[Bob-omb]]) (KO)
*[[Snawful]]
*[[Snawful]]
*[[Stonk]]
*[[Stonk]]

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