Editing Fire (element)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 171: Line 171:


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped. In the remake, attacking enemies that are immune to fire with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to fire.
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped.


Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.
Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status.
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect. Non-fire enemies with fire attacks include [[Fire Bro]] and [[Sir Grodus|Grodus]], though the former is still weak to the ice element. Other enemies such as [[Hooktail]], [[Bowser]], and Vivian as a member of the [[Three Shadows]], have attacks that are cosmetically fire-related, but cannot inflict the burn status.
{|width=100%
{|width=100%
|width=33% style="vertical-align:top;"|
|width=33% style="vertical-align:top;"|
Line 199: Line 199:
*[[Bald Cleft]]
*[[Bald Cleft]]
*[[Hyper Bald Cleft|H. Bald Cleft]]
*[[Hyper Bald Cleft|H. Bald Cleft]]
|width=33% style="vertical-align:top;"|
*[[Cleft]]
*[[Cleft]]
|width=33% style="vertical-align:top;"|
*[[Iron Cleft]]
*[[Iron Cleft]]
*[[Hyper Cleft]]
*[[Hyper Cleft]]
Line 208: Line 208:
*[[Chain Chomp|Chain-Chomp]]
*[[Chain Chomp|Chain-Chomp]]
*[[Red Chomp]]
*[[Red Chomp]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
|}
|}
Line 496: Line 493:


===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
{{main|Orb (Puzzle & Dragons: Super Mario Bros. Edition)}}
[[File:P&DSMBE OrbRed.png|thumb|right|A Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]] in  ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.]]
[[File:P&DSMBE OrbRed.png|thumb|right|A Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]] in  ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.]]
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', Fire is one of the five attributes that are given to all the characters and enemies in the game. It is strong against the [[Wood (element)|Wood]] attribute, dealing 150% damage, and weak against the [[Water (element)|Water]] attribute, dealing 50% damage; it does not affect and is not affected by the [[Light (element)|Light]] and [[Dark (element)|Dark]] attributes.
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', Fire is one of the five attributes that are given to all the characters in the game. It is strong against the [[Wood (element)|Wood attribute]] and weak against the [[Water (element)|Water attribute]]; it does not affect and is not affected by the [[Star (element)|Light]] and [[Poison (element)|Dark]] attributes.
 
Several characters possess skills that directly impact the Fire attribute, for example, by boosting the power of all Fire team characters or by turning non-Fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] into Fire Orbs to create more opportunities for matching and creating combos. Nearly all Mario variants have the Fire attribute, as well as [[Fire Mario|Fire Luigi]] and [[Bee Mario|Bee Luigi]].


