Editing Fire (element)
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{{see also|Firebrand}} | {{see also|Firebrand}} | ||
[[File:MLSSDX FireBros.png|thumb|right|Mario using [[Fire Bros. (move)|Fire Bros.]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.]] | [[File:MLSSDX FireBros.png|thumb|right|Mario using [[Fire Bros. (move)|Fire Bros.]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.]] | ||
In ''[[Mario & Luigi: Superstar Saga]]'', fire is one of the game's main | In ''[[Mario & Luigi: Superstar Saga]]'', fire is one of the game's main element, here called [[Firebrand]], alongside the [[Lightning (element)|lightning element]], here called [[Thunderhand]]. It is the [[Hand Power]] associated with Mario, which allows him to perform a [[Dash (Mario & Luigi: Superstar Saga)|Dash]] in the overworld and the [[Fire Bros. (move)|Fire Bros.]] [[Bros. Attack]] as well as its [[Super Attack|Advanced version]] in battle. | ||
Some enemies can be weak to fire, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any fire attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both. | Some enemies can be weak to fire, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any fire attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both. | ||
Ennemis hit with a fire attack can receive the [[burn]] status effect. Only enemies can be affected by it. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Super Attack|Advanced version]] of [[Fire Bros. (move)|Fire Bros.]] can inflict "[[char]]" on the enemies, a more harmful status previously introduced in ''[[Mario & Luigi: Dream Team]]'', instead. | |||
The ''[[Minion Quest: The Search for Bowser]]'' campaign | The ''[[Minion Quest: The Search for Bowser]]'' campaign doesn't have a universal fire element attached to all its fire attacks and characters. However, [[Fuzzbush]]es and [[Pokey]]s are described as "flammable" and are weak to [[Fire Bro]]s. and [[Fire Stalking Piranha Plant]]s specifically, while Fire Bros. are themselves weak to [[Ice Bro]]s. | ||
Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. Some enemies have differences in the Japanese and international releases of the original game, denoted here by ''[J]'' and ''[I]'' respectively. Additionally, several bosses, namely [[Bowser]], [[Dragohoho]], and [[Rookie]], have fire healing but cannot be fought before Mario acquires Firebrand. | Enemies who are only affected by fire in the original are indicated in ''italic'', while enemies who are only affected by fire in the remake are indicated in '''bold'''. Some enemies have differences in the Japanese and international releases of the original game, denoted here by ''[J]'' and ''[I]'' respectively. Additionally, several bosses, namely [[Bowser]], [[Dragohoho]], and [[Rookie]], have fire healing but cannot be fought before Mario acquires Firebrand. |