Editing Fahr Outpost
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Mario and his allies must get [[Goldbob]]'s [[Goldbob's Pass|permission]] to use [[Big Bob]] here to get to the [[moon]]. There is a small statue of a cannon at the end of the outpost, but the real cannon is in a massive underground chamber. The first building in the area is always locked. It is the cannon's control center. | Mario and his allies must get [[Goldbob]]'s [[Goldbob's Pass|permission]] to use [[Big Bob]] here to get to the [[moon]]. There is a small statue of a cannon at the end of the outpost, but the real cannon is in a massive underground chamber. The first building in the area is always locked. It is the cannon's control center. | ||
"Fahr" is word play on {{wp|Fahrenheit}}, in reference to the area's cold climate, and | "Fahr" is word play on {{wp|Fahrenheit}}, in reference to the area's cold climate, and far, in reference to the location's distance from Rogueport. "Fahr Outpost" could also be a play on the phrase "far out," a term that describes something as being extreme or radical. | ||
{{br|left}} | {{br|left}} | ||
==Inhabitants== | ==Inhabitants== | ||
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===[[Tattle]]s=== | ===[[Tattle]]s=== | ||
*"''This is a part of Fahr Outpost. It's a village full of Bob-ombs. How do they survive out in this cold anyway? Don't their fuses freeze off? You'd think these people would be bitter, living here... But they all look just fine!''" | *"''This is a part of Fahr Outpost. It's a village full of Bob-ombs. How do they survive out in this cold anyway? Don't their fuses freeze off? You'd think these people would be bitter, living here... But they all look just fine!''" | ||
*"''This is part of Fahr Outpost. There's a shop and an inn here, so that's something... They have a huge, cannonlike monument over there, too. Very Bob-ombish!''" | *"''This is part of Fahr Outpost. There's a shop and an inn here, so that's something... They have a huge, cannonlike monument over there, too. Very Bob-ombish!''" | ||
===Map description=== | ===Map description=== | ||
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<gallery> | <gallery> | ||
PMTTYD Fahr Outpost.png | PMTTYD Fahr Outpost.png | ||
PMTTYD Fahr Outpost Statue Cannon.png | PMTTYD Fahr Outpost Statue Cannon.png | ||
Giant Cannon.png | |||
Giant Cannon | |||
PMTTYD Sleeping General White.png | PMTTYD Sleeping General White.png | ||
NorthwindsMart.png | NorthwindsMart.png | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=サイハテ{{ruby|村|むら}} | ||
| | |JapR=Saihate Mura | ||
| | |JapM=Farthest Village | ||
|ChiS=边境之村 | |ChiS=边境之村 | ||
|ChiSR=Biānjìng zhī Cūn | |ChiSR=Biānjìng zhī Cūn | ||
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}} | }} | ||
== | ==Trivia== | ||
*Unlike other locations in the game, Mario does not have to place the previous Crystal Star (the [[Garnet Star]]) at The Thousand-Year Door to visit Fahr Outpost, but he cannot progress onwards to the moon until then. | *Unlike other locations in the game, Mario does not have to place the previous Crystal Star (the [[Garnet Star]]) at The Thousand-Year Door to visit Fahr Outpost, but he cannot progress onwards to the moon until then. | ||
*Most of the characterizations of the Bob-ombs in the village, the environment, and their use of a secret weapon and wanting to closely guard it from enemy usage, are similar to the Cold War, specifically Soviet Russia. In the Official Nintendo Power Player's Guide for ''The Thousand-Year Door'', the commentary stated "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs.",<ref>{{cite|author=Thomason, Steve|title=''Paper Mario: The Thousand-Year Door'' Nintendo Player's Guide|language=en-us|page=75|publisher=Nintendo of America|date=October 1, 2004|isbn=1-930206-51-8}}</ref> referring to a standard method during the early Cold War of trying to evade a nuclear attack, called duck and cover, as well as the events of the {{wp|Cuban Missile Crisis}}. | *Most of the characterizations of the Bob-ombs in the village, the environment, and their use of a secret weapon and wanting to closely guard it from enemy usage, are similar to the Cold War, specifically Soviet Russia. In the Official Nintendo Power Player's Guide for ''The Thousand-Year Door'', the commentary stated "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs.",<ref>{{cite|author=Thomason, Steve|title=''Paper Mario: The Thousand-Year Door'' Nintendo Player's Guide|language=en-us|page=75|publisher=Nintendo of America|date=October 1, 2004|isbn=1-930206-51-8}}</ref> referring to a standard method during the early Cold War of trying to evade a nuclear attack, called duck and cover, as well as the events of the {{wp|Cuban Missile Crisis}}. |