Editing Family BASIC
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{about|the accessory for the Family Computer|the microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]''|[[Family Basic | {{construction}} | ||
{{ | {{more images}} | ||
{{rewrite|Add discontinued release date}} | |||
{{about|the accessory for the Family Computer|the microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]''|[[Family Basic]]}} | |||
{{System-Infobox | |||
|generation=Third | |generation=Third | ||
| | |Image=[[File:FamilyBASIC.jpg|250px]] | ||
| | |Rel={{released|Japan|June 21, 1984}} | ||
| | |Dis= | ||
}} | }} | ||
''' | '''Family BASIC''' is an accessory for the [[Family Computer]] (Famicom) created by [[Hudson Soft]], [[Nintendo]], and [[Wikipedia:Sharp Corporation|Sharp Corporation]].<ref>https://nerdlypleasures.blogspot.com/2021/03/family-basic-putting-computer-into.html</ref> It allowed users to create programs in the [[Wikipedia:BASIC|BASIC programming language]], more specifically the NS-HuBASIC language which stands for Nintendo, Sharp, and Hudson Soft respectively. This accessory came with a specially designed cartridge and keyboard, similar in function to that of a [[Wikipedia:Commodore International|Commodore computer]] of that era. There was also the Data Recorder peripheral which was sold separately. It was preceded by the nearly identical '''Playbox BASIC''' for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}. '''Family BASIC V3''' was released on February 21, 1985 as a stand-alone cartridge.<ref>https://themushroomkingdom.net/fb3.shtml</ref> | ||
The keyboard plugs into a 15-pin expansion port on the front of the Famicom and the Data Recorder plugs into the back of the keyboard labeled "SAVE" and "LOAD." If one does not have the Data Recorder or spare cassette tape (or finds cassette tape technology too inconvenient), one can just use the microphone and headphone jacks of a computer or similar device to record the analog signal coming from the keyboard with their preferred audio recording program and then play it back when the game is requesting data to be loaded.<ref>https://www.youtube.com/watch?v=__9VYaKMwQI&t=12m45s</ref> | |||
Three games are compatible with the Data Recorder: | |||
* ''[[Wikipedia:Excitebike|Excitebike]]'' | |||
* ''[[Wikipedia:Mach Rider|Mach Rider]]'' | |||
* ''[[Wrecking Crew]]'' | |||
==Release history== | |||
The Playbox BASIC and Family BASIC were both released in 1984 and came with NS-HuBASIC v1.0. Their initial retail price was the same as the Family Computer. While both included the music and calculator boards, the Playbox BASIC had a {{wp|Biorhythm (pseudoscience)|biorhythm}} board instead of a message board as the C1 TV already came with a message board.<ref>https://web.archive.org/web/20190915234033/http://www.sara.to/sigure/game/g12/index.html</ref> In the Family BASIC, biorhythm does not have a separate board but can be performed by the computer's fortune telling function.<ref>https://youtu.be/14l2nnT6-bg?t=219</ref> Soon after release, the v1.0 cartridges were replaced with v2.0A cartridges. Customers who bought the v1.0 versions could trade in their old ones for free and most did. As a result v1.0 cartridges are now rare and Playbox BASIC ones are extremely rare as the only people who bought it were owners of the expensive C1 TV sets. V2.1A later came out with minor bug fixes. The Family BASIC cartridges for v1.0, v2.0A, and v2.1A have an identical black appearance. | |||
Family BASIC V3 was sold a separate title with NS-HuBASIC v3.0 in red cartridges. It was marketed to people who already owned a previous version so it did not come with a keyboard and its manual served as an addendum to the previous 2.x manual. As a result of its narrow market, it sold poorly and is now rare. Unlike the previous versions, it did away with the message, calculator, and music boards to concentrate solely on programming. It had double the RAM capacity and came with pre-programmed [[mini-game]]s. | |||
==Sprites== | ==Sprites== | ||
[[File:FamilyBASICsprites.png|thumb|All the available sprites that can be used in Family BASIC]] | [[File:FamilyBASICsprites.png|thumb|All the available sprites that can be used in Family BASIC]] | ||
Many of the sprites and tilesets were taken directly from the [[Arcade Classics Series]] version of the ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', and ''[[Mario Bros. (game)|Mario Bros.]]'' There are 16 animated sprites built-in. The following are the only sprites available for programmers: | Many of the sprites and tilesets were taken directly from the [[Arcade Classics Series]] version of the ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', and ''[[Mario Bros. (game)|Mario Bros.]]'' There are 16 animated sprites built-in. The following are the only sprites available for programmers: | ||
*[[Mario]] - | *[[Mario]] - from his ''Mario Bros.'' design | ||
*[[Pauline|Lady]] - very similar to her ''[[Pinball (game)|Pinball]]'' design | *[[Pauline|Lady]] - very similar to her ''[[Pinball (game)|Pinball]]'' design | ||
*[[Fighter Fly | *[[Fighter Fly]] | ||
*Achilles - a bird | *Achilles - a bird, similar sprites are found in Hudson Soft's Famicom port of ''{{wp|Binary Land}}'' and also ''{{wp|Challenger (video game)|Challenger}}'' | ||
*Nitanita - a smiley face | *Nitanita - a smiley face | ||
