Editing Fahr Outpost
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{{location infobox | {{location infobox | ||
|image=[[File: | |image=[[File:PMTTYD Fahr Outpost.png|250px]] | ||
|greater_location=[[Rogueport]]'s surrounding areas | |greater_location=[[Rogueport]]'s surrounding areas | ||
|ruler=[[Fahr Outpost mayor]] | |ruler=[[Fahr Outpost mayor]] | ||
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{{quote|This is Bob-omb village, DA-BLOOIE! There is nothing here, DA-BLAMMO!|Nob|Paper Mario: The Thousand-Year Door}} | {{quote|This is Bob-omb village, DA-BLOOIE! There is nothing here, DA-BLAMMO!|Nob|Paper Mario: The Thousand-Year Door}} | ||
'''Fahr Outpost''' is an icy village that [[Mario]] and his partners can access from [[Path to Fahr Outpost]] in the game ''[[Paper Mario: The Thousand-Year Door]]''. It is home to many [[Bob-omb]]s, including [[General White]]. Fahr Outpost is located in an icy region far away from [[Rogueport]]. The outpost consists of several buildings and houses, all of which look like bunkers. The area resembles the {{wp|Far North (Russia)|Far North}} region of {{wp|Russia}}, with the indigenous Bob-ombs displaying Russian-inspired accent and headwear. There are stone walls around the outpost, most of which are cracked and have barbed wire over them. The Bob-ombs here dislike foreigners, particularly non-Bob-ombs. In ''Paper Mario: The Thousand-Year Door'', it is [[ | '''Fahr Outpost''' is an icy village that [[Mario]] and his partners can access from [[Path to Fahr Outpost]] in the game ''[[Paper Mario: The Thousand-Year Door]]''. It is home to many [[Bob-omb]]s, including [[General White]]. Fahr Outpost is located in an icy region far away from [[Rogueport]]. The outpost consists of several buildings and houses, all of which look like bunkers. The area resembles the {{wp|Far North (Russia)|Far North}} region of {{wp|Russia}}, with the indigenous Bob-ombs displaying Russian-inspired accent and headwear. There are stone walls around the outpost, most of which are cracked and have barbed wire over them. The Bob-ombs here dislike foreigners, particularly non-Bob-ombs. In ''Paper Mario: The Thousand-Year Door'', it is [[Admiral Bobbery]]'s presence in Mario's party that helps build trust between Mario and the Bob-ombs. | ||
Mario and his allies must get [[Goldbob]]'s [[Goldbob's Pass|permission]] to use [[Big Bob]] here to get to the [[moon]]. There is a small statue of a cannon at the end of the outpost, but the real cannon is in a massive underground chamber. The first building in the area is always locked. It is the cannon's control center. | Mario and his allies must get [[Goldbob]]'s [[Goldbob's Pass|permission]] to use [[Big Bob]] here to get to the [[moon]]. There is a small statue of a cannon at the end of the outpost, but the real cannon is in a massive underground chamber. The first building in the area is always locked. It is the cannon's control center. | ||
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===[[Tattle]]s=== | ===[[Tattle]]s=== | ||
*"''This is a part of Fahr Outpost. It's a village full of Bob-ombs. How do they survive out in this cold anyway? Don't their fuses freeze off? You'd think these people would be bitter, living here... But they all look just fine!''" | *"''This is a part of Fahr Outpost. It's a village full of Bob-ombs. How do they survive out in this cold anyway? Don't their fuses freeze off? You'd think these people would be bitter, living here... But they all look just fine!''" | ||
*"''This is part of Fahr Outpost. There's a shop and an inn here, so that's something... They have a huge, cannonlike monument over there, too. Very Bob-ombish!''" | *"''This is part of Fahr Outpost. There's a shop and an inn here, so that's something... They have a huge, cannonlike monument over there, too. Very Bob-ombish!''" | ||
===Map description=== | ===Map description=== | ||
*''A village of Bob-ombs in a mountainous region that is snowbound year-round. It's a place so cold it'll freeze your breath, but it has heartwarming shops and inns ''(GCN) / ''a heartwarming shop and a cozy inn'' (Switch)''.'' | *''A village of Bob-ombs in a mountainous region that is snowbound year-round. It's a place so cold it'll freeze your breath, but it has heartwarming shops and inns ''(GCN) / ''a heartwarming shop and a cozy inn'' (Switch)''.'' | ||
==Names in other languages== | ==Names in other languages== | ||
;Fahr Outpost | |||
{{foreign names | {{foreign names | ||
|Jap=サイハテ{{ruby|村|むら}} | |Jap=サイハテ{{ruby|村|むら}} | ||
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*Unlike other locations in the game, Mario does not have to place the previous Crystal Star (the [[Garnet Star]]) at The Thousand-Year Door to visit Fahr Outpost, but he cannot progress onwards to the moon until then. | *Unlike other locations in the game, Mario does not have to place the previous Crystal Star (the [[Garnet Star]]) at The Thousand-Year Door to visit Fahr Outpost, but he cannot progress onwards to the moon until then. | ||
*Most of the characterizations of the Bob-ombs in the village, the environment, and their use of a secret weapon and wanting to closely guard it from enemy usage, are similar to the Cold War, specifically Soviet Russia. In the Official Nintendo Power Player's Guide for ''The Thousand-Year Door'', the commentary stated "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs.",<ref>{{cite|author=Thomason, Steve|title=''Paper Mario: The Thousand-Year Door'' Nintendo Player's Guide|language=en-us|page=75|publisher=Nintendo of America|date=October 1, 2004|isbn=1-930206-51-8}}</ref> referring to a standard method during the early Cold War of trying to evade a nuclear attack, called duck and cover, as well as the events of the {{wp|Cuban Missile Crisis}}. | *Most of the characterizations of the Bob-ombs in the village, the environment, and their use of a secret weapon and wanting to closely guard it from enemy usage, are similar to the Cold War, specifically Soviet Russia. In the Official Nintendo Power Player's Guide for ''The Thousand-Year Door'', the commentary stated "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs.",<ref>{{cite|author=Thomason, Steve|title=''Paper Mario: The Thousand-Year Door'' Nintendo Player's Guide|language=en-us|page=75|publisher=Nintendo of America|date=October 1, 2004|isbn=1-930206-51-8}}</ref> referring to a standard method during the early Cold War of trying to evade a nuclear attack, called duck and cover, as well as the events of the {{wp|Cuban Missile Crisis}}. | ||
**On a similar note, the Bob-ombs at Fahr Outpost incorporate "Da" into their explosion tics in speech, referring to a common reply in Russian. The English version of the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Switch remake]] omits the "Da" from their dialogue, possibly in light of [[wikipedia:Russian invasion of Ukraine|Russia's invasion of Ukraine]] at the time of the game's release. | **On a similar note, the Bob-ombs at Fahr Outpost incorporate "Da" into their explosion tics in speech, referring to a common reply in Russian. The English version of the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Switch remake]] omits the "Da" from their dialogue, possibly in light of [[wikipedia:Russian invasion of Ukraine|Russia's invasion of Ukraine]] at the time of the game's release. | ||
==References== | ==References== |