Editing Extra life
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Some games in multiplayer mode may feature different extra life mechanics. In games such as ''[[Mario Bros. (game)|Mario Bros.]]'' (and all its ports), ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]'', each player has their own life counter, though in ''[[New Super Mario Bros. 2]]'', ''[[Super Mario 3D World]]'', ''[[Super Mario Bros. Wonder]]'', and ''[[Donkey Kong Country Returns]]'', all players share a single life counter. However, ''New Super Mario Bros. 2'' does not deduct lives if only one player dies in a level or if both players [[bubble]] themselves. In the case of ''Super Mario 3D World'', the life counter has a combined total depending on the number of players rather than starting at six. | Some games in multiplayer mode may feature different extra life mechanics. In games such as ''[[Mario Bros. (game)|Mario Bros.]]'' (and all its ports), ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]'', each player has their own life counter, though in ''[[New Super Mario Bros. 2]]'', ''[[Super Mario 3D World]]'', ''[[Super Mario Bros. Wonder]]'', and ''[[Donkey Kong Country Returns]]'', all players share a single life counter. However, ''New Super Mario Bros. 2'' does not deduct lives if only one player dies in a level or if both players [[bubble]] themselves. In the case of ''Super Mario 3D World'', the life counter has a combined total depending on the number of players rather than starting at six. | ||
Extra lives are surpassed only by the "[[Continue]]" option, which grants an entire new set of extra lives instead of just one while allowing the player to continue from where they left off. In earlier games, continues are often limited, and losing all of them also results in a Game Over and causes the player to be sent back to the beginning | Extra lives are surpassed only by the "[[Continue]]" option, which grants an entire new set of extra lives instead of just one while allowing the player to continue from where they left off. In earlier games, continues are often limited, and losing all of them also results in a Game Over and causes the player to be sent back to the beginning. | ||
==Obtaining lives== | ==Obtaining lives== | ||
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===Miscellaneous methods=== | ===Miscellaneous methods=== | ||
Other methods of gaining extra lives in games include the following: | Other methods of gaining extra lives in games include the following: | ||
*Some games feature minigames the player can partake in to earn more extra lives, such as the [[Spade Panel]] from '' | *Some games feature minigames the player can partake in to earn more extra lives, such as the [[Spade Panel]] from ''Super Mario Bros. 3''. This also encompasses minigames where 1-Up Mushrooms can also be rewarded, such as the Green Toad Houses in ''New Super Mario Bros.'' Depending on how well the player has done in a minigame, the number of extra lives they can earn varies. | ||
*Starting in ''Super Mario Bros. 3'', there are different conditions for the player to earn extra lives when reaching the [[goal (Super Mario Bros. 3)|goal]]. In this game's case, the player can earn [[card]]s from levels' end roulettes and match their symbols to earn many extra lives. Additionally, since this game, if five or more enemies are present on the screen while the player touches a goal, the player can also earn extra lives from them. | *Starting in ''Super Mario Bros. 3'', there are different conditions for the player to earn extra lives when reaching the [[goal (Super Mario Bros. 3)|goal]]. In this game's case, the player can earn [[card]]s from levels' end roulettes and match their symbols to earn many extra lives. Additionally, since this game, if five or more enemies are present on the screen while the player touches a goal, the player can also earn extra lives from them. | ||
**''Super Mario World'' gives three extra lives once the highest number of [[Goal Star|Bonus Star]]s from a [[Giant Gate]] is obtained (50). | **''Super Mario World'' gives three extra lives once the highest number of [[Goal Star|Bonus Star]]s from a [[Giant Gate]] is obtained (50). | ||
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Early arcade games such as ''[[Donkey Kong (game)|Donkey Kong]]'' feature an extra-life counter, often represented by the player's head or similar symbols. If no more heads are displayed and the player is defeated on the next life, they get a [[Game Over]]. This method of displaying extra lives would still be used in games such as ''[[WarioWare, Inc.: Mega Microgame$!]]'', with four symbols displayed on the screen that gray out if the player fails a microgame (which can eventually be restored if a boss microgame is beaten). | Early arcade games such as ''[[Donkey Kong (game)|Donkey Kong]]'' feature an extra-life counter, often represented by the player's head or similar symbols. If no more heads are displayed and the player is defeated on the next life, they get a [[Game Over]]. This method of displaying extra lives would still be used in games such as ''[[WarioWare, Inc.: Mega Microgame$!]]'', with four symbols displayed on the screen that gray out if the player fails a microgame (which can eventually be restored if a boss microgame is beaten). | ||
