Editing Extra life

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Another method to earn extra lives is by defeating several enemies in succession, whether by [[stomp]]ing them or using [[Koopa Shell]]s or [[Buzzy Shell]]s to defeat several enemies in a row. Initially, doing such starts with several increments of points (combo text in ''Super Mario Bros. Wonder''), eventually earning the player several extra lives (represented by "1UP"). Starting with ''Super Mario World'', this can also be done by running into enemies while [[Invincible Mario|invincible]], and it can also be done by [[Slide|sliding]], starting with ''[[New Super Mario Bros.]]''
Another method to earn extra lives is by defeating several enemies in succession, whether by [[stomp]]ing them or using [[Koopa Shell]]s or [[Buzzy Shell]]s to defeat several enemies in a row. Initially, doing such starts with several increments of points (combo text in ''Super Mario Bros. Wonder''), eventually earning the player several extra lives (represented by "1UP"). Starting with ''Super Mario World'', this can also be done by running into enemies while [[Invincible Mario|invincible]], and it can also be done by [[Slide|sliding]], starting with ''[[New Super Mario Bros.]]''


As of ''Super Mario World'', the player simply needs to defeat eight enemies in succession to start earning extra lives. This is also applied to other platformers outside the ''Super Mario'' series such as the first ''[[Donkey Kong Country]]'', as well as ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''. In ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario 3D Land]]'', the fifth enemy defeated onwards earns the player an extra life. In ''Super Mario 3D World'' and ''[[Super Mario 3D World + Bowser's Fury]]'', the combo resets upon every life obtained only when the player performs such while invincible. This trick does not work if the player is in their [[Shell Mario|Shell form]] or uses assist forms (e.g., [[White Tanooki Mario]]).
As of ''Super Mario World'', the player simply needs to defeat eight enemies in succession to start earning extra lives. This is also applied to other platformers outside the ''Super Mario'' series such as the first ''[[Donkey Kong Country]]'', as well as [[Donkey Kong Country Returns]] and [[Donkey Kong Country: Tropical Freeze]]. In ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario 3D Land]]'', the fifth enemy defeated onwards earns the player an extra life. In ''Super Mario 3D World'' and ''[[Super Mario 3D World + Bowser's Fury]]'', the combo resets upon every life obtained only when the player performs such while invincible. This trick does not work if the player is in their [[Shell Mario|Shell form]] or uses assist forms (e.g., [[White Tanooki Mario]]).


This method of getting extra lives is oftentimes used to set up infinite life tricks, allowing the player to farm as many lives as they can in some main series games. For example, an infinite life trick done in ''Super Mario Bros.'' is done by kicking Koopa Shells (and occasionally Buzzy Shells) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most [[Koopa Troopa|Koopa]]s or [[Buzzy Beetle]]s descending staircases in some levels replaced by [[Goomba]]s.
This method of getting extra lives is oftentimes used to set up infinite life tricks, allowing the player to farm as many lives as they can in some main series games. For example, an infinite life trick done in ''Super Mario Bros.'' is done by kicking Koopa Shells (and occasionally Buzzy Shells) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most [[Koopa Troopa|Koopa]]s or [[Buzzy Beetle]]s descending staircases in some levels replaced by [[Goomba]]s.

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