Several characters possess skills that directly impact the Fire attribute, for examples by boosting the power of all fire team characters or by turning non-fire [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|orbs]] into fire orbs to create more opportunities for matching and creating combos. Nearly all Mario variants have the Fire attribute, as well as [[Fire Mario|Fire Luigi]] and [[Bee Mario|Bee Luigi]].
{|width=60% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=60% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-style="background: #f04546"
|-style="background: #f04546"
Line 625: Line 620:
{|width=100%
{|width=100%
|width=33% style="vertical-align:top;"|
|width=33% style="vertical-align:top;"|
[[File:Burn Weakness icon MRSOH.png|25px]] '''Weak against Burn:'''
[[File:Burn Weakness icon MRSOH.png|25px]]'''Weak against Burn:'''
*[[Goomba]]
*[[Goomba]]
*[[Scoper]]
*[[Scoper]]
Line 631: Line 626:
*[[Lone Wolf]]
*[[Lone Wolf]]
|width=33% style="vertical-align:top;"|
|width=33% style="vertical-align:top;"|
[[File:Burn Resistance icon MRSOH.png|25px]] '''Resistant to Burn:'''
[[File:Burn Resistance icon MRSOH.png|25px]]'''Resistant to Burn:'''
*[[Wildclaw]]
*[[Wildclaw]]
*[[Giant Wildclaw]]
*[[Giant Wildclaw]]
Line 652: Line 647:
*[[Phantom (boss)|Phantom]]
*[[Phantom (boss)|Phantom]]
|}
|}
===''Super Smash Bros.'' series===
Flame is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as Mario and Luigi's [[Fireball]]s, Bowser's [[Fire Breath]], Yoshi's [[Super Dragon]], as well as [[Fire Bar]]s, [[Fire Flower]]s, and [[Hothead]]s. It immediately detonates explosive items; [[Explosion (element)|explosion]]-type attacks usually possess the flame effect as well. Red Pikmin are immune to attacks with the flame effect, and in ''[[Super Smash Bros. Brawl]]'' they deal more knockback to [[Wood (element)|Grass]]-type Ivysaur and less knockback to [[Water (element)|Water]]-type Squirtle. Characters that are [[frozen]] are instantaneously freed when hit with a flame attack except in ''[[Super Smash Bros. Ultimate]]'', and Hotheads will grow larger and stronger when hit with flame and [[Lightning (element)|electric]] moves.
In ''[[Super Smash Bros. Brawl]]'', flame attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's flame attacks (such as [[Banana]], [[Baby Mario]], [[Capsule]], [[Virus|Red Virus]], [[Red Fire]], and [[Peach]] from ''[[Mario Strikers Charged]]'') and others can improve the character's resistance to the flame effect (such as [[Count Bleck]], [[Tippi]], [[Mario & Luigi: Superstar Saga|Mario & Luigi]], [[Hooktail]], and [[Donkey Kong]] from ''[[Mario Kart DS]]''). Members of the [[Subspace Army]] can have a weakness or resistance to the flame effect, which is cumulated with their resistance to direct and indirect attacks. [[Petey Piranha]] is strong against everything but the flame effect, effectively making it its weakness by default.
'''Weak against flame:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*Autolance (light) (×1.5)
*Bombed (head) (×2.0)
*[[Koopa Troopa]] (×1.3)
*[[Koopa Paratroopa]] (×1.3)
|width=33% style="vertical-align:top;"|
*Floow (×2.5)
*Glice (×2.0)
*Greap (head) (×1.2)
*Shaydas (vulnerable) (×2.0)
|width=33% style="vertical-align:top;"|
*Shellpod (shell-less) (×4.0)
*Spaak (battery) (×1.8)
|}
'''Strong against flame:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*Armank (×0.01)
*Armank (blob) (×0.6)
*Autolance (×0.08)
*Bombed (×0.4)
*Buckot (×0.7)
*Bullet Bill (×0.7)
*Fire Primid (×0.02)
|width=33% style="vertical-align:top;"|
*Galleom (×0.75)
*Glire (×0.2)
*Greap (×0.1)
*Meta Ridley (×0.7)
*Mite (red) (×0.02)
*Rayquaza (×0.5)
*Ridley (×0.7)
|width=33% style="vertical-align:top;"|
*Roturret (×0.7)
*Shaydas (×0.05)
*Shellpod (×0.4)
*Spaak (×0.9)
*Trowlon (×0.8)
|}
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. In that game, flame and [[Dark (element)|darkness]] attacks are affected by the same spirits. The [[Dry Bowser]], [[Don Bongo]], and [[Fury Bowser]] spirits enhance the character's fire attacks, while [[Papercraft|Papercraft Mario]] and [[Tiki Tak Tribe]] increase the damage received from fire attacks.


==Names in other languages==
==Names in other languages==
Line 727: Line 673:
==See also==
==See also==
*[[Element medal]]
*[[Element medal]]
{{navboxes|
{{SMRPG}}
{{SMRPG}}
{{PM}}
{{PM}}
Line 740: Line 685:
{{P&DSMBE}}
{{P&DSMBE}}
{{M+RSOH}}
{{M+RSOH}}
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}}}
[[Category:Elements]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Paper Mario]]
[[Category:Paper Mario|*]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door|*]]
[[Category:Super Paper Mario]]
[[Category:Super Paper Mario|*]]
[[Category:Paper Mario: The Origami King]]
[[Category:Paper Mario: The Origami King|*]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Mario & Luigi: Superstar Saga|*]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story|*]]
[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Dream Team|*]]
[[Category:Mario & Luigi: Paper Jam]]
[[Category:Mario & Luigi: Paper Jam|*]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition|*]]
[[Category:Mario + Rabbids Sparks of Hope]]
[[Category:Mario + Rabbids Sparks of Hope|*]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: