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{{about|the accessory for the Family Computer|the microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]''|[[Family Basic]]}} | |||
{{about|the | {{system infobox | ||
{{ | |generation=Third | ||
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|image=[[File:FamilyBASIC.jpg|250px]] | |image=[[File:FamilyBASIC.jpg|250px]] | ||
| | |release={{release|Japan|June 21, 1984}} | ||
|discontinued= | |||
| | |||
}} | }} | ||
'''{{wp|Family BASIC}}''' is an accessory for the [[Family Computer]] (Famicom) created by [[Hudson Soft]], [[Nintendo]], and {{wp|Sharp Corporation}}.<ref>https://nerdlypleasures.blogspot.com/2021/03/family-basic-putting-computer-into.html</ref> It was preceded by the nearly identical '''Playbox BASIC''' for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}. The Family BASIC allowed users to create programs in the NS-HuBASIC programming language, a variation of the {{wp|BASIC}} programming language with an "NS-Hu" prefix that stands for Nintendo, Sharp, and Hudson Soft respectively. This accessory came with a specially designed cartridge and keyboard, similar in function to that of a [[Wikipedia:Commodore International|Commodore computer]] of that era. The keyboard plugs into a 15-pin expansion port on the front of the Famicom. | |||
Family BASIC had the separately sold Data Recorder peripheral, which plugs into the back of the keyboard labeled SAVE and LOAD, and ''[[Wrecking Crew]]'' was one of the games compatible with it. | |||
==Sprites== | ==Sprites== | ||
[[File:FamilyBASICsprites.png|thumb|All the available sprites that can be used in | [[File:FamilyBASICsprites.png|thumb|All the available sprites that can be used in Family BASIC]] | ||
Many of the sprites and tilesets were taken directly from the [[Arcade Classics Series]] version of the ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', and ''[[Mario Bros. (game)|Mario Bros.]]'' There are 16 animated sprites built-in. The following are the only sprites available for programmers: | Many of the sprites and tilesets were taken directly from the [[Arcade Classics Series]] version of the ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', and ''[[Mario Bros. (game)|Mario Bros.]]'' There are 16 animated sprites built-in. The following are the only sprites available for programmers: | ||
*[[Mario]] - | |||
*[[Mario]] - from his ''Mario Bros.'' design | |||
*[[Pauline|Lady]] - very similar to her ''[[Pinball (game)|Pinball]]'' design | *[[Pauline|Lady]] - very similar to her ''[[Pinball (game)|Pinball]]'' design | ||
*[[Fighter Fly|Fighterfly]] | *[[Fighter Fly|Fighterfly]] | ||
*Achilles - a bird-like creature, a palette swap of this sprite reappears in the Japanese version of ''[[VS. Pinball]]''.<ref> | *Achilles - a bird-like creature, a palette swap of this sprite reappears in the Japanese version of ''[[VS. Pinball]]''.<ref>[https://youtu.be/CCI8LLstbsg?t=132 ''VS. Pinball'' gameplay]</ref> | ||
*Nitanita - a smiley face | *Nitanita - a smiley face | ||
*Penpen - a [[penguin]] resembling the one from the [[slot window]]s from ''Pinball'', this sprite will later be edited and reused for Hudson Soft's Famicom port of ''{{wp|Binary Land}}''. | *Penpen - a [[penguin]] resembling the one from the [[slot window]]s from ''Pinball'', this sprite will later be edited and reused for Hudson Soft's Famicom port of ''{{wp|Binary Land}}''. | ||
*[[Fire ( | *[[Fire (100m)|Fireball]] - from [[100m|100 m]] of ''Donkey Kong'', this sprite will later be edited and reused for ''{{wp|Challenger (video game)|Challenger}}'' | ||
*Car | *Car | ||
*Spinner - a rotational symmetric space ship | *Spinner - a rotational symmetric space ship | ||
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==Programmable games in the manual== | ==Programmable games in the manual== | ||
[[File:Family BASIC Data Recorder UFO.png|thumb | [[File:Family BASIC Data Recorder UFO.png|thumb|UFO from the Data Recorder's tape]] | ||
Before | Before V3, there were no games available from the start. The manual gives instructions on how to create eight sample games.<ref>https://www.youtube.com/watch?v=ir8jM3otL5w</ref> | ||
*Knight - each player controls a chess knight on a chess board. Any spot that has been landed upon becomes unavailable. The aim is to trap the opposing player. It is similar to other "square-removal" chess variants that utilize the {{wp|knight's tour}}.<ref> | |||
*Knight - each player controls a chess knight on a chess board. Any spot that has been landed upon becomes unavailable. The aim is to trap the opposing player. It is similar to other "square-removal" chess variants that utilize the {{wp|knight's tour}}.<ref>https://www.chessvariants.com/other.dir/kchase.html</ref><ref>http://indigo.ie/~gerryq/Joust/Joust.htm</ref> | |||
*Super Memory - a memory game similar to ''{{wp|Simon (game)|Simon}}''. | *Super Memory - a memory game similar to ''{{wp|Simon (game)|Simon}}''. | ||
