Editing Expert Badge Challenge Spring Feet II

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|after=[[Deep Magma Bog Special Solar Roller|>>]]
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'''Expert Badge Challenge Spring Feet II''' is an Expert Badge Challenge course in [[Deep Magma Bog]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after clearing [[Expert Badge Challenge Invisibility II]] and clearing it unlocks [[Deep Magma Bog Special Solar Roller]] from the [[Special World]]. This course contains one [[Wonder Seed]] and has a difficulty of four stars.
'''Expert Badge Challenge Spring Feet II''' is an Expert Badge Challenge course in [[Deep Magma Bog]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after clearing [[Expert Badge Challenge Invisibility II]] and clearing it unlocks [[Deep Magma Bog Special Solar Roller]] from the [[Special World]]. This course houses one [[Wonder Seed]] and has a difficulty of four stars.
==Layout==
==Layout==
The layout for this course is designed for traversing with the Spring Feet [[Badge (Super Mario Bros. Wonder)|badge]], featuring many obstacles for the player to jump over. The course starts off with a [[Super Mushroom]] encased in a [[bubble]], before a set of four long jumps before the first [[Checkpoint Flag]]. Following is four more jumps with each one increasing in height before the second Checkpoint Flag. Some [[Smogrin]]s and their [[Big Mokumokumo|larger]] [[Giant Mokumokumo|versions]] start appearing here. After three longer jumps that decrease in height, the player reaches a set of three jumps which take them to the third and final Checkpoint Flag. After two jumps on thin walls is the [[Goal Pole]].
The layout for this course is designed for traversing with the Spring Feet [[Badge (Super Mario Bros. Wonder)|badge]], featuring many obstacles for the player to jump over. The course starts off with a [[Super Mushroom]] encased in a [[bubble]], before a set of four long jumps before the first [[Checkpoint Flag]]. Following is four more jumps with each one increasing in height before the second Checkpoint Flag. Some [[Smogrin]]s and their [[Big Mokumokumo|larger]] [[Giant Mokumokumo|versions]] start appearing here. After three longer jumps that decrease in height, the player reaches a set of three jumps which take them to the third and final Checkpoint Flag. After two jumps on thin walls is the [[Goal Pole]].

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