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{{about|a type of special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|the mission in [[Mario & Luigi: Paper Jam]]|[[Final Smash (mission)]]}}
{{LLquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not…)|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{multiple image
|align=right
|direction=horizontal
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
|image1=SSBB - Mario Pre-Final Smash Screenshot.png
|width1=150
|image2=FinalSmashMario.jpg
|width2=220
}}
{{quote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.
The '''Final Smash''' is a [[Special Move]] that is only possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]''.  After breaking open one of these items, its power flows into the [[Super Smash Bros. Brawl#Characters|fighter]], charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. Sometimes, the player with the least points can go on standby for a Final Smash after receiving a KO. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, [[Zero Laser]] charges up [[Samus Aran]]'s [[Power Suit]] while [[Peach Blossom]] is a magnification of [[Princess Peach]]'s joyful personality.


The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
Final Smashes are phenomenally powerful and can completely tip the scale of battles.  However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into [[Zero Suit Samus]] after using her Final Smash.
 
==Final Smash Types==
While each fighter's Final Smash is different, their are three general types. A common type is where the player must get near another one, and execute the Smash, or else they will miss. These may attack one or more opponents, inflicting great damage that often knock out opponents. Even if they fail to do so directly, an affected opponent is usually extremely weak afterwards. Examples for these kind are [[Link|Link's]] [[Triforce Slash]], [[Meta Knight|Meta Knight's]] [[Galaxia Darkness]], and [[Ike|Ike's]] [[Great Aether]]. The second type is based on transformations. These change fighters completely, giving them a completely new moveset and sometimes granting [[Starman|invincibility]] or the ability to [[Fly (move)|fly]]. In this type, the player must control the fighter during the Smash, unlike other types. These Smashes are often more difficult to perform, as players must keep track of their position while they attack, lest they self-destruct in the process. Some examples for this type are [[Sonic|Sonic's]] [[Super Sonic]], [[Bowser|Bowser's]] [[Giga Bowser Transformation]], and [[Wario|Wario's]] [[Wario-Man]]. The third kind is when all the player has to do is execute the Smash, and the Smash itself will do the rest. It does not matter where, or when the Smash is done; there will almost always be an affect. These types of Final Smashes are most effective, when playing with more than two players. Some examples for this type of Smash are [[Pit]]'s [[Palutena's Army]], [[Captain Olimar]]'s [[End of Day]], and [[Captain Falcon]]'s [[Blue Falcon]]. There are some Final Smashes, such as [[Donkey Kong]]'s [[Konga Beat]], which borrow elements from more than one category. Also, there are totally unique Smashes, such as [[Princess Peach|Peach]]'s [[Peach Blossom]], [[Luigi]]'s [[Negative Zone]], and [[Jigglypuff]]'s [[Puff Up]], that are difficult to categorize in the three above. If possible, it will be categorized.<br>
'''1.''' Damage<br>
'''2.''' Probable KO<br>
'''3.''' Damage and push back<br>
'''4.''' Other


==History==
==History==
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.
Final Smashes are either based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds. [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
== Final Smash Moves ==
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].
