Editing Experience Point

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In ''[[Super Paper Mario]]'', [[Point]]s serve as EXP, and is shared among all playable characters. Points can be collected from defeating enemies, performing chains of jumps on enemies afterwards, using certain items, and these point gains can be tripled when under the influence of a [[Speed Flower]] or [[Slow Flower]]. Leveling up occurs at set point values with increasing distance; the first Level Up occurs at 10,000 Points, and reaching the max Level of 99 requires 24,500,000 Points. Points can still be collected after this, however no more Level Ups will occur.
In ''[[Super Paper Mario]]'', [[Point]]s serve as EXP, and is shared among all playable characters. Points can be collected from defeating enemies, performing chains of jumps on enemies afterwards, using certain items, and these point gains can be tripled when under the influence of a [[Speed Flower]] or [[Slow Flower]]. Leveling up occurs at set point values with increasing distance; the first Level Up occurs at 10,000 Points, and reaching the max Level of 99 requires 24,500,000 Points. Points can still be collected after this, however no more Level Ups will occur.


In ''[[Paper Mario: Color Splash]]'', Hammer Scraps serve as EXP for increasing paint supply. There are three variations with increasing detail which provide larger amounts of EXP.
In ''[[Paper Mario: Color Splash]]'', Hammer Scraps serve as EXP for increasing paint supply.


In ''[[Paper Mario: The Origami King]]'', EXP is given through the process of fishing to increase the size of [[Cheep Cheep]]s and [[Blooper]]s encountered at fishing spots.
In ''[[Paper Mario: The Origami King]]'', EXP is given through the process of fishing to increase the size of [[Cheep Cheep]]s and [[Blooper]]s encountered at fishing spots.

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