Later games such as ''[[Super Mario Bros.]]'' introduced a numerical version of the extra-life counter. Initially, earlier games displayed such on the level's starting screen, and it would not be integrated into the heads-up display in gameplay until ''Super Mario Bros. 3''. With this new system, earning multiple lives at once is also gradually introduced in the games through performing stomp combos, collecting 1-Up Mushrooms, and completing bonus minigames such as the [[Bonus Chance]]. | Later games such as ''[[Super Mario Bros.]]'' introduced a numerical version of the extra-life counter. Initially, earlier games displayed such on the level's starting screen, and it would not be integrated into the heads-up display in gameplay until ''[[Super Mario Bros. 3]]''. With this new system, earning multiple lives at once is also gradually introduced in the games through performing stomp combos, collecting 1-Up Mushrooms, and completing bonus minigames such as the [[Bonus Chance]]. | ||
The maximum number of lives the player can earn is also displayed on the numerical life counter, and it varies between each game: | The maximum number of lives the player can earn is also displayed on the numerical life counter, and it varies between each game: | ||
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*The NES version of ''Super Mario Bros. 3'' maxes out lives at 100 (shown as "99" due to "0" being the last life), but the maximum number is slightly reduced to 99 in the ''All-Stars'' version (due to "1" on the counter being the last life). | *The NES version of ''Super Mario Bros. 3'' maxes out lives at 100 (shown as "99" due to "0" being the last life), but the maximum number is slightly reduced to 99 in the ''All-Stars'' version (due to "1" on the counter being the last life). | ||
*Starting with games such as ''[[Super Mario World]]'', the life counter is maxed out at 99. | *Starting with games such as ''[[Super Mario World]]'', the life counter is maxed out at 99. | ||
**If this maximum number is attained in ''[[New Super Mario Bros. Wii]]'', | **If this maximum number is attained in ''[[New Super Mario Bros. Wii]]'', Mario also appears without [[Mario Cap|his cap]]. | ||
*''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Super Mario World: Super Mario Advance 2]]'', and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' all max out lives at 999. | *''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Super Mario World: Super Mario Advance 2]]'', and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' all max out lives at 999. | ||
*In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''Super Mario 3D Land'' and ''Super Mario 3D World'', "0" on the life counter is the last life. | *In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''Super Mario 3D Land'' and ''Super Mario 3D World'', "0" on the life counter is the last life. | ||
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SMA3-10UPCard.png|''Yoshi's Island: Super Mario Advance 3'' | SMA3-10UPCard.png|''Yoshi's Island: Super Mario Advance 3'' | ||
</gallery> | </gallery> | ||
==See also== | |||
*[[1 UP Heart]] | |||
*[[Smiley Flower]] | |||
*[[100-Coin]] | |||
*[[Goal (Super Mario Bros. 3)|Goal (''Super Mario Bros. 3'')]] | |||
*[[Gold Bone]] | |||
==Names in other languages== | ==Names in other languages== | ||
===Extra Life=== | ===Extra Life=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=残り人数<br>''Nokori Ninzū''<br>残機<br>''Zanki'' | ||
| | |JapM=Number of players remaining<br><br>Number of planes remaining (derived from a shooting game where the player controls fighter planes and robots) | ||
|Rus=Дополнительная жизнь | |Rus=Дополнительная жизнь | ||
|RusR=Dopolnitel'naya zhizn' | |RusR=Dopolnitel'naya zhizn' | ||
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}} | }} | ||
== | ==Trivia== | ||
*"1UP" can be seen on a license plate of a [[truck|cargo truck]] on the ''[[Mario Kart: Double Dash!!]]'' course [[Mushroom City]]. | *"1UP" can be seen on a license plate of a [[truck|cargo truck]] on the ''[[Mario Kart: Double Dash!!]]'' course [[Mushroom City]]. | ||
*According to ''[[Super Paper Mario]]'', when someone runs out of lives, they get a [[Game Over]] and move on to the afterlife, either to [[The Underwhere]] or | *According to ''[[Super Paper Mario]]'', when someone runs out of lives, they get a [[Game Over]] and move on to the afterlife, either to [[The Underwhere]] or [[The Overthere]]. | ||
*In ''Super Mario World'', if the player somehow manages to [[jump]] on a [[Wiggler]] during a combo of eight or higher, the game shows "2UP" and "3UP," and then the game [[glitch]]es: It shows a corrupted sign that grants 5UP (first only) and some coins and/or [[point]]s. | *In ''Super Mario World'', if the player somehow manages to [[jump]] on a [[Wiggler]] during a combo of eight or higher, the game shows "2UP" and "3UP," and then the game [[glitch]]es: It shows a corrupted sign that grants 5UP (first only) and some coins and/or [[point]]s. | ||
*In ''[[Super Mario 3D Land]]'', the extra life sound effect plays when [[Princess Peach]] defeats a [[Goomba Tower]] in the [[letter]] Mario receives before reaching [[World 6 (Super Mario 3D Land)|World 6]]. | *In ''[[Super Mario 3D Land]]'', the extra life sound effect plays when [[Princess Peach]] defeats a [[Goomba Tower]] in the [[letter]] Mario receives before reaching [[World 6 (Super Mario 3D Land)|World 6]]. | ||
==References== | ==References== |