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Display title | File:SMB3 Firesnake flash diagram.png |
Default sort key | SMB3 Firesnake flash diagram.png |
Page length (in bytes) | 818 |
Namespace | File |
Page ID | 484703 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Hash value | 2c1243e426a3f450d48febbc8a884f9151c9780a |
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Page creator | Doc von Schmeltwick (talk | contribs) |
Date of page creation | 02:18, March 8, 2025 |
Latest editor | Doc von Schmeltwick (talk | contribs) |
Date of latest edit | 02:18, March 8, 2025 |
Total number of edits | 1 |
Recent number of edits (within past 90 days) | 1 |
Recent number of distinct authors | 1 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A diagram displaying both possible palette flashes for Firesnakes in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of Firesnakes to illustrate how much variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. The palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software, and the colors shift in backwards order. |
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