{|- class=sortable cellspacing=0 cellpadding=3 border="1" width="100%"
 
|-
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!width="13%"|Attack
!Character
!width="20%"|Name
!Final Smash
!width="13%"|Character
!Appears in
!width="40%|Description
!Brief description
|-
!Picture
|[[image:AuraStorm.jpg|120px]]
|align=center|[[Aura Storm]]
|align=center|[[Lucario]]
|Lucario jumps high above the stage, then fires a beam of Aura, that the player can guide across the stage to devastate his opponents. If the beam stays on an opponent throughout the final smash, and its power varies depending on how hurt Lucario is, varying from 28-72%, possibly higher. Additionally, if foes are hit by Lucario's initial rising animation, they will take 4% damage.<sup><small>3</small></sup>
|-
|[[Image:Beast Ganon.jpg|120px]]
|align=center|[[Beast Ganon]]
|align=center|[[Ganondorf]]
|Ganondorf transforms into Dark Beast Ganon, slamming down on any foes in front of him, and charging off the stage, taking any unlucky victims with him. After the Final Smash ends, Ganondorf returns to where he was standing. The attack does 10% damage with the initial slam, and 47% damage for the dash. It is nearly always a One-Hit KO.<sup><small>2</small></sup>
|-
|[[Image:Blue_Falcon2.jpg|120px]]
|align=center|[[Blue Falcon]]
|align=center|[[Captain Falcon]]
|Captain Falcon summons his vehicle, [[Blue Falcon]], and then rams the other players with it into an unknown F-Zero track, and then rams them again while on this track, returning to the normal stage, causing players to be knocked into the air. The attack may only do 40% damage, but the victims will almost always get KO'd instantly. This Final Smash is unique in that there is a cinematic with the Blue Falcon. No other Final Smashes have cinematics. If Captain Falcon fails to hit anyone with his Blue Falcon, the move fails.<sup><small>2</small></sup>
|-
|[[Image:Cook_Kirby.jpg|120px]]
|align=center|[[Cook Kirby]]
|align=center|[[Kirby]]
|Kirby pulls out a giant pot of boiling water, cooking any fighters caught by the attack. After the attack is finished, the fighters are sent flying from the pot along with [[Super Smash Bros. Brawl#Items|items]]. The attack does between 24-34% damage. <sup><small>3</small></sup>
|-
|[[image:FSmash_Marth.jpg|120px]]
|align=center|[[Critical Hit]]
|align=center|[[Marth]]
|Marth raises his blade, then charges at the opposing player(s) and hits them with a powerful swing of his sword, almost always resulting in instant K.O. The attack does 60% damage. <sup><small>2</small></sup>
|-
|[[Image:ROBFS.jpg|120px]]
|align=center|[[Diffusion Beam]]
|align=center|[[R.O.B.]]
|R.O.B. produces swirling pink lasers from his eyes, which alternate periodically with a short-ranged hard-hitting laser. R.O.B. is completely invincible during this attack, and can use his entire moveset. The swirling lasers do 2% that racks up as opponents are trapped in the attack, and the short laser does 23% damage.
|-
|[[Image:End_of_Day_2.jpg|120px]]
|align=center|[[End of Day]]
|align=center|[[Captain Olimar]]
|Olimar flies off-screen in his ship, as the day turns to night. Various ''Pikmin'' enemies appear on the stage, and start attacking all the opposing players. Olimar's ship will then crash land, causing a large explosion. Olimar's initial liftoff does 27% damage, the enemy attacks do 47% damage and the crash landing does 34%  damage.<sup><small>1</small></sup>
|-
|[[Image:Galaxia_Darkness.jpg|120px]]
|align=center|[[Galaxia Darkness]]
|align=center|[[Meta Knight]]
|Meta Knight spins his cape turning the screen black. Any fighter touched by the cape will be attacked. Meta Knight slices through the darkness and his enemies at the same time, returning the stage to normal. The attack does 40% damage to those caught in the cape and 18% to anyone not caught in the cape. If Meta Knight fails to catch anyone in the cape, the attack fails.<sup><small>2</small></sup>
|-
|[[Image:Great_Aether.jpg|120px]]
|align=center|[[Great Aether]]
|align=center|[[Ike]]
|A much more powerful version of [[Aether]], Ike's sword is set ablaze and traps any rival struck by it. Ike then hits his trapped opponents fifteen times before striking them down into a ground-based explosion. The attack does 64% damage (52% from the attacks, 12% in the explosion. <sup><small>2</small></sup>
|-
|[[Image:Grenade_Launcher.jpg|120px]]
|align=center|[[Grenade Launcher]]
|align=center|[[Solid Snake]]
|Snake will fly off the screen, and holds on to a rope ladder, extended from a helicopter, at the front of the screen. The player can then aim at his/her opponents with a Grenade Launcher, damaging them by firing the grenades. Each grenade does 18% damage, but has high knockback. Snake can fire up to two clips of six grenades each.<sup><small>3</small></sup>
|-
|-
|[[Mario]]{{anchor|Mario}}
|[[Image:Giga_Bowser_Brawl_Attack.jpg|120px]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|align=center|[[Giga Bowser Transformation]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Bowser]]
