Editing Fieldbreaker

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
'''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC and the [[Rayman in the Phantom Show]] DLC. In the former, they first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]], and in the latter, they appear in the [[All Hands Ahoy!]] and [[Burnin' Rock]] battles. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm.
'''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC and the [[Rayman in the Phantom Show]] DLC. In the former, they first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]], and in the latter, they appear in the [[All Hands Ahoy!]] and [[Burnin' Rock]] battles. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm.


In battle, Fieldbreakers prioritize getting into the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects.
In battle, Fieldbreakers prioritize getting into the the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects.


==Profiles==
==Profiles==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: