Editing Factory (Super Mario RPG)
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[[File:FinalBattleSMRPG.png|frame | [[File:FinalBattleSMRPG.png|frame|Mario and the gang encounter [[Smithy]] in the Factory]] | ||
The '''Factory''' is the base of operations of [[Smithy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'', located deep within the [[Weapon World]]. Compared to the Weapon World, it is a small and straightforward location. However, in the original [[Super Nintendo Entertainment System|SNES]] version, the Weapon World is also labeled as the "Factory." | |||
The '''Factory''' is the base of operations of [[Smithy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' | |||
It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a [[Jabit]] being manufactured. As [[Mario]] and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the [[Smithy Gang]] from the ground up is well underway; members of Mario's party demand they stop production. First, [[Mallow]] threatens the [[Clerk]] and his [[Mad Mallet]]s, only to have a brief accident with a [[! Switch|switch]] and a crane after they are defeated. [[Toad]] then suddenly appears and offers to sell items to the group. | It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a [[Jabit]] being manufactured. As [[Mario]] and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the [[Smithy Gang]] from the ground up is well underway; members of Mario's party demand they stop production. First, [[Mallow]] threatens the [[Clerk]] and his [[Mad Mallet]]s, only to have a brief accident with a [[! Switch|switch]] and a crane after they are defeated. [[Toad]] then suddenly appears and offers to sell items to the group. | ||
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==Enemies== | ==Enemies== | ||
{{SMRPG map}} | {{SMRPG map}} | ||
*[[Mad Mallet]] | |||
*[[Clerk]] (boss) | |||
*[[Manager]] (boss) | |||
**[[Pounder]] | |||
*[[Director]] (boss) | |||
**[[Poundette]] | |||
*[[Factory Chief]] (boss) | |||
*[[Gunyolk]] (boss) | |||
*[[Smithy]] (final boss) | |||
**[[Smelter]] | |||
**[[Shyper]] | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|武器工場|ぶきこうじょう}} | ||
| | |JapR=Buki Kōjō | ||
| | |JapM=Weapons' Factory; rendered "The Factory" in the Shogakukan guide<ref>''Super Mario RPG'' Final Edition, page 2.</ref> | ||
|Dut=Fabriek | |Dut=Fabriek | ||
|DutM=Factory | |DutM=Factory | ||
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}} | }} | ||
== | ==Trivia== | ||
*Despite the management staff consisting of four boss fights, only | *Despite the management staff consisting of four boss fights, only Gunyolk and the Factory Chief have boss music in the SNES version, while the Clerk, Manager, and Director have regular enemy music. Additionally, the Gunyolk is the only one of these with the "fading out" effect most bosses have upon defeat, with the rest having the "popping" effect usually reserved for normal enemies. The player's statistics are restored after each of these fights, however, which normally only happens for bosses. In the remake, all are given the boss music, clarifying them as boss battles. | ||
==References== | ==References== |