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|Bowser transforms into [[Giga Bowser]], granting him a great increase in physical strength and invincibility. This transformation gives Bowser an altered moveset, which is the same one as [[Giga Bowser]]'s moveset from ''[[Super Smash Bros. Melee]]''. Each attack does triple the damage of Bowser's regular version. <sup><small>4</small></sup>
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|-
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|[[Image:Iceberg.jpg|120px]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|align=center|[[Iceberg]]
|[[File:Ssb brawl logo.png|center|60px]]
|align=center|[[Ice Climbers]]
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|The Ice Climbers summon a huge iceberg from the bottom of the stage. Anyone hit by the attack is damaged and will oftentimes find him or herself frozen.  After the attack, fighters must work to stay on the sloped iceberg without falling from the stage. The victims' damage raises by 2% every second, but every time they are frozen, they will take 14% damage. <sup><small>1</small></sup>
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|[[Image:Donkeykong_final.jpg|120px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Konga Beat]]
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|align=center|[[Donkey Kong]]
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|Donkey Kong pulls out Bongos, and begins to drum. The controller has the same effect as his normal [[Bongo]], sending out musical notes for great damage. DK is immobilized until the attack ends. Each beat does 14% damage. <sup><small>1</small></sup>
|-
|-
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|[[Image:Landmaster.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Landmaster]]
|[[File:SSBU Luigi Final Smash.png|200px]]
|align=center|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]] and [[Wolf O'Donnell|Wolf]]
|Fox, Falco, or Wolf calls in his Landmaster Tank, and starts driving it around the stage. He is able to fire a very powerful cannon. A cannon blast causes 23% damage for Fox, and 20% for Falco. Wolf's Landmaster will prevail at 26%. Additionally, all Landmasters do 15% if one is run over by them. <sup><small>1</small></sup>
|-
|-
|[[Princess Peach|Peach]]{{anchor|Peach}}
|[[Image:Zelda 080121e-l.jpg|120px]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|align=center|[[Light Arrow]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Zelda]]/[[Sheik]]
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|Zelda or Sheik summons a giant bow and fires a Light Arrow. Depending on which character uses the attack, the enemies are blasted away at different angles. Zelda's arrow will launch players diagonally up, and Shiek's will launch them straight forward. Zelda's attack does 42% damage at first, and the damage decreases with each subsequent target. Sheik's attack does 48% damage for the first target.<sup><small>2</small></sup>
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|[[Image:mario_finalsmash3.jpg|120px]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|align=center|[[Mario Finale]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Mario]]
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|Mario shoots a huge blast of Fire across the stage, devastating anyone hit. Each time foes are hit, they take 4-8% damage.<sup><small>2</small></sup>
|-
|-
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|[[image:Negative_Zone.jpg|120px]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|align=center|[[Negative Zone]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Luigi]]
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|Luigi begins to perform an odd dance as a color-inverted bubble appears around him. Opponents caught inside the bubble will get a random effect and flowers will appear on their heads. The flowers will steadily increase the damage opponents take. Opponents may also fall asleep, become stunned, or be unable to stop tripping or taunting. Finally, all of Luigi's attacks will have roughly twice the knockback when used on opponents trapped in the bubble.<sup><small>4</small></sup>
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|-
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|[[Image:FinalSmashBrawl_MGW.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Octopus (Final Smash)|Octopus]]
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|align=center|[[Mr. Game & Watch]]
|[[File:SSBU Giga Bowser.png|200px]]
|Mr. Game & Watch turns into a floating octopus, with the option of attacking opponents with its tentacles, or ramming into them with its body. Touching any part of the Octopus causes 16% damage. The Octopus can do a mid-air jump, but has no other recovery move. <sup><small>3</small></sup>
|-
|-
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|[[Image:Palutena's_Army.jpg|120px]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|align=center|[[Palutena's Army]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Pit]]
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.
