Editing Fahr Outpost

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Mario and his allies must get [[Goldbob]]'s [[Goldbob's Pass|permission]] to use [[Big Bob]] here to get to the [[moon]]. There is a small statue of a cannon at the end of the outpost, but the real cannon is in a massive underground chamber. The first building in the area is always locked. It is the cannon's control center.
Mario and his allies must get [[Goldbob]]'s [[Goldbob's Pass|permission]] to use [[Big Bob]] here to get to the [[moon]]. There is a small statue of a cannon at the end of the outpost, but the real cannon is in a massive underground chamber. The first building in the area is always locked. It is the cannon's control center.


"Fahr" is word play on {{wp|Fahrenheit}}, in reference to the area's cold climate, and "far", in reference to the location's distance from Rogueport. "Fahr Outpost" could also be a play on the phrase "far out," a term that describes something as being extreme or radical.
"Fahr" is word play on {{wp|Fahrenheit}}, in reference to the area's cold climate, and far, in reference to the location's distance from Rogueport. "Fahr Outpost" could also be a play on the phrase "far out," a term that describes something as being extreme or radical.
{{br|left}}
{{br|left}}
==Inhabitants==
==Inhabitants==
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===[[Tattle]]s===
===[[Tattle]]s===
*"''This is a part of Fahr Outpost. It's a village full of Bob-ombs. How do they survive out in this cold anyway? Don't their fuses freeze off? You'd think these people would be bitter, living here... But they all look just fine!''"
*"''This is a part of Fahr Outpost. It's a village full of Bob-ombs. How do they survive out in this cold anyway? Don't their fuses freeze off? You'd think these people would be bitter, living here... But they all look just fine!''"
**In the Switch version, "a part" is changed to "part".
*"''This is part of Fahr Outpost. There's a shop and an inn here, so that's something... They have a huge, cannonlike monument over there, too. Very Bob-ombish!''"
*"''This is part of Fahr Outpost. There's a shop and an inn here, so that's something... They have a huge, cannonlike monument over there, too. Very Bob-ombish!''"
**In the Switch version, the comma after "there" is removed.


===Map description===
===Map description===
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<gallery>
<gallery>
PMTTYD Fahr Outpost.png
PMTTYD Fahr Outpost.png
PMTTYD Gob Screenshot.png
PMTTYD Fahr Outpost Statue Cannon.png
PMTTYD Fahr Outpost Statue Cannon.png
PMTTYD Into The Cannon Mario.png
Giant Cannon.png
PMTTYD Cannon Clearance.png
PMTTYD Cannon Control Room.png
PMTTYD Cannon Hatch.png
PMTTYD Cannon Guides.png
PMTTYD Cannon Targets Moon.png
PMTTYD Cannon Loaded Bob-ombs.png
Giant Cannon.png|Big Bob, ready to fire
PMTTYD Cannon Fired.png
PMTTYD Sleeping General White.png
PMTTYD Sleeping General White.png
PMTTYD Fahr Outpost Inn Interior.png
NorthwindsMart.png
NorthwindsMart.png
</gallery>
</gallery>
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=サイハテ{{ruby|村|むら}}
|Jap=サイハテ{{ruby|村|むら}}
|JpnR=Saihate Mura
|JapR=Saihate Mura
|JpnM=Farthest Village
|JapM=Farthest Village
|ChiS=边境之村
|ChiS=边境之村
|ChiSR=Biānjìng zhī Cūn
|ChiSR=Biānjìng zhī Cūn
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}}
}}


==Notes==
==Trivia==
*Unlike other locations in the game, Mario does not have to place the previous Crystal Star (the [[Garnet Star]]) at The Thousand-Year Door to visit Fahr Outpost, but he cannot progress onwards to the moon until then.
*Unlike other locations in the game, Mario does not have to place the previous Crystal Star (the [[Garnet Star]]) at The Thousand-Year Door to visit Fahr Outpost, but he cannot progress onwards to the moon until then.
*Most of the characterizations of the Bob-ombs in the village, the environment, and their use of a secret weapon and wanting to closely guard it from enemy usage, are similar to the Cold War, specifically Soviet Russia. In the Official Nintendo Power Player's Guide for ''The Thousand-Year Door'', the commentary stated "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs.",<ref>{{cite|author=Thomason, Steve|title=''Paper Mario: The Thousand-Year Door'' Nintendo Player's Guide|language=en-us|page=75|publisher=Nintendo of America|date=October 1, 2004|isbn=1-930206-51-8}}</ref> referring to a standard method during the early Cold War of trying to evade a nuclear attack, called duck and cover, as well as the events of the {{wp|Cuban Missile Crisis}}.
*Most of the characterizations of the Bob-ombs in the village, the environment, and their use of a secret weapon and wanting to closely guard it from enemy usage, are similar to the Cold War, specifically Soviet Russia. In the Official Nintendo Power Player's Guide for ''The Thousand-Year Door'', the commentary stated "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs.",<ref>{{cite|author=Thomason, Steve|title=''Paper Mario: The Thousand-Year Door'' Nintendo Player's Guide|language=en-us|page=75|publisher=Nintendo of America|date=October 1, 2004|isbn=1-930206-51-8}}</ref> referring to a standard method during the early Cold War of trying to evade a nuclear attack, called duck and cover, as well as the events of the {{wp|Cuban Missile Crisis}}.

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