Editing Fieldbreaker
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|first_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[The Last Spark Hunter]]) (2023) | |first_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[The Last Spark Hunter]]) (2023) | ||
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{{ | {{quote2|'''Vampgeddon:''' But '''beware''' '''those creatures''' [[File:MRSOH Fieldbreaker icon.png|20px]]! They can create '''small pools of''' '''poisonous [[Darkmess]]''' [[File:MRSOH Darkmess Blob icon.png|20px]]. I've never seen anything like it!<br>'''Beep-0:''' We've never seen that before, either. Better use the [[Tacticam]] to find out more about this new foe.|[[Vampgeddon]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}} | ||
'''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC and the [[Rayman in the Phantom Show]] DLC. In the former, they first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]], and in the latter, they appear in the [[All Hands Ahoy!]] and [[Burnin' Rock]] battles. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm. | '''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC and the [[Rayman in the Phantom Show]] DLC. In the former, they first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]], and in the latter, they appear in the [[All Hands Ahoy!]] and [[Burnin' Rock]] battles. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm. | ||
In battle, Fieldbreakers prioritize getting into the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects. | In battle, Fieldbreakers prioritize getting into the the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects. | ||
==Profiles== | ==Profiles== | ||
===[[Tacticam]] analysis=== | ===[[Tacticam]] analysis=== | ||
''Controls areas of the battlefield by creating Darkmess Ponds on the ground which damage opponents who step on them.'' | |||
'''Resistant''' | |||
[[Burn]], [[Frozen|Frostbite]], [[Poison (status effect)|Ooze]], [[Shock]], [[Splash]], [[Gust]] | |||
[[File:MRSOH Darkmess Disruptor icon.png|60px]]'''Attack''' | [[File:MRSOH Darkmess Disruptor icon.png|60px]]'''Attack''' | ||
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<gallery> | <gallery> | ||
MRSOH Fieldbreaker icon.png|Icon | MRSOH Fieldbreaker icon.png|Icon | ||
</gallery> | </gallery> | ||
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|JapR=Desupoirā | |JapR=Desupoirā | ||
|JapM=Despoiler | |JapM=Despoiler | ||
}} | }} | ||