|Pit calls [[Palutena]] to help him battle, and an army of Centurions divebomb into the other players at incredible speeds. Each [[Centurion]] does 20% damage. <sup><small>3</small></sup>
|[[File:Dr Finale SSBU.png|200px]]
|-
|-
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|[[Image:Peach Blossom.jpg|120px]]
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|align=center|[[Peach Blossom]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Princess Peach|Peach]]
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|Every enemy onscreen will be put to sleep, then peaches fall into the screen, which Peach can then eat to heal herself, or, she can use the time to attack her opponents. Each peach restores 5% damage. <sup><small>4</small></sup>
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|[[Image:PK_Starstorm.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[PK Starstorm]]
|[[File:RosalinaFS-U.png|200px]]
|align=center|[[Lucas]] and [[Ness]]
|Lucas casts his Starstorm spell, which causes a rain of meteors to come crashing down on the field with unstoppable force. Ness' causes blue stars to rain down, and are distributed in a wider pattern. Each shooting star causes 32% damage. <sup><small>1</small></sup>
|-
|-
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|[[Image:PowerSuitSamusAttack.jpg|120px]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|align=center|[[Power Suit Samus]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Zero Suit Samus]]
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|Zero Suit Samus instantly gets her armored suit, turning her back into Samus. Any other players nearby Zero Suit Samus will get sucked to her then blasted away. The attack causes 25% damage. Additionally, touching Samus right when she regains her suit causes 10% damage. <sup><small>2</small></sup>
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|[[image:Puff Up.jpg|120px]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|align=center|[[Puff Up]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Jigglypuff]]
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|Jigglypuff inflates to cover the stage a pushes the other players off, and when at full inflation, bounces people off. While doing the Smash, Jigglypuff is immobile, and will shrink back after a few seconds. <sup><small>2</small></sup>
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|[[Image:Rocketbarrel_Barrage.jpg|120px]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|align=center|[[Rocketbarrel Barrage]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Diddy Kong]]
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|Diddy Kong gets his [[Rocketbarrel Boost]] and [[Peanut Popgun]], and flies around the stage, while firing explosive [[Peanut|Peanuts]] at his opponents. Each peanut causes 28% damage, and if Diddy charges into a player, he/she will take 14% damage. When the attack ends, Diddy Kong's jetpack explodes, causing an additional 20% to anyone caught in the blast.<sup><small>1</small></sup>
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|[[Stampede!]]{{anchor|Stampede!}}
|[[Image:Super_Dragon.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Super Dragon]]
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|align=center|[[Yoshi]]
|[[File:Stampede SSBU.jpg|200px]]
|Yoshi will sprout wings, and will earn the ability to breath fire, and starts flying across the stage shooting fireballs at opponents. Each fireball will cause 19% damage, but if Yoshi rams into a player, they will take 9% damage. If no buttons are pushed for three seconds, Yoshi will breathe a stream of fire that can cause upwards of 60% damage.<sup><small>1</small></sup>
|-
|-
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|[[Image:Super_Sonic.jpg|120px]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|align=center|[[Super Sonic]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Sonic the Hedgehog|Sonic]]
|Donkey Kong pulls out a pair of [[bongo]]s and starts playing them, with a version of [[DK Island Swing]] replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|Sonic transforms into Super Sonic with the seven Chaos Emeralds, and flies around the stage, devastating the opposing players. Each ram does damage based on how fast Sonic is traveling; the faster he is dashing when he hits, the more damage he will do. <sup><small>3</small></sup>
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|[[Image:TriforceSlash2.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Triforce Slash]]