*UFO - a shooter where the player controls the Starship and faces off against a lone Fighterfly that shoots back. This game comes with the Data Recorder's cassette. | *UFO - a shooter where the player controls the Starship and faces off against a lone Fighterfly that shoots back. This game comes with the Data Recorder's cassette. | ||
*Route 66 - an endless top-down driving game like ''{{wp|Speed Race}}'' and | *Route 66 - an endless top-down driving game like ''{{wp|Speed Race}}'' and {{wp|Color TV-Game|Color TV-Game Racing 112}}. | ||
*Type Master - a typing game | *Type Master - a typing game | ||
*Turtle - horse betting but on Shellcreepers | *Turtle - horse betting but on Shellcreepers | ||
*Card - a card matching game similar to [[N-Mark Spade Panel]] | *Card - a card matching game similar to [[N-Mark Spade Panel]] | ||
*Sample program 8 - a turn-based chase game where Penpen has to grab flags while evading a Nitanita. The manual insists that this is not a game but a tech demo and leaves it unnamed. | *Sample program 8 - a turn-based chase game where Penpen has to grab flags while evading a Nitanita. The manual insists that this is not a game but a tech demo and leaves it unnamed. | ||
== | ==Family BASIC V3== | ||
[[File:FamilyBASICV3 Mario World.png|thumb | [[File:FamilyBASICV3 Mario World.png|thumb|Mario World]] | ||
'''Family BASIC V3''', released on February 21, 1985, came as a stand-alone cartridge.<ref>https://themushroomkingdom.net/fb3.shtml</ref> It has four minigames, all having ''Super Mario'' content. | |||
*Game 0 "Heart": There is an outline of a heart that can be filled by speaking or breathing into microphone of controller 2. When done, Mario and Lady will come together. This is reproduction of a cutscene from ''{{ | |||
*Game 0 "Heart": There is an outline of a heart that can be filled by speaking or breathing into microphone of controller 2. When done, Mario and Lady will come together. This is reproduction of a cutscene from ''{{wp|Sheriff (video game)|Sheriff}}'', [[Nintendo Research & Development 1|Nintendo R&D1]]'s 1979 arcade game. | |||
*Game 1 "Penpen Maze": The player controls Penpen on a grid. The object is to collect numbers in order while avoiding two Sidesteppers. Penpen starts off with three traps that can temporarily stun the Sidesteppers. | *Game 1 "Penpen Maze": The player controls Penpen on a grid. The object is to collect numbers in order while avoiding two Sidesteppers. Penpen starts off with three traps that can temporarily stun the Sidesteppers. | ||
*Game 2 "Mario World": Mario has to collect numbers sequentially and [[apple]]s through a single screen of platforms, ladders, and springs while avoiding the two Nitanitas. However, collecting all the items does not end the game. The [[Time Limit]] will simply run out, forcing a [[Game Over]].<ref> | *Game 2 "Mario World": Mario has to collect numbers sequentially and [[apple]]s through a single screen of platforms, ladders, and springs while avoiding the two Nitanitas. However, collecting all the items does not end the game. The [[Time Limit]] will simply run out, forcing a [[Game Over]].<ref>https://www.youtube.com/watch?v=0or6KaR6N6k</ref> | ||
*Game 3 "Star Killer": This is an endless space shooter on a wraparound screen for 1 or 2 players controlling Star Killer and Starship respectively. Enemies include Spinners, Fighterflies, Fireballs, and Achilleses. | *Game 3 "Star Killer": This is an endless space shooter on a wraparound screen for 1 or 2 players controlling Star Killer and Starship respectively. Enemies include Spinners, Fighterflies, Fireballs, and Achilleses. | ||
==Appearances in ''Super Mario'' games== | ==Appearances in ''Super Mario'' games== | ||
In ''[[WarioWare Inc.: Mega Microgame$!]]'', [[9-Volt]]'s [[microgame]] [[ | In ''[[WarioWare Inc.: Mega Microgame$!]]'', [[9-Volt]]'s [[microgame]] [[Family Basic]] includes the Family BASIC keyboard, where the objective is to type in the requested numbers or letters. | ||
==Gallery== | ==Gallery== | ||
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MarioFB.png|A screenshot of Heart | MarioFB.png|A screenshot of Heart | ||
FBMarioSprite.png|Mario | FBMarioSprite.png|Mario | ||
FBPaulineSprite.png|Lady | FBPaulineSprite.png|Lady | ||
PlayboxBASIC.jpg| | PlayboxBASIC.jpg|Playbox BASIC set | ||
PlayboxBASICcartridge.jpg| | PlayboxBASICcartridge.jpg|Playbox BASIC cartridge | ||
FamilyBASICcartridges.jpg| | FamilyBASICcartridges.jpg|Family BASIC cartridges | ||
FamilyBASICDataRecorder.png|Data Recorder periphery | FamilyBASICDataRecorder.png|Data Recorder periphery | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
[[File:PlayboxBASIC Biorhythm Board.png|thumb | [[File:PlayboxBASIC Biorhythm Board.png|thumb|The Biorhythm Board, featuring some ''Mario Bros.'' enemy sprites]] | ||
* | *The Family BASIC's predecessor, Playbox BASIC had a {{wp|Biorhythm (pseudoscience)|biorhythm}} board instead of a message board as the C1 TV already came with a message board. | ||
==References== | ==References== | ||
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{{Super Mario games}} | {{Super Mario games}} | ||
{{NES}} | {{NES}} | ||
{{ | {{Consoles}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:1984 games]] | [[Category:1984 games]] |