*Penpen - a [[penguin]] | *Penpen - a [[penguin]] from ''Pinball'', this sprite will later be reused for ''Binary Land''. | ||
*[[Fire ( | *[[Fire (100m)|Fireball]] - the variant from [[100m]] of ''Donkey Kong'', later reused for ''Challenger'' | ||
*Car | *Car | ||
*Spinner - a rotational symmetric space ship | *Spinner - a rotational symmetric space ship | ||
Line 26: | Line 40: | ||
*[[Shellcreeper]] | *[[Shellcreeper]] | ||
*[[Sidestepper]] | *[[Sidestepper]] | ||
*[[ | *[[Kuro|Nitpicker]] - the variant from [[Stage 4 (Donkey Kong Jr.)|Stage 4]] of ''Donkey Kong Jr.'' | ||
*Laser effects | *Laser effects | ||
It is possible to adjust the color of the sprites. The manual gives instructions on how to create [[Luigi]] or different colored enemies from the default sprites. | It is possible to adjust the color of the sprites. The manual gives instructions on how to create [[Luigi]] or different colored enemies from the default sprites. | ||
==Programmable games in the manual== | ==Programmable games in the 2.x manual== | ||
Before V3, there were no games available from the start. The 2.x manual gives instructions on how to create eight sample games.<ref>https://www.youtube.com/watch?v=ir8jM3otL5w</ref> | |||
Before V3, there were no games available from the start. The manual gives instructions on how to create eight sample games.<ref> | |||
*Knight - each player controls a chess knight on a chess board. Any spot that has been landed upon becomes unavailable. The aim is to trap the opposing player. | *Knight - each player controls a chess knight on a chess board. Any spot that has been landed upon becomes unavailable. The aim is to trap the opposing player. | ||
*Super Memory - a memory game similar to ''{{wp|Simon (game)|Simon}}''. | *Super Memory - a memory game similar to ''{{wp|Simon (game)|Simon}}''. | ||
*UFO - a shooter where the player controls the Starship and faces off against a lone | *UFO - a shooter where the player controls the Starship and faces off against a lone Fighter Fly that shoots back. | ||
*Route 66 - an endless | *Route 66 - an endless driving game | ||
*Type Master - a typing game | *Type Master - a typing game | ||
*Turtle - horse betting but on Shellcreepers | *Turtle - horse betting but on Shellcreepers | ||
*Card - a card matching game similar to [[N-Mark Spade Panel]] | *Card - a card matching game similar to [[N-Mark Spade Panel]] | ||
*Sample program 8 - a turn-based chase game where Penpen has to grab flags while evading a Nitanita. The manual insists that this is not a game but a tech demo and leaves it unnamed. | *Sample program 8 - a turn-based chase game where Penpen has to grab flags while evading a Nitanita. The manual insists that this is not a game but a tech demo for a new command introduced in NS-HuBASIC v2.0A and leaves it unnamed. | ||
==V3 mini-games== | |||
Family BASIC V3 came with four mini-games: | |||
*Game 0 "Heart": There is an outline of a heart that can be filled by speaking or breathing into microphone of controller 2. When done, Mario and Lady will come together. | |||
*Game 1 "Penpen Maze": The player controls Penpen on a grid. The object is to collect numbers in order while avoiding two Sidesteppers. Penpen starts off with three traps that can temporarily stun the Sidesteppers. | *Game 1 "Penpen Maze": The player controls Penpen on a grid. The object is to collect numbers in order while avoiding two Sidesteppers. Penpen starts off with three traps that can temporarily stun the Sidesteppers. | ||
*Game 2 "Mario World": Mario has to collect numbers sequentially and [[apple]]s through a single screen of platforms, ladders, and springs while avoiding the two Nitanitas. However, collecting all the items does not end the game. The [[Time Limit]] will simply run out, forcing a [[Game Over]].<ref>https://www.youtube.com/watch?v=0or6KaR6N6k</ref> | |||
*Game 3 "Star Killer": This is an endless space shooter on a wraparound screen for 1 or 2 players controlling Star Killer and Starship respectively. Enemies include Spinners, Fighter Flies, Fireballs, and Achilleses. | |||
==Gallery== | ==Gallery== | ||
Line 58: | Line 72: | ||
MarioFB.png|A screenshot of Heart | MarioFB.png|A screenshot of Heart | ||
FBMarioSprite.png|Mario | FBMarioSprite.png|Mario | ||
FBPaulineSprite.png|Lady | FBPaulineSprite.png|Lady | ||
PlayboxBASIC.jpg|Playbox BASIC set | PlayboxBASIC.jpg|Playbox BASIC set | ||
PlayboxBASICcartridge.jpg|Playbox BASIC cartridge | PlayboxBASICcartridge.jpg|Playbox BASIC cartridge | ||
Line 72: | Line 86: | ||
|JapM=Family BASIC | |JapM=Family BASIC | ||
}} | }} | ||
;Family BASIC V3 | ;Family BASIC V3 | ||
{{foreign names | {{foreign names | ||
Line 80: | Line 95: | ||
==Trivia== | ==Trivia== | ||
[[ | *In the [[Game Boy Advance|GBA]] game ''[[WarioWare Inc.: Mega Microgame$!]]'', [[9-Volt]]'s [[microgame]] [[Family Basic]] includes the Family BASIC keyboard, where the objective is to type in the requested numbers or letters. | ||
* | |||
==External links== | |||
* [[Wikipedia:Family BASIC|Family BASIC]] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{Consoles}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:1985 games]] | [[Category:1985 games]] | ||
[[Category:Japan | [[Category:Japan Only Games]] | ||
[[Category:Japan | [[Category:Japan Only Systems]] | ||
[[Category:Accessories]] | [[Category:Accessories]] |