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|align=center|[[Link]] and [[Toon Link]]
|[[File:SSBU Rapid Punch.png|200px]]
|Link/Toon Link surrounds an opponent with the [[Triforce]], and slashes him/her continously. The direction of the opponent when knocked depends on the character used. The attack does 78% damage, and any additional foes caught in the attack will take up to 60% before being knocked away before Link/Toon Link's final slash. For the attack to work, the player must fire the Triforce at people, but the Triforce only goes forward. <sup><small>3</small></sup>
|-
|-
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|[[Image:Triple_Finish.jpg|120px]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|align=center|[[Triple Finish]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Pokémon Trainer]]
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|The Pokémon Trainer sends out all three of his [[Pokémon]], who use Hydro Pump, Solarbeam, and Fire Blast on the opponents twice. The two attacks do 47% damage up close, and 30% far away. <sup><small>3</small></sup>
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[Image:VoltTackle3.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Volt Tackle]]
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|align=center|[[Pikachu]]
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|Pikachu forms a ball of electricity around himself, and moves across the stage devastating players who get hit, taking 27% damage each time they are struck. <sup><small>3</small></sup>
|-
|-
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Image:Waddle_Dee_Army.jpg|120px]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|align=center|[[Waddle Dee Army]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[King Dedede]]
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|King Dedede calls a group of super fast and powerful [[Waddle Dee|Waddle Dees]], which charge into the opposing players to drag them off the screen. [[Waddle Doo|Waddle Doos]] and a [[Gordo]] appear as well. Waddle Dees do 7% damage, simply ramming with high knockback, Waddle Doos use electricity to cause 17% damage with low knockback, and Gordos do 30% damage with high knockback, but there are only ever two in the crowd. <sup><small>3</small></sup>
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|rowspan=2|[[Wario]]{{anchor|Wario}}
|[[Image:Wario-Man.jpg|120px]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|align=center|[[Wario-Man]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Wario]]
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|Wario eats some garlic and transforms into Wario-Man, boosting his attacks substantially. It even makes the [[Wario Bike]] attack dangerously fast. Wario is invincible during this move. Additionally, all but one of Wario's  aerials cause him to gain altitude, making chaining very easy.<sup><small>4</small></sup>
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Image:Zero_Laser.jpg|120px]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|align=center|[[Zero Laser]]
|[[File:SBBU Wario-Man.png|200px]]
|align=center|[[Samus Aran|Samus]]
|Samus charges and blasts a very large laser attack. Once an opponent is caught inside the beam, it is almost impossible to escape. They will get gradually pushed outward, until the final blast at the end, usually causing instant K.O. However, this causes Samus' armor to fall off, turning her into [[Zero Suit Samus]]. The attack does up to 78% damage. The attack can be aimed at a slight angle in either vertical direction.<sup><small>2</small></sup>
|}
|}


==Names in other languages==
== References ==
{{foreign names
|Jpn=最後の切りふだ
|JpnR=Saigo no kirifuda
|JpnM=Final Trump Card
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|ChiR=Zuìhòu de juézhāo
|ChiM=Final Trump Card
|Dut=Ultieme Smash
|DutM=Ultimate Smash
|Fre=Smash final
|FreM=Final Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|Ita=Smash finale
|ItaM=Final Smash
|Por=Smash Final
|PorM=Final Smash
|Rus=Финальный смеш
|RusR=Final'nyy smesh
|RusM=Final Smash
|Spa=Smash Final
|SpaM=Final Smash
}}
 
==References==
{{NIWA|SmashWiki=1}}
<references/>
<references/>


{{SSBB}}
[[Category: Super Smash Bros. Special Moves]]
{{SSB4}}
[[Category: Super Smash Bros. Series]]
{{SSBU}}
[[Category: Final Smashes|*]]
[[Category:Final Smashes|*]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[de:Ultra-Smash]]

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